catch2/include/internal/catch_console_colour_impl.hpp

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/*
* Created by Phil on 25/2/2012.
* Copyright 2012 Two Blue Cubes Ltd. All rights reserved.
*
* Distributed under the Boost Software License, Version 1.0. (See accompanying
* file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
*/
#ifndef TWOBLUECUBES_CATCH_CONSOLE_COLOUR_IMPL_HPP_INCLUDED
#define TWOBLUECUBES_CATCH_CONSOLE_COLOUR_IMPL_HPP_INCLUDED
#include "catch_console_colour.hpp"
#if !defined(CATCH_CONFIG_USE_ANSI_COLOUR_CODES) && !defined(CATCH_PLATFORM_WINDOWS)
#define CATCH_CONFIG_USE_ANSI_COLOUR_CODES 1
#endif
#if defined( CATCH_CONFIG_USE_ANSI_COLOUR_CODES )
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#include <unistd.h>
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namespace Catch {
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// use POSIX/ ANSI console terminal codes
// Implementation contributed by Adam Strzelecki (http://github.com/nanoant)
// https://github.com/philsquared/Catch/pull/131
TextColour::TextColour( Colours colour ) {
if( colour )
set( colour );
}
TextColour::~TextColour() {
set( TextColour::None );
}
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namespace { const char colourEscape = '\033'; }
inline bool shouldUseColour() {
static bool s_shouldUseColour
= CATCH_CONFIG_USE_ANSI_COLOUR_CODES != 0 &&
isatty( fileno(stdout) ) &&
!isDebuggerActive();
return s_shouldUseColour;
}
void TextColour::set( Colours colour ) {
if( shouldUseColour() ) {
switch( colour ) {
case TextColour::FileName:
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std::cout << colourEscape << "[0m"; // white/ normal
break;
case TextColour::ResultError:
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std::cout << colourEscape << "[1;31m"; // bold red
break;
case TextColour::ResultSuccess:
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std::cout << colourEscape << "[1;32m"; // bold green
break;
case TextColour::Error:
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std::cout << colourEscape << "[0;31m"; // red
break;
case TextColour::Success:
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std::cout << colourEscape << "[0;32m"; // green
break;
case TextColour::OriginalExpression:
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std::cout << colourEscape << "[0;36m"; // cyan
break;
case TextColour::ReconstructedExpression:
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std::cout << colourEscape << "[0;33m"; // yellow
break;
case TextColour::None:
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std::cout << colourEscape << "[0m"; // reset
}
}
}
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} // namespace Catch
#elif defined ( CATCH_PLATFORM_WINDOWS )
#include <windows.h>
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namespace Catch {
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namespace {
WORD mapConsoleColour( TextColour::Colours colour ) {
switch( colour ) {
case TextColour::FileName:
return FOREGROUND_INTENSITY; // greyed out
case TextColour::ResultError:
return FOREGROUND_RED | FOREGROUND_INTENSITY; // bright red
case TextColour::ResultSuccess:
return FOREGROUND_GREEN | FOREGROUND_INTENSITY; // bright green
case TextColour::Error:
return FOREGROUND_RED; // dark red
case TextColour::Success:
return FOREGROUND_GREEN; // dark green
case TextColour::OriginalExpression:
return FOREGROUND_BLUE | FOREGROUND_GREEN; // turquoise
case TextColour::ReconstructedExpression:
return FOREGROUND_RED | FOREGROUND_GREEN; // greeny-yellow
default: return 0;
}
}
}
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struct ConsoleColourImpl {
ConsoleColourImpl()
: hStdout( GetStdHandle(STD_OUTPUT_HANDLE) ),
wOldColorAttrs( 0 )
{
GetConsoleScreenBufferInfo( hStdout, &csbiInfo );
wOldColorAttrs = csbiInfo.wAttributes;
}
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~ConsoleColourImpl() {
SetConsoleTextAttribute( hStdout, wOldColorAttrs );
}
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void set( TextColour::Colours colour ) {
WORD consoleColour = mapConsoleColour( colour );
if( consoleColour > 0 )
SetConsoleTextAttribute( hStdout, consoleColour );
}
HANDLE hStdout;
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
WORD wOldColorAttrs;
};
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TextColour::TextColour( Colours colour )
: m_impl( new ConsoleColourImpl() )
{
if( colour )
m_impl->set( colour );
}
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TextColour::~TextColour() {
delete m_impl;
}
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void TextColour::set( Colours colour ) {
m_impl->set( colour );
}
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} // end namespace Catch
#else
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namespace Catch {
TextColour::TextColour( Colours ){}
TextColour::~TextColour(){}
void TextColour::set( Colours ){}
} // end namespace Catch
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#endif
#endif // TWOBLUECUBES_CATCH_CONSOLE_COLOUR_IMPL_HPP_INCLUDED