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Refactor some uses of virtual -> override
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@ -29,7 +29,7 @@ namespace Detail {
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template<typename T>
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template<typename T>
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struct IGenerator : GeneratorUntypedBase {
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struct IGenerator : GeneratorUntypedBase {
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virtual ~IGenerator() = default;
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~IGenerator() override = default;
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// Returns the current element of the generator
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// Returns the current element of the generator
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//
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//
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@ -33,7 +33,7 @@ namespace Catch {
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class TestRegistry : public ITestCaseRegistry {
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class TestRegistry : public ITestCaseRegistry {
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public:
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public:
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virtual ~TestRegistry() = default;
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~TestRegistry() override = default;
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virtual void registerTest( std::unique_ptr<TestCaseInfo> testInfo, std::unique_ptr<ITestInvoker> testInvoker );
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virtual void registerTest( std::unique_ptr<TestCaseInfo> testInfo, std::unique_ptr<ITestInvoker> testInvoker );
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