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Send to debugger console by default if running within debugger (only support on Windows at the moment)
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@ -137,6 +137,8 @@ namespace Catch
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)
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{
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Config config;
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if( isDebuggerActive() )
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config.useStream( "debug" );
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return Main( argc, argv, config );
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}
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@ -35,7 +35,7 @@
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// The following function is taken directly from the following technical note:
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// http://developer.apple.com/library/mac/#qa/qa2004/qa1361.html
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inline bool AmIBeingDebugged(void)
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inline bool isDebuggerActive()
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// Returns true if the current process is being debugged (either
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// running under the debugger or has a debugger attached post facto).
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{
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@ -74,13 +74,13 @@
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#ifdef DEBUG
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#if defined(__ppc64__) || defined(__ppc__)
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#define BreakIntoDebugger() \
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if( Catch::AmIBeingDebugged() ) \
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if( Catch::isDebuggerActive() ) \
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{ \
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__asm__("li r0, 20\nsc\nnop\nli r0, 37\nli r4, 2\nsc\nnop\n" \
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: : : "memory","r0","r3","r4" ); \
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}
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#else
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#define BreakIntoDebugger() if( Catch::AmIBeingDebugged() ) {__asm__("int $3\n" : : );}
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#define BreakIntoDebugger() if( Catch::isDebuggerActive() ) {__asm__("int $3\n" : : );}
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#endif
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#else
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inline void BreakIntoDebugger(){}
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@ -89,7 +89,11 @@
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#elif defined(CATCH_PLATFORM_WINDOWS)
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extern "C" __declspec(dllimport) int __stdcall IsDebuggerPresent();
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extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA( const char* );
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#define BreakIntoDebugger() if (IsDebuggerPresent() ) { __debugbreak(); }
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#define BreakIntoDebugger() if (IsDebuggerPresent() ) { __debugbreak(); }
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inline bool isDebuggerActive()
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{
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return IsDebuggerPresent();
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}
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#else
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inline void BreakIntoDebugger(){}
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#endif
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