Refactor some uses of virtual -> override

This commit is contained in:
Martin Hořeňovský 2020-05-11 16:34:55 +02:00
parent a39154e115
commit 601ca1c670
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2 changed files with 2 additions and 2 deletions

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@ -29,7 +29,7 @@ namespace Detail {
template<typename T> template<typename T>
struct IGenerator : GeneratorUntypedBase { struct IGenerator : GeneratorUntypedBase {
virtual ~IGenerator() = default; ~IGenerator() override = default;
// Returns the current element of the generator // Returns the current element of the generator
// //

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@ -33,7 +33,7 @@ namespace Catch {
class TestRegistry : public ITestCaseRegistry { class TestRegistry : public ITestCaseRegistry {
public: public:
virtual ~TestRegistry() = default; ~TestRegistry() override = default;
virtual void registerTest( std::unique_ptr<TestCaseInfo> testInfo, std::unique_ptr<ITestInvoker> testInvoker ); virtual void registerTest( std::unique_ptr<TestCaseInfo> testInfo, std::unique_ptr<ITestInvoker> testInvoker );