Don't reseed std::srand when resetting rng state

We no longer use `std::rand` anywhere, so there is no point,
and it might even interfere with our users use of `std::(s)rand`.
This commit is contained in:
Martin Hořeňovský 2022-05-17 11:54:12 +02:00
parent 5d7883b551
commit 6044f021cf
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@ -599,7 +599,6 @@ namespace Catch {
void seedRng(IConfig const& config) { void seedRng(IConfig const& config) {
if (config.rngSeed() != 0) { if (config.rngSeed() != 0) {
std::srand(config.rngSeed());
rng().seed(config.rngSeed()); rng().seed(config.rngSeed());
} }
} }