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Support output to debug window in Windows
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parent
7f52eda048
commit
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@ -17,6 +17,12 @@
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#include <iostream>
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#if defined(macintosh) || defined(__APPLE__) || defined(__APPLE_CC__)
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#define CATCH_PLATFORM_MAC
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#elif defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER)
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#define CATCH_PLATFORM_WINDOWS
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#endif
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#ifdef CATCH_PLATFORM_MAC
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#include <assert.h>
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#include <stdbool.h>
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@ -80,9 +86,9 @@
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inline void BreakIntoDebugger(){}
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#endif
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#elif defined(__WIN32__) && defined(_MSC_VER)
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// Thanks to jalfd for the following:
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extern "C" __declspec(dllimport) int __stdcall IsDebuggerPresent();
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#elif defined(CATCH_PLATFORM_WINDOWS)
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extern "C" __declspec(dllimport) int __stdcall IsDebuggerPresent();
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extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA( const char* );
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#define BreakIntoDebugger() if (IsDebuggerPresent() ) { __debugbreak(); }
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#else
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inline void BreakIntoDebugger(){}
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@ -90,14 +96,12 @@
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inline void writeToDebugConsole( const std::string& text )
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{
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// !TBD: Get Windows version working
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// - need to declare OutputDebugStringA without Windows.h
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//#ifdef _WIN32
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// ::OutputDebugStringA( text.c_str() );
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//#else
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#ifdef CATCH_PLATFORM_WINDOWS
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::OutputDebugStringA( text.c_str() );
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#else
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// !TBD: Need a version for Mac/ XCode and other IDEs
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std::cout << text;
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//#endif
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#endif
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}
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#endif // TWOBLUECUBES_CATCH_DEBUGGER_HPP_INCLUDED
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