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Refactor custom precision in floating point stringification
Also fixup tests.
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@@ -859,6 +859,10 @@ Condition.tests.cpp:<line number>: passed: cpc != 0 for: 0x<hex digits> != 0
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Condition.tests.cpp:<line number>: passed: returnsNull() == 0 for: {null string} == 0
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Condition.tests.cpp:<line number>: passed: returnsConstNull() == 0 for: {null string} == 0
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Condition.tests.cpp:<line number>: passed: 0 != p for: 0 != 0x<hex digits>
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ToStringGeneral.tests.cpp:<line number>: passed: str1.size() == 3 + 5 for: 8 == 8
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ToStringGeneral.tests.cpp:<line number>: passed: str2.size() == 3 + 10 for: 13 == 13
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ToStringGeneral.tests.cpp:<line number>: passed: str1.size() == 2 + 5 for: 7 == 7
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ToStringGeneral.tests.cpp:<line number>: passed: str2.size() == 2 + 15 for: 17 == 17
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Matchers.tests.cpp:<line number>: passed: "foo", Predicate<const char*>([] (const char* const&) { return true; }) for: "foo" matches undescribed predicate
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CmdLine.tests.cpp:<line number>: passed: result for: {?}
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CmdLine.tests.cpp:<line number>: passed: config.processName == "" for: "" == ""
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