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Devirtualize Context
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@ -11,49 +11,27 @@
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namespace Catch {
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namespace Catch {
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class Context : public IMutableContext, private Detail::NonCopyable {
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Context* Context::currentContext = nullptr;
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public: // IContext
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void cleanUpContext() {
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IResultCapture* getResultCapture() override {
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delete Context::currentContext;
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return m_resultCapture;
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Context::currentContext = nullptr;
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}
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}
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void Context::createContext() {
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IConfig const* getConfig() const override {
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return m_config;
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}
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~Context() override;
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public: // IMutableContext
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void setResultCapture( IResultCapture* resultCapture ) override {
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m_resultCapture = resultCapture;
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}
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void setConfig( IConfig const* config ) override {
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m_config = config;
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}
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friend IMutableContext& getCurrentMutableContext();
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private:
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IConfig const* m_config = nullptr;
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IResultCapture* m_resultCapture = nullptr;
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};
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IMutableContext *IMutableContext::currentContext = nullptr;
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void IMutableContext::createContext()
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{
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currentContext = new Context();
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currentContext = new Context();
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}
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}
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void cleanUpContext() {
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Context& getCurrentMutableContext() {
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delete IMutableContext::currentContext;
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if ( !Context::currentContext ) { Context::createContext(); }
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IMutableContext::currentContext = nullptr;
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// NOLINTNEXTLINE(clang-analyzer-core.uninitialized.UndefReturn)
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return *Context::currentContext;
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}
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}
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IContext::~IContext() = default;
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IMutableContext::~IMutableContext() = default;
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Context::~Context() = default;
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void Context::setResultCapture( IResultCapture* resultCapture ) {
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m_resultCapture = resultCapture;
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}
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void Context::setConfig( IConfig const* config ) { m_config = config; }
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SimplePcg32& sharedRng() {
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SimplePcg32& sharedRng() {
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static SimplePcg32 s_rng;
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static SimplePcg32 s_rng;
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@ -15,38 +15,31 @@ namespace Catch {
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class IResultCapture;
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class IResultCapture;
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class IConfig;
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class IConfig;
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class IContext {
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class Context {
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public:
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IConfig const* m_config = nullptr;
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virtual ~IContext(); // = default
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IResultCapture* m_resultCapture = nullptr;
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virtual IResultCapture* getResultCapture() = 0;
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CATCH_EXPORT static Context* currentContext;
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virtual IConfig const* getConfig() const = 0;
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friend Context& getCurrentMutableContext();
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};
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friend Context const& getCurrentContext();
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class IMutableContext : public IContext {
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public:
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~IMutableContext() override; // = default
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virtual void setResultCapture( IResultCapture* resultCapture ) = 0;
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virtual void setConfig( IConfig const* config ) = 0;
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private:
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CATCH_EXPORT static IMutableContext* currentContext;
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friend IMutableContext& getCurrentMutableContext();
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friend void cleanUpContext();
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static void createContext();
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static void createContext();
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friend void cleanUpContext();
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public:
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IResultCapture* getResultCapture() const { return m_resultCapture; }
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IConfig const* getConfig() const { return m_config; }
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void setResultCapture( IResultCapture* resultCapture );
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void setConfig( IConfig const* config );
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};
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};
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inline IMutableContext& getCurrentMutableContext()
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Context& getCurrentMutableContext();
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{
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if( !IMutableContext::currentContext )
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IMutableContext::createContext();
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// NOLINTNEXTLINE(clang-analyzer-core.uninitialized.UndefReturn)
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return *IMutableContext::currentContext;
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}
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inline IContext& getCurrentContext()
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inline Context const& getCurrentContext() {
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{
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// We duplicate the logic from `getCurrentMutableContext` here,
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return getCurrentMutableContext();
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// to avoid paying the call overhead in debug mode.
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if ( !Context::currentContext ) { Context::createContext(); }
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// NOLINTNEXTLINE(clang-analyzer-core.uninitialized.UndefReturn)
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return *Context::currentContext;
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}
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}
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void cleanUpContext();
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void cleanUpContext();
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