Most built-in or std types are supported out of the box but there are three ways that you can tell Catch how to convert your own types (or other, third-party types) into strings.
This is the standard way of providing string conversions in C++ - and the chances are you may already provide this for your own purposes. If you're not familiar with this idiom it involves writing a free function of the form:
(where ```T``` is your type and ```convertMyTypeToString``` is where you'll write whatever code is necessary to make your type printable - it doesn't have to be in another function).
You should put this function in the same namespace as your type.
Alternatively you may prefer to write it as a member function:
If you don't want to provide an ```operator <<``` overload, or you want to convert your type differently for testing purposes, you can provide an overload for ```Catch::toString()``` for your type.
Again ```T``` is your type and ```convertMyTypeToString``` is where you'll write whatever code is necessary to make your type printable. Note that the function must be in the Catch namespace, which itself must be in the global namespace.
There are some cases where overloading toString does not work as expected. Specialising StringMaker<T> gives you more precise, and reliable, control - but at the cost of slightly more code and complexity:
By default all exceptions deriving from `std::exception` will be translated to strings by calling the `what()` method. For exception types that do not derive from `std::exception` - or if `what()` does not return a suitable string - use `CATCH_TRANSLATE_EXCEPTION`. This defines a function that takes your exception type, by reference, and returns a string. It can appear anywhere in the code - it doesn't have to be in the same translation unit. For example: