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Do not copy around TestCaseInfo
Now a `TEST_CASE` macro should create a single TestCaseInfo and then it should never be copied around. This, together with latter changes, should significantly decrease the number of allocations made before `main` is even entered.
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@@ -19,19 +19,19 @@ namespace Catch {
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virtual ~ITestInvoker();
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};
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class TestCase;
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class TestCaseHandle;
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struct IConfig;
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struct ITestCaseRegistry {
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virtual ~ITestCaseRegistry();
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virtual std::vector<TestCase> const& getAllTests() const = 0;
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virtual std::vector<TestCase> const& getAllTestsSorted( IConfig const& config ) const = 0;
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virtual std::vector<TestCaseHandle> const& getAllTests() const = 0;
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virtual std::vector<TestCaseHandle> const& getAllTestsSorted( IConfig const& config ) const = 0;
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};
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bool isThrowSafe( TestCase const& testCase, IConfig const& config );
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bool matchTest( TestCase const& testCase, TestSpec const& testSpec, IConfig const& config );
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std::vector<TestCase> filterTests( std::vector<TestCase> const& testCases, TestSpec const& testSpec, IConfig const& config );
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std::vector<TestCase> const& getAllTestCasesSorted( IConfig const& config );
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bool isThrowSafe( TestCaseHandle const& testCase, IConfig const& config );
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bool matchTest( TestCaseHandle const& testCase, TestSpec const& testSpec, IConfig const& config );
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std::vector<TestCaseHandle> filterTests( std::vector<TestCaseHandle> const& testCases, TestSpec const& testSpec, IConfig const& config );
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std::vector<TestCaseHandle> const& getAllTestCasesSorted( IConfig const& config );
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}
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