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Catch::LeakDetector: added cleanup call to destructor
simple code with provided main function which just returns 0 leaks memory due to fact that singletons are not cleaned up running valgrind on such simple application reports that 752 bytes are still available in 11 blocks this commit adds destructor to Catch::LeakDetector which calls Catch::cleanUp()
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@ -6,6 +6,7 @@
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*/
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#include "catch_leak_detector.h"
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#include "catch_interfaces_registry_hub.h"
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#ifdef CATCH_CONFIG_WINDOWS_CRTDBG
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@ -30,3 +31,7 @@ namespace Catch {
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Catch::LeakDetector::LeakDetector() {}
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#endif
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Catch::LeakDetector::~LeakDetector() {
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Catch::cleanUp();
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}
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@ -11,6 +11,7 @@ namespace Catch {
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struct LeakDetector {
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LeakDetector();
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~LeakDetector();
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};
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}
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