catch2/docs/generators.md

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# Data Generators
> Introduced in Catch2 2.6.0.
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Data generators (also known as _data driven/parametrized test cases_)
let you reuse the same set of assertions across different input values.
In Catch2, this means that they respect the ordering and nesting
of the `TEST_CASE` and `SECTION` macros, and their nested sections
are run once per each value in a generator.
This is best explained with an example:
```cpp
TEST_CASE("Generators") {
auto i = GENERATE(1, 3, 5);
REQUIRE(is_odd(i));
}
```
The "Generators" `TEST_CASE` will be entered 3 times, and the value of
`i` will be 1, 3, and 5 in turn. `GENERATE`s can also be used multiple
times at the same scope, in which case the result will be a cartesian
product of all elements in the generators. This means that in the snippet
below, the test case will be run 6 (2\*3) times.
```cpp
TEST_CASE("Generators") {
auto i = GENERATE(1, 2);
auto j = GENERATE(3, 4, 5);
}
```
There are 2 parts to generators in Catch2, the `GENERATE` macro together
with the already provided generators, and the `IGenerator<T>` interface
that allows users to implement their own generators.
## Combining `GENERATE` and `SECTION`.
`GENERATE` can be seen as an implicit `SECTION`, that goes from the place
`GENERATE` is used, to the end of the scope. This can be used for various
effects. The simplest usage is shown below, where the `SECTION` "one"
runs 4 (2\*2) times, and `SECTION` "two" is run 6 times (2\*3).
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```cpp
TEST_CASE("Generators") {
auto i = GENERATE(1, 2);
SECTION("one") {
auto j = GENERATE(-3, -2);
REQUIRE(j < i);
}
SECTION("two") {
auto k = GENERATE(4, 5, 6);
REQUIRE(i != k);
}
}
```
The specific order of the `SECTION`s will be "one", "one", "two", "two",
"two", "one"...
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The fact that `GENERATE` introduces a virtual `SECTION` can also be used
to make a generator replay only some `SECTION`s, without having to
explicitly add a `SECTION`. As an example, the code below reports 3
assertions, because the "first" section is run once, but the "second"
section is run twice.
```cpp
TEST_CASE("GENERATE between SECTIONs") {
SECTION("first") { REQUIRE(true); }
auto _ = GENERATE(1, 2);
SECTION("second") { REQUIRE(true); }
}
```
This can lead to surprisingly complex test flows. As an example, the test
below will report 14 assertions:
```cpp
TEST_CASE("Complex mix of sections and generates") {
auto i = GENERATE(1, 2);
SECTION("A") {
SUCCEED("A");
}
auto j = GENERATE(3, 4);
SECTION("B") {
SUCCEED("B");
}
auto k = GENERATE(5, 6);
SUCCEED();
}
```
> The ability to place `GENERATE` between two `SECTION`s was [introduced](https://github.com/catchorg/Catch2/issues/1938) in Catch2 2.13.0.
## Provided generators
Catch2's provided generator functionality consists of three parts,
* `GENERATE` macro, that serves to integrate generator expression with
a test case,
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* 2 fundamental generators
* `SingleValueGenerator<T>` -- contains only single element
* `FixedValuesGenerator<T>` -- contains multiple elements
* 5 generic generators that modify other generators
* `FilterGenerator<T, Predicate>` -- filters out elements from a generator
for which the predicate returns "false"
* `TakeGenerator<T>` -- takes first `n` elements from a generator
* `RepeatGenerator<T>` -- repeats output from a generator `n` times
* `MapGenerator<T, U, Func>` -- returns the result of applying `Func`
on elements from a different generator
* `ChunkGenerator<T>` -- returns chunks (inside `std::vector`) of n elements from a generator
* 4 specific purpose generators
* `RandomIntegerGenerator<Integral>` -- generates random Integrals from range
* `RandomFloatGenerator<Float>` -- generates random Floats from range
* `RangeGenerator<T>(first, last)` -- generates all values inside a `[first, last)` arithmetic range
* `IteratorGenerator<T>` -- copies and returns values from an iterator range
> `ChunkGenerator<T>`, `RandomIntegerGenerator<Integral>`, `RandomFloatGenerator<Float>` and `RangeGenerator<T>` were introduced in Catch2 2.7.0.
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> `IteratorGenerator<T>` was introduced in Catch2 2.10.0.
The generators also have associated helper functions that infer their
type, making their usage much nicer. These are
* `value(T&&)` for `SingleValueGenerator<T>`
* `values(std::initializer_list<T>)` for `FixedValuesGenerator<T>`
* `table<Ts...>(std::initializer_list<std::tuple<Ts...>>)` for `FixedValuesGenerator<std::tuple<Ts...>>`
* `filter(predicate, GeneratorWrapper<T>&&)` for `FilterGenerator<T, Predicate>`
* `take(count, GeneratorWrapper<T>&&)` for `TakeGenerator<T>`
* `repeat(repeats, GeneratorWrapper<T>&&)` for `RepeatGenerator<T>`
* `map(func, GeneratorWrapper<T>&&)` for `MapGenerator<T, U, Func>` (map `U` to `T`, deduced from `Func`)
* `map<T>(func, GeneratorWrapper<U>&&)` for `MapGenerator<T, U, Func>` (map `U` to `T`)
* `chunk(chunk-size, GeneratorWrapper<T>&&)` for `ChunkGenerator<T>`
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* `random(IntegerOrFloat a, IntegerOrFloat b)` for `RandomIntegerGenerator` or `RandomFloatGenerator`
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* `range(Arithmetic start, Arithmetic end)` for `RangeGenerator<Arithmetic>` with a step size of `1`
* `range(Arithmetic start, Arithmetic end, Arithmetic step)` for `RangeGenerator<Arithmetic>` with a custom step size
* `from_range(InputIterator from, InputIterator to)` for `IteratorGenerator<T>`
* `from_range(Container const&)` for `IteratorGenerator<T>`
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> `chunk()`, `random()` and both `range()` functions were introduced in Catch2 2.7.0.
> `from_range` has been introduced in Catch2 2.10.0
> `range()` for floating point numbers has been introduced in Catch2 2.11.0
And can be used as shown in the example below to create a generator
that returns 100 odd random number:
```cpp
TEST_CASE("Generating random ints", "[example][generator]") {
SECTION("Deducing functions") {
auto i = GENERATE(take(100, filter([](int i) { return i % 2 == 1; }, random(-100, 100))));
REQUIRE(i > -100);
REQUIRE(i < 100);
REQUIRE(i % 2 == 1);
}
}
```
Apart from registering generators with Catch2, the `GENERATE` macro has
one more purpose, and that is to provide simple way of generating trivial
generators, as seen in the first example on this page, where we used it
as `auto i = GENERATE(1, 2, 3);`. This usage converted each of the three
literals into a single `SingleValueGenerator<int>` and then placed them all in
a special generator that concatenates other generators. It can also be
used with other generators as arguments, such as `auto i = GENERATE(0, 2,
take(100, random(300, 3000)));`. This is useful e.g. if you know that
specific inputs are problematic and want to test them separately/first.
**For safety reasons, you cannot use variables inside the `GENERATE` macro.
This is done because the generator expression _will_ outlive the outside
scope and thus capturing references is dangerous. If you need to use
variables inside the generator expression, make sure you thought through
the lifetime implications and use `GENERATE_COPY` or `GENERATE_REF`.**
> `GENERATE_COPY` and `GENERATE_REF` were introduced in Catch2 2.7.1.
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You can also override the inferred type by using `as<type>` as the first
argument to the macro. This can be useful when dealing with string literals,
if you want them to come out as `std::string`:
```cpp
TEST_CASE("type conversion", "[generators]") {
auto str = GENERATE(as<std::string>{}, "a", "bb", "ccc");
REQUIRE(str.size() > 0);
}
```
### Random number generators: details
> This section applies from Catch2 vX.Y.Z. Before that, random generators
> were a thin wrapper around distributions from `<random>`.
All of the `random(a, b)` generators in Catch2 currently generate uniformly
distributed number in closed interval \[a; b\]. This is different from
`std::uniform_real_distribution`, which should return numbers in interval
\[a; b) (but due to rounding can end up returning b anyway), but the
difference is intentional, so that `random(a, a)` makes sense. If there is
enough interest from users, we can provide API to pick any of CC, CO, OC,
or OO ranges.
Unlike `std::uniform_int_distribution`, Catch2's generators also support
various single-byte integral types, such as `char` or `bool`.
Given the same seed, the output from the integral generators is
reproducible across different platforms. For floating point generators,
we only promise reproducibility on platforms that obey the IEEE 754
standard, and where `float` is 4 bytes and `double` is 8 bytes. We provide
no guarantees for `long double`, as the internals of `long double` can
vary wildly across different platforms.
## Generator interface
You can also implement your own generators, by deriving from the
`IGenerator<T>` interface:
```cpp
template<typename T>
struct IGenerator : GeneratorUntypedBase {
// via GeneratorUntypedBase:
// Attempts to move the generator to the next element.
// Returns true if successful (and thus has another element that can be read)
virtual bool next() = 0;
// Precondition:
// The generator is either freshly constructed or the last call to next() returned true
virtual T const& get() const = 0;
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// Returns user-friendly string showing the current generator element
// Does not have to be overridden, IGenerator provides default implementation
virtual std::string stringifyImpl() const;
};
```
However, to be able to use your custom generator inside `GENERATE`, it
will need to be wrapped inside a `GeneratorWrapper<T>`.
`GeneratorWrapper<T>` is a value wrapper around a
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`Catch::Detail::unique_ptr<IGenerator<T>>`.
For full example of implementing your own generator, look into Catch2's
examples, specifically
[Generators: Create your own generator](../examples/300-Gen-OwnGenerator.cpp).
### Handling empty generators
The generator interface assumes that a generator always has at least one
element. This is not always true, e.g. if the generator depends on an external
datafile, the file might be missing.
There are two ways to handle this, depending on whether you want this
to be an error or not.
* If empty generator **is** an error, throw an exception in constructor.
* If empty generator **is not** an error, use the [`SKIP`](skipping-passing-failing.md#skipping-test-cases-at-runtime) in constructor.
---
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