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Fix how windows.h is included in our files.
To prevent bugs with stitching system headers inside Catch, the proxy header is responsible for guarding against inclusion on Linux, rather than the includers. Might be related to #1197
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parent
4e57661919
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@ -9,21 +9,23 @@
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#include "catch_debug_console.h"
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#include "catch_stream.h"
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#include "catch_platform.h"
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#include "catch_windows_h_proxy.h"
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#ifdef CATCH_PLATFORM_WINDOWS
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#include "catch_windows_h_proxy.h"
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namespace Catch {
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void writeToDebugConsole( std::string const& text ) {
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::OutputDebugStringA( text.c_str() );
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}
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}
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#else
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namespace Catch {
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void writeToDebugConsole( std::string const& text ) {
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// !TBD: Need a version for Mac/ XCode and other IDEs
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Catch::cout() << text;
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}
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}
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#endif // Platform
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@ -9,13 +9,13 @@
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#ifndef TWOBLUECUBES_CATCH_FATAL_CONDITION_H_INCLUDED
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#define TWOBLUECUBES_CATCH_FATAL_CONDITION_H_INCLUDED
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#include <string>
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#include "catch_platform.h"
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#include "catch_compiler_capabilities.h"
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#include "catch_windows_h_proxy.h"
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#if defined ( CATCH_PLATFORM_WINDOWS ) /////////////////////////////////////////
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#include "catch_windows_h_proxy.h"
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# if !defined ( CATCH_CONFIG_WINDOWS_SEH )
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@ -19,6 +19,7 @@
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#include "catch_startup_exception_registry.h"
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#include "catch_text.h"
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#include "catch_stream.h"
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#include "catch_windows_h_proxy.h"
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#include <cstdlib>
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#include <iomanip>
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