mirror of
https://github.com/catchorg/Catch2.git
synced 2024-11-22 13:26:10 +01:00
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
|
|
||
|
// Copyright Catch2 Authors
|
||
|
// Distributed under the Boost Software License, Version 1.0.
|
||
|
// (See accompanying file LICENSE.txt or copy at
|
||
|
// https://www.boost.org/LICENSE_1_0.txt)
|
||
|
|
||
|
// SPDX-License-Identifier: BSL-1.0
|
||
|
|
||
|
// Fixture.cpp
|
||
|
|
||
|
// Catch2 has three ways to express fixtures:
|
||
|
// - Sections
|
||
|
// - Traditional class-based fixtures that are created and destroyed on every
|
||
|
// partial run
|
||
|
// - Traditional class-based fixtures that are created at the start of a test
|
||
|
// case and destroyed at the end of a test case (this file)
|
||
|
|
||
|
// main() provided by linkage to Catch2WithMain
|
||
|
|
||
|
#include <catch2/catch_test_macros.hpp>
|
||
|
|
||
|
#include <thread>
|
||
|
|
||
|
class ClassWithExpensiveSetup {
|
||
|
public:
|
||
|
ClassWithExpensiveSetup() {
|
||
|
// Imagine some really expensive set up here.
|
||
|
// e.g.
|
||
|
// setting up a D3D12/Vulkan Device,
|
||
|
// connecting to a database,
|
||
|
// loading a file
|
||
|
// etc etc etc
|
||
|
std::this_thread::sleep_for( std::chrono::seconds( 2 ) );
|
||
|
}
|
||
|
|
||
|
~ClassWithExpensiveSetup() noexcept {
|
||
|
// We can do any clean up of the expensive class in the destructor
|
||
|
// e.g.
|
||
|
// destroy D3D12/Vulkan Device,
|
||
|
// disconnecting from a database,
|
||
|
// release file handle
|
||
|
// etc etc etc
|
||
|
std::this_thread::sleep_for( std::chrono::seconds( 1 ) );
|
||
|
}
|
||
|
|
||
|
int getInt() const { return 42; }
|
||
|
};
|
||
|
|
||
|
struct MyFixture {
|
||
|
|
||
|
// The test case member function is const.
|
||
|
// Therefore we need to mark any member of the fixture
|
||
|
// that needs to mutate as mutable.
|
||
|
mutable int myInt = 0;
|
||
|
ClassWithExpensiveSetup expensive;
|
||
|
};
|
||
|
|
||
|
// Only one object of type MyFixture will be instantiated for the run
|
||
|
// of this test case even though there are two leaf sections.
|
||
|
// This is useful if your test case requires an object that is
|
||
|
// expensive to create and could be reused for each partial run of the
|
||
|
// test case.
|
||
|
TEST_CASE_PERSISTENT_FIXTURE( MyFixture, "Tests with MyFixture" ) {
|
||
|
|
||
|
const int val = myInt++;
|
||
|
|
||
|
SECTION( "First partial run" ) {
|
||
|
const auto otherValue = expensive.getInt();
|
||
|
REQUIRE( val == 0 );
|
||
|
REQUIRE( otherValue == 42 );
|
||
|
}
|
||
|
|
||
|
SECTION( "Second partial run" ) { REQUIRE( val == 1 ); }
|
||
|
}
|