Simplify logic selecting between signal handling/SEH/nothing

It was a bit of a mess previously
This commit is contained in:
Martin Hořeňovský
2018-02-23 14:56:07 +01:00
parent 0c5df42c28
commit 7b6e49d795
3 changed files with 27 additions and 58 deletions

View File

@@ -14,18 +14,7 @@
#include "catch_windows_h_proxy.h"
#if defined ( CATCH_PLATFORM_WINDOWS ) /////////////////////////////////////////
# if !defined ( CATCH_CONFIG_WINDOWS_SEH )
namespace Catch {
struct FatalConditionHandler {
void reset();
};
}
# else // CATCH_CONFIG_WINDOWS_SEH is defined
#if defined( CATCH_CONFIG_WINDOWS_SEH )
namespace Catch {
@@ -44,20 +33,7 @@ namespace Catch {
} // namespace Catch
# endif // CATCH_CONFIG_WINDOWS_SEH
#else // Not Windows - assumed to be POSIX compatible //////////////////////////
# if !defined(CATCH_CONFIG_POSIX_SIGNALS)
namespace Catch {
struct FatalConditionHandler {
void reset();
};
}
# else // CATCH_CONFIG_POSIX_SIGNALS is defined
#elif defined ( CATCH_CONFIG_POSIX_SIGNALS )
#include <signal.h>
@@ -66,7 +42,7 @@ namespace Catch {
struct FatalConditionHandler {
static bool isSet;
static struct sigaction oldSigActions[];// [sizeof(signalDefs) / sizeof(SignalDefs)];
static struct sigaction oldSigActions[];
static stack_t oldSigStack;
static char altStackMem[];
@@ -79,8 +55,15 @@ namespace Catch {
} // namespace Catch
# endif // CATCH_CONFIG_POSIX_SIGNALS
#endif // not Windows
#else
namespace Catch {
struct FatalConditionHandler {
void reset();
};
}
#endif
#endif // TWOBLUECUBES_CATCH_FATAL_CONDITION_H_INCLUDED