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Make CATCH_BREAK_INTO_DEBUGGER be user-configurable
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@ -16,6 +16,7 @@
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[Windows header clutter](#windows-header-clutter)<br>
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[Windows header clutter](#windows-header-clutter)<br>
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[Enabling stringification](#enabling-stringification)<br>
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[Enabling stringification](#enabling-stringification)<br>
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[Disabling exceptions](#disabling-exceptions)<br>
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[Disabling exceptions](#disabling-exceptions)<br>
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[Overriding Catch's debug break (`-b`)](#overriding-catchs-debug-break--b)<br>
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Catch is designed to "just work" as much as possible. For most people the only configuration needed is telling Catch which source file should host all the implementation code (```CATCH_CONFIG_MAIN```).
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Catch is designed to "just work" as much as possible. For most people the only configuration needed is telling Catch which source file should host all the implementation code (```CATCH_CONFIG_MAIN```).
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@ -257,6 +258,18 @@ namespace Catch {
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}
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}
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```
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```
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## Overriding Catch's debug break (`-b`)
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> [Introduced](https://github.com/catchorg/Catch2/pull/1846) in Catch X.Y.Z.
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You can override Catch2's break-into-debugger code by defining the
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`CATCH_BREAK_INTO_DEBUGGER()` macro. This can be used if e.g. Catch2 does
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not know your platform, or your platform is misdetected.
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The macro will be used as is, that is, `CATCH_BREAK_INTO_DEBUGGER();`
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must compile and must break into debugger.
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---
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---
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[Home](Readme.md#top)
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[Home](Readme.md#top)
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@ -48,10 +48,12 @@ namespace Catch {
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#define CATCH_TRAP() DebugBreak()
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#define CATCH_TRAP() DebugBreak()
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#endif
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#endif
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#ifdef CATCH_TRAP
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#ifndef CATCH_BREAK_INTO_DEBUGGER
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#define CATCH_BREAK_INTO_DEBUGGER() []{ if( Catch::isDebuggerActive() ) { CATCH_TRAP(); } }()
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#ifdef CATCH_TRAP
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#else
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#define CATCH_BREAK_INTO_DEBUGGER() []{ if( Catch::isDebuggerActive() ) { CATCH_TRAP(); } }()
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#define CATCH_BREAK_INTO_DEBUGGER() []{}()
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#else
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#define CATCH_BREAK_INTO_DEBUGGER() []{}()
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#endif
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#endif
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#endif
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#endif // TWOBLUECUBES_CATCH_DEBUGGER_H_INCLUDED
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#endif // TWOBLUECUBES_CATCH_DEBUGGER_H_INCLUDED
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