Refactor CATCH_BREAK_INTO_DEBUGGER() to avoid repetition

Don't duplicate Catch::isDebuggerActive() check many times, do it just once
in CATCH_BREAK_INTO_DEBUGGER() definition and use a separate CATCH_TRAP()
macro for the really platform-dependent part.
This commit is contained in:
Vadim Zeitlin 2016-02-05 15:08:16 +01:00 committed by Martin Hořeňovský
parent b634e592da
commit 25d017763b
1 changed files with 10 additions and 10 deletions

View File

@ -25,29 +25,29 @@ namespace Catch{
// http://cocoawithlove.com/2008/03/break-into-debugger.html // http://cocoawithlove.com/2008/03/break-into-debugger.html
#ifdef DEBUG #ifdef DEBUG
#if defined(__ppc64__) || defined(__ppc__) #if defined(__ppc64__) || defined(__ppc__)
#define CATCH_BREAK_INTO_DEBUGGER() \ #define CATCH_TRAP() \
if( Catch::isDebuggerActive() ) { \
__asm__("li r0, 20\nsc\nnop\nli r0, 37\nli r4, 2\nsc\nnop\n" \ __asm__("li r0, 20\nsc\nnop\nli r0, 37\nli r4, 2\nsc\nnop\n" \
: : : "memory","r0","r3","r4" ); \ : : : "memory","r0","r3","r4" )
}
#else #else
#define CATCH_BREAK_INTO_DEBUGGER() if( Catch::isDebuggerActive() ) {__asm__("int $3\n" : : );} #define CATCH_TRAP() _asm__("int $3\n" : : )
#endif #endif
#endif #endif
#elif defined(CATCH_PLATFORM_LINUX) #elif defined(CATCH_PLATFORM_LINUX)
#include <signal.h> #include <signal.h>
#define CATCH_BREAK_INTO_DEBUGGER() if( Catch::isDebuggerActive() ) { raise(SIGTRAP); } #define CATCH_TRAP() raise(SIGTRAP)
#elif defined(_MSC_VER) #elif defined(_MSC_VER)
#define CATCH_BREAK_INTO_DEBUGGER() if( Catch::isDebuggerActive() ) { __debugbreak(); } #define CATCH_TRAP() __debugbreak()
#elif defined(__MINGW32__) #elif defined(__MINGW32__)
extern "C" __declspec(dllimport) void __stdcall DebugBreak(); extern "C" __declspec(dllimport) void __stdcall DebugBreak();
#define CATCH_BREAK_INTO_DEBUGGER() if( Catch::isDebuggerActive() ) { DebugBreak(); } #define CATCH_TRAP() DebugBreak()
#endif #endif
#ifndef CATCH_BREAK_INTO_DEBUGGER #ifdef CATCH_TRAP
#define CATCH_BREAK_INTO_DEBUGGER() Catch::alwaysTrue(); #define CATCH_BREAK_INTO_DEBUGGER() if( Catch::isDebuggerActive() ) { CATCH_TRAP(); }
#else
#define CATCH_BREAK_INTO_DEBUGGER() Catch::alwaysTrue();
#endif #endif
#endif // TWOBLUECUBES_CATCH_DEBUGGER_H_INCLUDED #endif // TWOBLUECUBES_CATCH_DEBUGGER_H_INCLUDED