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Use original background colour in windows console (instead of black).
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@ -60,35 +60,37 @@ namespace {
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{
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CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
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GetConsoleScreenBufferInfo( stdoutHandle, &csbiInfo );
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originalAttributes = csbiInfo.wAttributes;
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originalColour = csbiInfo.wAttributes & 0x0F;
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originalBackground = csbiInfo.wAttributes & 0xF0;
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}
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virtual void use( Colour::Code _colourCode ) {
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switch( _colourCode ) {
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case Colour::None: return setTextAttribute( originalAttributes );
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case Colour::White: return setTextAttribute( FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE );
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case Colour::Red: return setTextAttribute( FOREGROUND_RED );
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case Colour::Green: return setTextAttribute( FOREGROUND_GREEN );
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case Colour::Blue: return setTextAttribute( FOREGROUND_BLUE );
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case Colour::Cyan: return setTextAttribute( FOREGROUND_BLUE | FOREGROUND_GREEN );
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case Colour::Yellow: return setTextAttribute( FOREGROUND_RED | FOREGROUND_GREEN );
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case Colour::Grey: return setTextAttribute( 0 );
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case Colour::None: return setColour( originalColour );
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case Colour::White: return setColour( FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE );
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case Colour::Red: return setColour( FOREGROUND_RED );
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case Colour::Green: return setColour( FOREGROUND_GREEN );
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case Colour::Blue: return setColour( FOREGROUND_BLUE );
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case Colour::Cyan: return setColour( FOREGROUND_BLUE | FOREGROUND_GREEN );
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case Colour::Yellow: return setColour( FOREGROUND_RED | FOREGROUND_GREEN );
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case Colour::Grey: return setColour( 0 );
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case Colour::LightGrey: return setTextAttribute( FOREGROUND_INTENSITY );
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case Colour::BrightRed: return setTextAttribute( FOREGROUND_INTENSITY | FOREGROUND_RED );
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case Colour::BrightGreen: return setTextAttribute( FOREGROUND_INTENSITY | FOREGROUND_GREEN );
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case Colour::BrightWhite: return setTextAttribute( FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE );
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case Colour::LightGrey: return setColour( FOREGROUND_INTENSITY );
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case Colour::BrightRed: return setColour( FOREGROUND_INTENSITY | FOREGROUND_RED );
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case Colour::BrightGreen: return setColour( FOREGROUND_INTENSITY | FOREGROUND_GREEN );
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case Colour::BrightWhite: return setColour( FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE );
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case Colour::Bright: throw std::logic_error( "not a colour" );
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}
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}
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private:
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void setTextAttribute( WORD _textAttribute ) {
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SetConsoleTextAttribute( stdoutHandle, _textAttribute );
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void setColour( WORD _colour ) {
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SetConsoleTextAttribute( stdoutHandle, _colour | originalBackground );
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}
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HANDLE stdoutHandle;
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WORD originalAttributes;
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WORD originalColour;
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WORD originalBackground;
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};
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IColourImpl* platformColourInstance() {
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