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Add documentation for the current state of decomposer
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#include <type_traits>
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#include <iosfwd>
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/** \file
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* Why does decomposing look the way it does:
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*
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* Conceptually, decomposing is simple. We change `REQUIRE( a == b )` into
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* `Decomposer{} <= a == b`, so that `Decomposer{} <= a` is evaluated first,
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* and our custom operator is used for `a == b`, because `a` is transformed
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* into `ExprLhs<T&>` and then into `BinaryExpr<T&, U&>`.
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*
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* In practice, decomposing ends up a mess, because we have to support
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* various fun things.
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*
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* 1) Types that are only comparable with literal 0, and they do this by
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* comparing against a magic type with pointer constructor and deleted
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* other constructors. Example: `REQUIRE((a <=> b) == 0)` in libstdc++
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*
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* 2) Types that are only comparable with literal 0, and they do this by
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* comparing against a magic type with consteval integer constructor.
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* Example: `REQUIRE((a <=> b) == 0)` in current MSVC STL.
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*
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* 3) Types that have no linkage, and so we cannot form a reference to
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* them. Example: some implementations of traits.
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*
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* 4) Starting with C++20, when the compiler sees `a == b`, it also uses
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* `b == a` when constructing the overload set. For us this means that
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* when the compiler handles `ExprLhs<T> == b`, it also tries to resolve
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* the overload set for `b == ExprLhs<T>`.
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*
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* To accomodate these use cases, decomposer ended up rather complex.
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*
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* 1) These types are handled by adding SFINAE overloads to our comparison
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* operators, checking whether `T == U` are comparable with the given
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* operator, and if not, whether T (or U) are comparable with literal 0.
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* If yes, the overload compares T (or U) with 0 literal inline in the
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* definition.
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*
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* Note that for extra correctness, we check that the other type is
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* either an `int` (literal 0 is captured as `int` by templates), or
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* a `long` (some platforms use 0L for `NULL` and we want to support
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* that for pointer comparisons).
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*
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* 2) For these types, `is_foo_comparable<T, int>` is true, but letting
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* them fall into the overload that actually does `T == int` causes
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* compilation error. Handling them requires that the decomposition
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* is `constexpr`, so that P2564R3 applies and the `consteval` from
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* their accompanying magic type is propagated through the `constexpr`
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* call stack.
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*
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* However this is not enough to handle these types automatically,
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* because our default is to capture types by reference, to avoid
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* runtime copies. While these references cannot become dangling,
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* they outlive the constexpr context and thus the default capture
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* path cannot be actually constexpr.
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*
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* The solution is to capture these types by value, by explicitly
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* specializing `Catch::capture_by_value` for them. Catch2 provides
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* specialization for `std::foo_ordering`s, but users can specialize
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* the trait for their own types as well.
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*
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* 3) If a type has no linkage, we also cannot capture it by reference.
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* The solution is once again to capture them by value. We handle
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* the common cases by using `std::is_arithmetic` as the default
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* for `Catch::capture_by_value`, but that is only a some-effort
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* heuristic. But as with 2), users can specialize `capture_by_value`
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* for their own types as needed.
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*
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* 4) To support C++20 and make the SFINAE on our decomposing operators
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* work, the SFINAE has to happen in return type, rather than in
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* a template type. This is due to our use of logical type traits
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* (`conjunction`/`disjunction`/`negation`), that we use to workaround
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* an issue in older (9-) versions of GCC. I still blame C++20 for
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* this, because without the comparison order switching, the logical
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* traits could still be used in template type.
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*
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* There are also other side concerns, e.g. supporting both `REQUIRE(a)`
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* and `REQUIRE(a == b)`, or making `REQUIRE_THAT(a, IsEqual(b))` slot
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* nicely into the same expression handling logic, but these are rather
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* straightforward and add only a bit of complexity (e.g. common base
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* class for decomposed expressions).
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*/
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable:4389) // '==' : signed/unsigned mismatch
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