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Added Win32 UNICODE wmain support (#903)
* Added wmain support * Added appveyor.yml wmain configuration * Added wmain configuration flag to CMake
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@ -19,6 +19,10 @@ elseif(USE_CPP14)
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set(CMAKE_CXX_FLAGS "-std=c++14 ${CMAKE_CXX_FLAGS}")
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endif()
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if(USE_WMAIN)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /ENTRY:wmainCRTStartup")
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endif()
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#checks that the given hard-coded list contains all headers + sources in the given folder
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function(CheckFileList LIST_VAR FOLDER)
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set(MESSAGE " should be added to the variable ${LIST_VAR}")
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@ -9,7 +9,13 @@ os:
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environment:
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matrix:
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- additional_flags: "/permissive- /std:c++latest"
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wmain: 0
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- additional_flags: ""
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wmain: 0
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- additional_flags: "/D_UNICODE /DUNICODE"
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wmain: 1
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matrix:
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exclude:
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@ -42,7 +48,7 @@ configuration:
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#Cmake will autodetect the compiler, but we set the arch
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before_build:
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- set CXXFLAGS=%additional_flags%
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- cmake -H. -BBuild -A%PLATFORM%
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- cmake -H. -BBuild -A%PLATFORM% -DUSE_WMAIN=%wmain%
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# build with MSBuild
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build:
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@ -166,6 +166,32 @@ namespace Catch {
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return returnCode;
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}
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#if defined(WIN32) && defined(UNICODE)
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int run( int argc, wchar_t const* const* const argv ) {
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char **utf8Argv = new char *[ argc ];
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for ( int i = 0; i < argc; ++i ) {
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int bufSize = WideCharToMultiByte( CP_UTF8, 0, argv[i], -1, NULL, 0, NULL, NULL );
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utf8Argv[ i ] = new char[ bufSize ];
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WideCharToMultiByte( CP_UTF8, 0, argv[i], -1, utf8Argv[i], bufSize, NULL, NULL );
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}
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int returnCode = applyCommandLine( argc, utf8Argv );
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if( returnCode == 0 )
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returnCode = run();
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for ( int i = 0; i < argc; ++i )
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delete [] utf8Argv[ i ];
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delete [] utf8Argv;
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return returnCode;
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}
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#endif
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int run() {
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if( m_configData.showHelp )
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return 0;
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@ -10,8 +10,14 @@
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#ifndef __OBJC__
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#if defined(WIN32) && defined(_UNICODE) && !defined(DO_NOT_USE_WMAIN)
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// Standard C/C++ Win32 Unicode wmain entry point
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extern "C" int wmain (int argc, wchar_t * argv[], wchar_t * []) {
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#else
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// Standard C/C++ main entry point
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int main (int argc, char * argv[]) {
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#endif
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int result = Catch::Session().run( argc, argv );
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return ( result < 0xff ? result : 0xff );
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}
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