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Introduced ReusableStringStream and removed all uses of std::ostringstream from the main path
ReusableStringStream holds a std::ostringstream internally, but only exposes the ostream interface. It caches a pool of ostringstreams in a vector which is currently global, but will be made thread-local. Altogether this should enable both runtime and compile-time benefits. although more work is needed to realise the compile time opportunities.
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@@ -23,6 +23,8 @@
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#include "catch_debugger.h"
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#include "catch_windows_h_proxy.h"
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#include <sstream>
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namespace Catch {
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namespace {
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