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Don't reseed std::srand when resetting rng state
We no longer use `std::rand` anywhere, so there is no point, and it might even interfere with our users use of `std::(s)rand`.
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@ -599,7 +599,6 @@ namespace Catch {
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void seedRng(IConfig const& config) {
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void seedRng(IConfig const& config) {
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if (config.rngSeed() != 0) {
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if (config.rngSeed() != 0) {
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std::srand(config.rngSeed());
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rng().seed(config.rngSeed());
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rng().seed(config.rngSeed());
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}
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}
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}
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}
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