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Add ChunkGenerator
This generator collects values from the underlying generator until it has a specified amount of them, and then returns them in one "chunk". In case the underlying generator does not have enough elements for a specific chunk, the left-over elements are discarded. Closes #1538
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@@ -36,13 +36,14 @@ a test case,
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* 2 fundamental generators
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* `ValueGenerator<T>` -- contains only single element
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* `ValuesGenerator<T>` -- contains multiple elements
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* 4 generic generators that modify other generators
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* 5 generic generators that modify other generators
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* `FilterGenerator<T, Predicate>` -- filters out elements from a generator
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for which the predicate returns "false"
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* `TakeGenerator<T>` -- takes first `n` elements from a generator
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* `RepeatGenerator<T>` -- repeats output from a generator `n` times
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* `MapGenerator<T, U, Func>` -- returns the result of applying `Func`
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on elements from a different generator
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* `ChunkGenerator<T>` -- returns chunks (inside `std::vector`) of n elements from a generator
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* 3 specific purpose generators
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* `RandomIntegerGenerator<Integral>` -- generates random Integrals from range
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* `RandomFloatGenerator<Float>` -- generates random Floats from range
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@@ -58,6 +59,7 @@ type, making their usage much nicer. These are
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* `repeat(repeats, GeneratorWrapper<T>&&)` for `RepeatGenerator<T>`
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* `map(func, GeneratorWrapper<T>&&)` for `MapGenerator<T, T, Func>` (map `T` to `T`)
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* `map<T>(func, GeneratorWrapper<U>&&)` for `MapGenerator<T, U, Func>` (map `U` to `T`)
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* `chunk(chunk-size, GeneratorWrapper<T>&&)` for `ChunkGenerator<T>`
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* `random(IntegerOrFloat a, IntegerOrFloat b)` for `RandomIntegerGenerator` or `RandomFloatGenerator`
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* `range(start, end)` for `RangeGenerator<T>` with a step size of `1`
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* `range(start, end, step)` for `RangeGenerator<T>` with a custom step size
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