From 27ce70c96be93c9b7b88b648958044410098db89 Mon Sep 17 00:00:00 2001 From: Phil Nash Date: Tue, 9 Dec 2014 18:54:35 +0000 Subject: [PATCH] Added documentation for toString --- docs/tostring.md | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 docs/tostring.md diff --git a/docs/tostring.md b/docs/tostring.md new file mode 100644 index 00000000..b9766494 --- /dev/null +++ b/docs/tostring.md @@ -0,0 +1,41 @@ +# String conversions + +Catch needs to be able to convert types you use in assertions and logging expressions into strings (for logging and reporting purposes). +Most built-in or std types are supported out of the box but there are two ways that you can tell Catch how to convert your own types (or other, third-party types) into strings. + +## operator << overload for std::ostream + +This is the standard way of providing string conversions in C++ - and the chances are you may already provide this for your own purposes. If you're not familiar with this idiom it involves writing a free function of the form: + +```std::ostream& operator << ( std::ostream& os, T const& value ) { + os << convertMyTypeToString( value ); + return os; +}``` + +(where ```T``` is your type and ```convertMyTypeToString``` is where you'll write whatever code is necessary to make your type printable - it doesn't have to be in another function). + +You should put this function in the same namespace as your type. + +Alternatively you may prefer to write it as a member function: + +```std::ostream& T::operator << ( std::ostream& os ) const { + os << convertMyTypeToString( *this ); + return os; +}``` + +## Catch::toString overload + +If you don't want to provide an ```operator <<``` overload, or you want to convert your type differently for testing purposes, you can provide an overload for ```Catch::toString()``` for your type. + +```namespace Catch { + std::string toString( T const& value ) { + return convertMyTypeToString( value ); + } +} +}``` + +Again ```T``` is your type and ```convertMyTypeToString``` is where you'll write whatever code is necessary to make your type printable. Note that the function must be in the Catch namespace, which itself must be in the global namespace. + +--- + +[Home](Readme.md)