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Added SecondaryText colour enum
- slightly refactored ConsoleColour as well
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@ -24,7 +24,9 @@ namespace Catch {
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Success,
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OriginalExpression,
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ReconstructedExpression
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ReconstructedExpression,
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SecondaryText
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};
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virtual void set( Colours colour ) = 0;
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@ -18,21 +18,23 @@ namespace {
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using namespace Catch;
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WORD mapConsoleColour( IConsoleColourCodes::Colours colour ) {
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enum Win32Colours {
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Grey = FOREGROUND_INTENSITY,
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BrightRed = FOREGROUND_RED | FOREGROUND_INTENSITY,
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BrightGreen = FOREGROUND_GREEN | FOREGROUND_INTENSITY,
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DarkGreen = FOREGROUND_GREEN,
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Turquoise = FOREGROUND_BLUE | FOREGROUND_GREEN,
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Yellow = FOREGROUND_RED | FOREGROUND_GREEN
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};
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switch( colour ) {
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case IConsoleColourCodes::FileName:
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return FOREGROUND_INTENSITY; // greyed out
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case IConsoleColourCodes::ResultError:
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return FOREGROUND_RED | FOREGROUND_INTENSITY; // bright red
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case IConsoleColourCodes::ResultSuccess:
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return FOREGROUND_GREEN | FOREGROUND_INTENSITY; // bright green
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case IConsoleColourCodes::Error:
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return FOREGROUND_RED | FOREGROUND_INTENSITY; // bright red
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case IConsoleColourCodes::Success:
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return FOREGROUND_GREEN; // dark green
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case IConsoleColourCodes::OriginalExpression:
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return FOREGROUND_BLUE | FOREGROUND_GREEN; // turquoise
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case IConsoleColourCodes::ReconstructedExpression:
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return FOREGROUND_RED | FOREGROUND_GREEN; // greeny-yellow
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case IConsoleColourCodes::FileName: return Grey;
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case IConsoleColourCodes::ResultError: return BrightRed;
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case IConsoleColourCodes::ResultSuccess: return BrightGreen;
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case IConsoleColourCodes::Error: return BrightRed;
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case IConsoleColourCodes::Success: return DarkGreen;
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case IConsoleColourCodes::OriginalExpression: return Turquoise;
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case IConsoleColourCodes::ReconstructedExpression: return Yellow;
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case IConsoleColourCodes::SecondaryText: return Grey;
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default: return 0;
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}
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}
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@ -81,40 +83,37 @@ namespace {
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// Implementation contributed by Adam Strzelecki (http://github.com/nanoant)
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// https://github.com/philsquared/Catch/pull/131
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const char* WhiteOrNormal = "[0m";
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const char* BoldRed = "[1;31m";
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const char* BoldGreen = "[1;32m";
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const char* Green = "[0;32m";
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const char* Cyan = "[0;36m";
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const char* Yellow = "[0;33m";
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const char* LightGrey = "[0;37m";
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struct AnsiConsoleColourCodes : IConsoleColourCodes {
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~AnsiConsoleColourCodes() {
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set( None );
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}
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void set( Colours colour ) {
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const char colourEscape = '\033';
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const char* escapeCodeForColour( Colours colour ) {
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switch( colour ) {
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case FileName:
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std::cout << colourEscape << "[0m"; // white/ normal
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break;
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case ResultError:
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std::cout << colourEscape << "[1;31m"; // bold red
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break;
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case ResultSuccess:
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std::cout << colourEscape << "[1;32m"; // bold green
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break;
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case Error:
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std::cout << colourEscape << "[1;31m"; // bold red
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break;
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case Success:
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std::cout << colourEscape << "[0;32m"; // green
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break;
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case OriginalExpression:
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std::cout << colourEscape << "[0;36m"; // cyan
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break;
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case ReconstructedExpression:
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std::cout << colourEscape << "[0;33m"; // yellow
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break;
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case None:
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std::cout << colourEscape << "[0m"; // reset
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case FileName: return WhiteOrNormal;
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case ResultError: return BoldRed;
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case ResultSuccess: return BoldGreen;
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case Error: return BoldRed;
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case Success: return Green;
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case OriginalExpression: return Cyan;
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case ReconstructedExpression: return Yellow;
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case SecondaryText: return LightGrey;
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case None: return WhiteOrNormal;
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}
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}
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void set( Colours colour ) {
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std::cout << '\033' << escapeCodeForColour( colour );
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}
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};
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inline bool shouldUseColourForPlatform() {
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