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Added isDebuggerActive for non Windows and Mac platforms.
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@ -86,6 +86,7 @@
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#define BreakIntoDebugger() if (IsDebuggerPresent() ) { __debugbreak(); }
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#else
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inline void BreakIntoDebugger(){}
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inline bool isDebuggerActive() { return false; }
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#endif
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inline void writeToDebugConsole( const std::string& text )
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