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Refactor CATCH_BREAK_INTO_DEBUGGER() to avoid repetition
Don't duplicate Catch::isDebuggerActive() check many times, do it just once in CATCH_BREAK_INTO_DEBUGGER() definition and use a separate CATCH_TRAP() macro for the really platform-dependent part.
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@ -25,28 +25,28 @@ namespace Catch{
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// http://cocoawithlove.com/2008/03/break-into-debugger.html
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// http://cocoawithlove.com/2008/03/break-into-debugger.html
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#ifdef DEBUG
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#ifdef DEBUG
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#if defined(__ppc64__) || defined(__ppc__)
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#if defined(__ppc64__) || defined(__ppc__)
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#define CATCH_BREAK_INTO_DEBUGGER() \
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#define CATCH_TRAP() \
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if( Catch::isDebuggerActive() ) { \
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__asm__("li r0, 20\nsc\nnop\nli r0, 37\nli r4, 2\nsc\nnop\n" \
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__asm__("li r0, 20\nsc\nnop\nli r0, 37\nli r4, 2\nsc\nnop\n" \
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: : : "memory","r0","r3","r4" ); \
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: : : "memory","r0","r3","r4" )
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}
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#else
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#else
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#define CATCH_BREAK_INTO_DEBUGGER() if( Catch::isDebuggerActive() ) {__asm__("int $3\n" : : );}
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#define CATCH_TRAP() _asm__("int $3\n" : : )
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#endif
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#endif
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#endif
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#endif
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#elif defined(CATCH_PLATFORM_LINUX)
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#elif defined(CATCH_PLATFORM_LINUX)
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#include <signal.h>
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#include <signal.h>
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#define CATCH_BREAK_INTO_DEBUGGER() if( Catch::isDebuggerActive() ) { raise(SIGTRAP); }
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#define CATCH_TRAP() raise(SIGTRAP)
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#elif defined(_MSC_VER)
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#elif defined(_MSC_VER)
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#define CATCH_BREAK_INTO_DEBUGGER() if( Catch::isDebuggerActive() ) { __debugbreak(); }
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#define CATCH_TRAP() __debugbreak()
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#elif defined(__MINGW32__)
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#elif defined(__MINGW32__)
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extern "C" __declspec(dllimport) void __stdcall DebugBreak();
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extern "C" __declspec(dllimport) void __stdcall DebugBreak();
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#define CATCH_BREAK_INTO_DEBUGGER() if( Catch::isDebuggerActive() ) { DebugBreak(); }
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#define CATCH_TRAP() DebugBreak()
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#endif
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#endif
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#ifndef CATCH_BREAK_INTO_DEBUGGER
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#ifdef CATCH_TRAP
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#define CATCH_BREAK_INTO_DEBUGGER() if( Catch::isDebuggerActive() ) { CATCH_TRAP(); }
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#else
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#define CATCH_BREAK_INTO_DEBUGGER() Catch::alwaysTrue();
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#define CATCH_BREAK_INTO_DEBUGGER() Catch::alwaysTrue();
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#endif
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#endif
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