mirror of
https://github.com/catchorg/Catch2.git
synced 2024-11-22 21:36:11 +01:00
193 lines
6.4 KiB
Markdown
193 lines
6.4 KiB
Markdown
|
<a id="top"></a>
|
||
|
# Comparing floating point numbers with Catch2
|
||
|
|
||
|
If you are not deeply familiar with them, floating point numbers can be
|
||
|
unintuitive. This also applies to comparing floating point numbers for
|
||
|
(in)equality.
|
||
|
|
||
|
This page assumes that you have some understanding of both FP, and the
|
||
|
meaning of different kinds of comparisons, and only goes over what
|
||
|
functionality Catch2 provides to help you with comparing floating point
|
||
|
numbers. If you do not have this understanding, we recommend that you first
|
||
|
study up on floating point numbers and their comparisons, e.g. by [reading
|
||
|
this blog post](https://codingnest.com/the-little-things-comparing-floating-point-numbers/).
|
||
|
|
||
|
|
||
|
## Floating point matchers
|
||
|
|
||
|
```
|
||
|
#include <catch2/matchers/catch_matchers_floating.hpp
|
||
|
```
|
||
|
|
||
|
[Matchers](matchers.md#top) are the preferred way of comparing floating
|
||
|
point numbers in Catch2. We provide 3 of them:
|
||
|
|
||
|
* `WithinAbs(double target, double margin)`,
|
||
|
* `WithinRel(FloatingPoint target, FloatingPoint eps)`, and
|
||
|
* `WithinULP(FloatingPoint target, uint64_t maxUlpDiff)`.
|
||
|
|
||
|
> `WithinRel` matcher was introduced in Catch2 2.10.0
|
||
|
|
||
|
As with all matchers, you can combine multiple floating point matchers
|
||
|
in a single assertion. For example, to check that some computation matches
|
||
|
a known good value within 0.1% or is close enough (no different to 5
|
||
|
decimal places) to zero, we would write this assertion:
|
||
|
|
||
|
```cpp
|
||
|
REQUIRE_THAT( computation(input),
|
||
|
Catch::Matchers::WithinRel(expected, 0.001)
|
||
|
|| Catch::Matchers::WithinAbs(0, 0.000001) );
|
||
|
```
|
||
|
|
||
|
|
||
|
### WithinAbs
|
||
|
|
||
|
`WithinAbs` creates a matcher that accepts floating point numbers whose
|
||
|
difference with `target` is less-or-equal to the `margin`. Since `float`
|
||
|
can be converted to `double` without losing precision, only `double`
|
||
|
overload exists.
|
||
|
|
||
|
```cpp
|
||
|
REQUIRE_THAT(1.0, WithinAbs(1.2, 0.2));
|
||
|
REQUIRE_THAT(0.f, !WithinAbs(1.0, 0.5));
|
||
|
// Notice that infinity == infinity for WithinAbs
|
||
|
REQUIRE_THAT(INFINITY, WithinAbs(INFINITY, 0));
|
||
|
```
|
||
|
|
||
|
|
||
|
### WithinRel
|
||
|
|
||
|
`WithinRel` creates a matcher that accepts floating point numbers that
|
||
|
are _approximately equal_ to the `target` with a tolerance of `eps.`
|
||
|
Specifically, it matches if
|
||
|
`|arg - target| <= eps * max(|arg|, |target|)` holds. If you do not
|
||
|
specify `eps`, `std::numeric_limits<FloatingPoint>::epsilon * 100`
|
||
|
is used as the default.
|
||
|
|
||
|
```cpp
|
||
|
// Notice that WithinRel comparison is symmetric, unlike Approx's.
|
||
|
REQUIRE_THAT(1.0, WithinRel(1.1, 0.1));
|
||
|
REQUIRE_THAT(1.1, WithinRel(1.0, 0.1));
|
||
|
// Notice that inifnity == infinity for WithinRel
|
||
|
REQUIRE_THAT(INFINITY, WithinRel(INFINITY));
|
||
|
```
|
||
|
|
||
|
|
||
|
### WithinULP
|
||
|
|
||
|
`WithinULP` creates a matcher that accepts floating point numbers that
|
||
|
are no more than `maxUlpDiff`
|
||
|
[ULPs](https://en.wikipedia.org/wiki/Unit_in_the_last_place)
|
||
|
away from the `target` value. The short version of what this means
|
||
|
is that there is no more than `maxUlpDiff - 1` representable floating
|
||
|
point numbers between the argument for matching and the `target` value.
|
||
|
|
||
|
When using the ULP matcher in Catch2, it is important to keep in mind
|
||
|
that Catch2 interprets ULP distance slightly differently than
|
||
|
e.g. `std::nextafter` does.
|
||
|
|
||
|
Catch2's ULP calculation obeys these relations:
|
||
|
* `ulpDistance(-x, x) == 2 * ulpDistance(x, 0)`
|
||
|
* `ulpDistance(-0, 0) == 0` (due to the above)
|
||
|
* `ulpDistance(DBL_MAX, INFINITY) == 1`
|
||
|
* `ulpDistancE(NaN, x) == infinity`
|
||
|
|
||
|
|
||
|
**Important**: The WithinULP matcher requires the platform to use the
|
||
|
[IEEE-754](https://en.wikipedia.org/wiki/IEEE_754) representation for
|
||
|
floating point numbers.
|
||
|
|
||
|
```cpp
|
||
|
REQUIRE_THAT( -0.f, WithinULP( 0.f, 0 ) );
|
||
|
```
|
||
|
|
||
|
|
||
|
## `Approx`
|
||
|
|
||
|
```
|
||
|
#include <catch2/catch_approx.hpp>
|
||
|
```
|
||
|
|
||
|
**We strongly recommend against using `Approx` when writing new code.**
|
||
|
You should be using floating point matchers instead.
|
||
|
|
||
|
Catch2 provides one more way to handle floating point comparisons. It is
|
||
|
`Approx`, a special type with overloaded comparison operators, that can
|
||
|
be used in standard assertions, e.g.
|
||
|
|
||
|
```cpp
|
||
|
REQUIRE(0.99999 == Catch::Approx(1));
|
||
|
```
|
||
|
|
||
|
`Approx` supports four comparison operators, `==`, `!=`, `<=`, `>=`, and can
|
||
|
also be used with strong typedefs over `double`s. It can be used for both
|
||
|
relative and margin comparisons by using its three customization points.
|
||
|
Note that the semantics of this is always that of an _or_, so if either
|
||
|
the relative or absolute margin comparison passes, then the whole comparison
|
||
|
passes.
|
||
|
|
||
|
The downside to `Approx` is that it has a couple of issues that we cannot
|
||
|
fix without breaking backwards compatibility. Because Catch2 also provides
|
||
|
complete set of matchers that implement different floating point comparison
|
||
|
methods, `Approx` is left as-is, is considered deprecated, and should
|
||
|
not be used in new code.
|
||
|
|
||
|
The issues are
|
||
|
* All internal computation is done in `double`s, leading to slightly
|
||
|
different results if the inputs were floats.
|
||
|
* `Approx`'s relative margin comparison is not symmetric. This means
|
||
|
that `Approx( 10 ).epsilon(0.1) != 11.1` but `Approx( 11.1 ).epsilon(0.1) == 10`.
|
||
|
* By default, `Approx` only uses relative margin comparison. This means
|
||
|
that `Approx(0) == X` only passes for `X == 0`.
|
||
|
|
||
|
|
||
|
### Approx details
|
||
|
|
||
|
If you still want/need to know more about `Approx`, read on.
|
||
|
|
||
|
Catch2 provides a UDL for `Approx`; `_a`. It resides in the `Catch::literals`
|
||
|
namespace, and can be used like this:
|
||
|
|
||
|
```cpp
|
||
|
using namespace Catch::literals;
|
||
|
REQUIRE( performComputation() == 2.1_a );
|
||
|
```
|
||
|
|
||
|
`Approx` has three customization points for the comparison:
|
||
|
|
||
|
* **epsilon** - epsilon sets the coefficient by which a result
|
||
|
can differ from `Approx`'s value before it is rejected.
|
||
|
_Defaults to `std::numeric_limits<float>::epsilon()*100`._
|
||
|
|
||
|
```cpp
|
||
|
Approx target = Approx(100).epsilon(0.01);
|
||
|
100.0 == target; // Obviously true
|
||
|
200.0 == target; // Obviously still false
|
||
|
100.5 == target; // True, because we set target to allow up to 1% difference
|
||
|
```
|
||
|
|
||
|
|
||
|
* **margin** - margin sets the absolute value by which
|
||
|
a result can differ from `Approx`'s value before it is rejected.
|
||
|
_Defaults to `0.0`._
|
||
|
|
||
|
```cpp
|
||
|
Approx target = Approx(100).margin(5);
|
||
|
100.0 == target; // Obviously true
|
||
|
200.0 == target; // Obviously still false
|
||
|
104.0 == target; // True, because we set target to allow absolute difference of at most 5
|
||
|
```
|
||
|
|
||
|
* **scale** - scale is used to change the magnitude of `Approx` for the relative check.
|
||
|
_By default, set to `0.0`._
|
||
|
|
||
|
Scale could be useful if the computation leading to the result worked
|
||
|
on a different scale than is used by the results. Approx's scale is added
|
||
|
to Approx's value when computing the allowed relative margin from the
|
||
|
Approx's value.
|
||
|
|
||
|
|
||
|
---
|
||
|
|
||
|
[Home](Readme.md#top)
|