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23 lines
1.4 KiB
Markdown
23 lines
1.4 KiB
Markdown
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Catch is designed to "just work" as much as possible. For most people the only configuration needed is telling Catch which source file should host all the implementation code (```CATCH_CONFIG_MAIN```).
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Nonetheless there are still some occasions where finer control is needed. For these occasions Catch exposes a small set of macros for configuring how it is built.
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# Terminal colour
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Yes, I am English, so I will continue to spell "colour" with a 'u'.
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When sending output to the terminal, if it detects that it can, Catch will use colourised text. On Windows the Win32 API, ```SetConsoleTextAttribute```, is used. On POSIX systems ANSI colour escape codes are inserted into the stream.
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For finer control you can define one of the following identifiers (these are mutually exclusive - but that is not checked so may behave unexpectedly if you mix them):
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CATCH_CONFIG_COLOUR_NONE // completely disables all text colouring
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CATCH_CONFIG_COLOUR_WINDOWS // forces the Win32 console API to be used
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CATCH_CONFIG_COLOUR_ANSI // forces ANSI colour codes to be used
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Note that when ANSI colour codes are used "unistd.h" must be includable - along with a definition of ```isatty()```
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Typically you should place the ```#define``` before #including "catch.hpp" in your main source file - but if you prefer you can define it for your whole project by whatever your IDE or build system provides for you to do so.
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---
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[Home](Readme.md)
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