Updated documentation about stringifying UDTs

This commit is contained in:
Martin Hořeňovský 2017-05-16 13:38:52 +02:00
parent 85aa770701
commit 31f5e2ed81
1 changed files with 9 additions and 32 deletions

View File

@ -1,7 +1,7 @@
# String conversions # String conversions
Catch needs to be able to convert types you use in assertions and logging expressions into strings (for logging and reporting purposes). Catch needs to be able to convert types you use in assertions and logging expressions into strings (for logging and reporting purposes).
Most built-in or std types are supported out of the box but there are three ways that you can tell Catch how to convert your own types (or other, third-party types) into strings. Most built-in or std types are supported out of the box but there are two ways that you can tell Catch how to convert your own types (or other, third-party types) into strings.
## operator << overload for std::ostream ## operator << overload for std::ostream
@ -16,42 +16,19 @@ std::ostream& operator << ( std::ostream& os, T const& value ) {
(where ```T``` is your type and ```convertMyTypeToString``` is where you'll write whatever code is necessary to make your type printable - it doesn't have to be in another function). (where ```T``` is your type and ```convertMyTypeToString``` is where you'll write whatever code is necessary to make your type printable - it doesn't have to be in another function).
You should put this function in the same namespace as your type. You should put this function in the same namespace as your type and have it declared before including Catch's header.
Alternatively you may prefer to write it as a member function:
```
std::ostream& T::operator << ( std::ostream& os ) const {
os << convertMyTypeToString( *this );
return os;
}
```
## Catch::toString overload
If you don't want to provide an ```operator <<``` overload, or you want to convert your type differently for testing purposes, you can provide an overload for ```Catch::toString()``` for your type.
```
namespace Catch {
std::string toString( T const& value ) {
return convertMyTypeToString( value );
}
}
```
Again ```T``` is your type and ```convertMyTypeToString``` is where you'll write whatever code is necessary to make your type printable. Note that the function must be in the Catch namespace, which itself must be in the global namespace.
## Catch::StringMaker<T> specialisation ## Catch::StringMaker<T> specialisation
If you don't want to provide an ```operator <<``` overload, or you want to convert your type differently for testing purposes, you can provide a specialization for `Catch::StringMaker<T>`:
There are some cases where overloading toString does not work as expected. Specialising StringMaker<T> gives you more precise, and reliable, control - but at the cost of slightly more code and complexity:
``` ```
namespace Catch { namespace Catch {
template<> struct StringMaker<T> { template<>
static std::string convert( T const& value ) { struct StringMaker<T> {
return convertMyTypeToString( value ); std::string operator()( T const& value ) {
} return convertMyTypeToString( value );
}; }
};
} }
``` ```