Merge branch 'devel' into docs_includes

This commit is contained in:
Nandan V
2022-10-18 09:03:45 +00:00
committed by GitHub
27 changed files with 511 additions and 223 deletions

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@@ -4,34 +4,35 @@
To get the most out of Catch2, start with the [tutorial](tutorial.md#top).
Once you're up and running consider the following reference material.
Writing tests:
**Writing tests:**
* [Assertion macros](assertions.md#top)
* [Matchers](matchers.md#top)
* [Matchers (asserting complex properties)](matchers.md#top)
* [Comparing floating point numbers](comparing-floating-point-numbers.md#top)
* [Logging macros](logging.md#top)
* [Test cases and sections](test-cases-and-sections.md#top)
* [Test fixtures](test-fixtures.md#top)
* [Reporters](reporters.md#top)
* [Reporters (output customization)](reporters.md#top)
* [Event Listeners](event-listeners.md#top)
* [Data Generators](generators.md#top)
* [Data Generators (value parameterized tests)](generators.md#top)
* [Other macros](other-macros.md#top)
* [Micro benchmarking](benchmarks.md#top)
Fine tuning:
**Fine tuning:**
* [Supplying your own main()](own-main.md#top)
* [Compile-time configuration](configuration.md#top)
* [String Conversions](tostring.md#top)
Running:
**Running:**
* [Command line](command-line.md#top)
Odds and ends:
**Odds and ends:**
* [Frequently Asked Questions (FAQ)](faq.md#top)
* [Best practices and other tips](usage-tips.md#top)
* [CMake integration](cmake-integration.md#top)
* [CI and other miscellaneous pieces](ci-and-misc.md#top)
* [Known limitations](limitations.md#top)
Other:
**Other:**
* [Why Catch2?](why-catch.md#top)
* [Migrating from v2 to v3](migrate-v2-to-v3.md#top)
* [Open Source Projects using Catch2](opensource-users.md#top)

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@@ -3,6 +3,7 @@
**Contents**<br>
[Natural Expressions](#natural-expressions)<br>
[Floating point comparisons](#floating-point-comparisons)<br>
[Exceptions](#exceptions)<br>
[Matcher expressions](#matcher-expressions)<br>
[Thread Safety](#thread-safety)<br>
@@ -22,7 +23,7 @@ Most of these macros come in two forms:
The ```REQUIRE``` family of macros tests an expression and aborts the test case if it fails.
The ```CHECK``` family are equivalent but execution continues in the same test case even if the assertion fails. This is useful if you have a series of essentially orthogonal assertions and it is useful to see all the results rather than stopping at the first failure.
* **REQUIRE(** _expression_ **)** and
* **REQUIRE(** _expression_ **)** and
* **CHECK(** _expression_ **)**
Evaluates the expression and records the result. If an exception is thrown, it is caught, reported, and counted as a failure. These are the macros you will use most of the time.
@@ -34,101 +35,82 @@ CHECK( thisReturnsTrue() );
REQUIRE( i == 42 );
```
* **REQUIRE_FALSE(** _expression_ **)** and
Expressions prefixed with `!` cannot be decomposed. If you have a type
that is convertible to bool and you want to assert that it evaluates to
false, use the two forms below:
* **REQUIRE_FALSE(** _expression_ **)** and
* **CHECK_FALSE(** _expression_ **)**
Evaluates the expression and records the _logical NOT_ of the result. If an exception is thrown it is caught, reported, and counted as a failure.
(these forms exist as a workaround for the fact that ! prefixed expressions cannot be decomposed).
Note that there is no reason to use these forms for plain bool variables,
because there is no added value in decomposing them.
Example:
```cpp
Status ret = someFunction();
REQUIRE_FALSE(ret); // ret must evaluate to false, and Catch2 will print
// out the value of ret if possibly
```
REQUIRE_FALSE( thisReturnsFalse() );
```
Do note that "overly complex" expressions cannot be decomposed and thus will not compile. This is done partly for practical reasons (to keep the underlying expression template machinery to minimum) and partly for philosophical reasons (assertions should be simple and deterministic).
Examples:
* `CHECK(a == 1 && b == 2);`
This expression is too complex because of the `&&` operator. If you want to check that 2 or more properties hold, you can either put the expression into parenthesis, which stops decomposition from working, or you need to decompose the expression into two assertions: `CHECK( a == 1 ); CHECK( b == 2);`
* `CHECK( a == 2 || b == 1 );`
This expression is too complex because of the `||` operator. If you want to check that one of several properties hold, you can put the expression into parenthesis (unlike with `&&`, expression decomposition into several `CHECK`s is not possible).
### Floating point comparisons
```cpp
#include <catch2/catch_approx.hpp>
```
When comparing floating point numbers - especially if at least one of them has been computed - great care must be taken to allow for rounding errors and inexact representations.
### Other limitations
Catch provides a way to perform tolerant comparisons of floating point values through use of a wrapper class called `Approx`. `Approx` can be used on either side of a comparison expression. It overloads the comparisons operators to take a tolerance into account. Here's a simple example:
Note that expressions containing either of the binary logical operators,
`&&` or `||`, cannot be decomposed and will not compile. The reason behind
this is that it is impossible to overload `&&` and `||` in a way that
keeps their short-circuiting semantics, and expression decomposition
relies on overloaded operators to work.
```cpp
REQUIRE( performComputation() == Approx( 2.1 ) );
```
Simple example of an issue with overloading binary logical operators
is a common pointer idiom, `p && p->foo == 2`. Using the built-in `&&`
operator, `p` is only dereferenced if it is not null. With overloaded
`&&`, `p` is always dereferenced, thus causing a segfault if
`p == nullptr`.
Catch also provides a user-defined literal for `Approx`; `_a`. It resides in
the `Catch::literals` namespace and can be used like so:
```cpp
using namespace Catch::literals;
REQUIRE( performComputation() == 2.1_a );
```
If you want to test expression that contains `&&` or `||`, you have two
options.
`Approx` is constructed with defaults that should cover most simple cases.
For the more complex cases, `Approx` provides 3 customization points:
1) Enclose it in parentheses. Parentheses force evaluation of the expression
before the expression decomposition can touch it, and thus it cannot
be used.
* __epsilon__ - epsilon serves to set the coefficient by which a result
can differ from `Approx`'s value before it is rejected.
_By default set to `std::numeric_limits<float>::epsilon()*100`._
* __margin__ - margin serves to set the the absolute value by which
a result can differ from `Approx`'s value before it is rejected.
_By default set to `0.0`._
* __scale__ - scale is used to change the magnitude of `Approx` for relative check.
_By default set to `0.0`._
2) Rewrite the expression. `REQUIRE(a == 1 && b == 2)` can always be split
into `REQUIRE(a == 1); REQUIRE(b == 2);`. Alternatively, if this is a
common pattern in your tests, think about using [Matchers](#matcher-expressions).
instead. There is no simple rewrite rule for `||`, but I generally
believe that if you have `||` in your test expression, you should rethink
your tests.
#### epsilon example
```cpp
Approx target = Approx(100).epsilon(0.01);
100.0 == target; // Obviously true
200.0 == target; // Obviously still false
100.5 == target; // True, because we set target to allow up to 1% difference
```
#### margin example
```cpp
Approx target = Approx(100).margin(5);
100.0 == target; // Obviously true
200.0 == target; // Obviously still false
104.0 == target; // True, because we set target to allow absolute difference of at most 5
```
## Floating point comparisons
#### scale
Scale can be useful if the computation leading to the result worked
on different scale than is used by the results. Since allowed difference
between Approx's value and compared value is based primarily on Approx's value
(the allowed difference is computed as
`(Approx::scale + Approx::value) * epsilon`), the resulting comparison could
need rescaling to be correct.
Comparing floating point numbers is complex, and [so it has its own
documentation page](comparing-floating-point-numbers.md#top).
## Exceptions
* **REQUIRE_NOTHROW(** _expression_ **)** and
* **REQUIRE_NOTHROW(** _expression_ **)** and
* **CHECK_NOTHROW(** _expression_ **)**
Expects that no exception is thrown during evaluation of the expression.
* **REQUIRE_THROWS(** _expression_ **)** and
* **REQUIRE_THROWS(** _expression_ **)** and
* **CHECK_THROWS(** _expression_ **)**
Expects that an exception (of any type) is be thrown during evaluation of the expression.
* **REQUIRE_THROWS_AS(** _expression_, _exception type_ **)** and
* **REQUIRE_THROWS_AS(** _expression_, _exception type_ **)** and
* **CHECK_THROWS_AS(** _expression_, _exception type_ **)**
Expects that an exception of the _specified type_ is thrown during evaluation of the expression. Note that the _exception type_ is extended with `const&` and you should not include it yourself.
* **REQUIRE_THROWS_WITH(** _expression_, _string or string matcher_ **)** and
* **REQUIRE_THROWS_WITH(** _expression_, _string or string matcher_ **)** and
* **CHECK_THROWS_WITH(** _expression_, _string or string matcher_ **)**
```cpp
#include <catch2/matchers/catch_matchers.hpp>
@@ -166,8 +148,8 @@ REQUIRE_NOTHROW([&](){
To support Matchers a slightly different form is used. Matchers have [their own documentation](matchers.md#top).
* **REQUIRE_THAT(** _lhs_, _matcher expression_ **)** and
* **CHECK_THAT(** _lhs_, _matcher expression_ **)**
* **REQUIRE_THAT(** _lhs_, _matcher expression_ **)** and
* **CHECK_THAT(** _lhs_, _matcher expression_ **)**
Matchers can be composed using `&&`, `||` and `!` operators.

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@@ -1,7 +1,7 @@
<a id="top"></a>
# CI and other odd pieces
This page talks about how Catch integrates with Continuous Integration
This page talks about how Catch integrates with Continuous Integration
Build Systems may refer to low-level tools, like CMake, or larger systems that run on servers, like Jenkins or TeamCity. This page will talk about both.
## Continuous Integration systems
@@ -11,9 +11,9 @@ Probably the most important aspect to using Catch with a build server is the use
Two of these reporters are built in (XML and JUnit) and the third (TeamCity) is included as a separate header. It's possible that the other two may be split out in the future too - as that would make the core of Catch smaller for those that don't need them.
### XML Reporter
```-r xml```
```-r xml```
The XML Reporter writes in an XML format that is specific to Catch.
The XML Reporter writes in an XML format that is specific to Catch.
The advantage of this format is that it corresponds well to the way Catch works (especially the more unusual features, such as nested sections) and is a fully streaming format - that is it writes output as it goes, without having to store up all its results before it can start writing.

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@@ -548,7 +548,8 @@ starting at 0. The tests in the set given by
`--shard-index <#shard index to run>` will be executed. The default shard
count is `1`, and the default index to run is `0`.
_It is an error to specify a shard index greater than the number of shards._
_Shard index must be less than number of shards. As the name suggests,
it is treated as an index of the shard to run._
Sharding is useful when you want to split test execution across multiple
processes, as is done with the [Bazel test sharding](https://docs.bazel.build/versions/main/test-encyclopedia.html#test-sharding).

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@@ -6,7 +6,7 @@ some of them that are willing to share this information.
If you want to add your organisation, please check that there is no issue
with you sharing this fact.
- Bloomberg
- [Bloomlife](https://bloomlife.com)
- [Inscopix Inc.](https://www.inscopix.com/)
@@ -16,7 +16,7 @@ with you sharing this fact.
- [Nexus Software Systems](https://nexwebsites.com)
- [UX3D](https://ux3d.io)
- [King](https://king.com)
---

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@@ -0,0 +1,192 @@
<a id="top"></a>
# Comparing floating point numbers with Catch2
If you are not deeply familiar with them, floating point numbers can be
unintuitive. This also applies to comparing floating point numbers for
(in)equality.
This page assumes that you have some understanding of both FP, and the
meaning of different kinds of comparisons, and only goes over what
functionality Catch2 provides to help you with comparing floating point
numbers. If you do not have this understanding, we recommend that you first
study up on floating point numbers and their comparisons, e.g. by [reading
this blog post](https://codingnest.com/the-little-things-comparing-floating-point-numbers/).
## Floating point matchers
```
#include <catch2/matchers/catch_matchers_floating.hpp
```
[Matchers](matchers.md#top) are the preferred way of comparing floating
point numbers in Catch2. We provide 3 of them:
* `WithinAbs(double target, double margin)`,
* `WithinRel(FloatingPoint target, FloatingPoint eps)`, and
* `WithinULP(FloatingPoint target, uint64_t maxUlpDiff)`.
> `WithinRel` matcher was introduced in Catch2 2.10.0
As with all matchers, you can combine multiple floating point matchers
in a single assertion. For example, to check that some computation matches
a known good value within 0.1% or is close enough (no different to 5
decimal places) to zero, we would write this assertion:
```cpp
REQUIRE_THAT( computation(input),
Catch::Matchers::WithinRel(expected, 0.001)
|| Catch::Matchers::WithinAbs(0, 0.000001) );
```
### WithinAbs
`WithinAbs` creates a matcher that accepts floating point numbers whose
difference with `target` is less-or-equal to the `margin`. Since `float`
can be converted to `double` without losing precision, only `double`
overload exists.
```cpp
REQUIRE_THAT(1.0, WithinAbs(1.2, 0.2));
REQUIRE_THAT(0.f, !WithinAbs(1.0, 0.5));
// Notice that infinity == infinity for WithinAbs
REQUIRE_THAT(INFINITY, WithinAbs(INFINITY, 0));
```
### WithinRel
`WithinRel` creates a matcher that accepts floating point numbers that
are _approximately equal_ to the `target` with a tolerance of `eps.`
Specifically, it matches if
`|arg - target| <= eps * max(|arg|, |target|)` holds. If you do not
specify `eps`, `std::numeric_limits<FloatingPoint>::epsilon * 100`
is used as the default.
```cpp
// Notice that WithinRel comparison is symmetric, unlike Approx's.
REQUIRE_THAT(1.0, WithinRel(1.1, 0.1));
REQUIRE_THAT(1.1, WithinRel(1.0, 0.1));
// Notice that inifnity == infinity for WithinRel
REQUIRE_THAT(INFINITY, WithinRel(INFINITY));
```
### WithinULP
`WithinULP` creates a matcher that accepts floating point numbers that
are no more than `maxUlpDiff`
[ULPs](https://en.wikipedia.org/wiki/Unit_in_the_last_place)
away from the `target` value. The short version of what this means
is that there is no more than `maxUlpDiff - 1` representable floating
point numbers between the argument for matching and the `target` value.
When using the ULP matcher in Catch2, it is important to keep in mind
that Catch2 interprets ULP distance slightly differently than
e.g. `std::nextafter` does.
Catch2's ULP calculation obeys these relations:
* `ulpDistance(-x, x) == 2 * ulpDistance(x, 0)`
* `ulpDistance(-0, 0) == 0` (due to the above)
* `ulpDistance(DBL_MAX, INFINITY) == 1`
* `ulpDistancE(NaN, x) == infinity`
**Important**: The WithinULP matcher requires the platform to use the
[IEEE-754](https://en.wikipedia.org/wiki/IEEE_754) representation for
floating point numbers.
```cpp
REQUIRE_THAT( -0.f, WithinULP( 0.f, 0 ) );
```
## `Approx`
```
#include <catch2/catch_approx.hpp>
```
**We strongly recommend against using `Approx` when writing new code.**
You should be using floating point matchers instead.
Catch2 provides one more way to handle floating point comparisons. It is
`Approx`, a special type with overloaded comparison operators, that can
be used in standard assertions, e.g.
```cpp
REQUIRE(0.99999 == Catch::Approx(1));
```
`Approx` supports four comparison operators, `==`, `!=`, `<=`, `>=`, and can
also be used with strong typedefs over `double`s. It can be used for both
relative and margin comparisons by using its three customization points.
Note that the semantics of this is always that of an _or_, so if either
the relative or absolute margin comparison passes, then the whole comparison
passes.
The downside to `Approx` is that it has a couple of issues that we cannot
fix without breaking backwards compatibility. Because Catch2 also provides
complete set of matchers that implement different floating point comparison
methods, `Approx` is left as-is, is considered deprecated, and should
not be used in new code.
The issues are
* All internal computation is done in `double`s, leading to slightly
different results if the inputs were floats.
* `Approx`'s relative margin comparison is not symmetric. This means
that `Approx( 10 ).epsilon(0.1) != 11.1` but `Approx( 11.1 ).epsilon(0.1) == 10`.
* By default, `Approx` only uses relative margin comparison. This means
that `Approx(0) == X` only passes for `X == 0`.
### Approx details
If you still want/need to know more about `Approx`, read on.
Catch2 provides a UDL for `Approx`; `_a`. It resides in the `Catch::literals`
namespace, and can be used like this:
```cpp
using namespace Catch::literals;
REQUIRE( performComputation() == 2.1_a );
```
`Approx` has three customization points for the comparison:
* **epsilon** - epsilon sets the coefficient by which a result
can differ from `Approx`'s value before it is rejected.
_Defaults to `std::numeric_limits<float>::epsilon()*100`._
```cpp
Approx target = Approx(100).epsilon(0.01);
100.0 == target; // Obviously true
200.0 == target; // Obviously still false
100.5 == target; // True, because we set target to allow up to 1% difference
```
* **margin** - margin sets the absolute value by which
a result can differ from `Approx`'s value before it is rejected.
_Defaults to `0.0`._
```cpp
Approx target = Approx(100).margin(5);
100.0 == target; // Obviously true
200.0 == target; // Obviously still false
104.0 == target; // True, because we set target to allow absolute difference of at most 5
```
* **scale** - scale is used to change the magnitude of `Approx` for the relative check.
_By default, set to `0.0`._
Scale could be useful if the computation leading to the result worked
on a different scale than is used by the results. Approx's scale is added
to Approx's value when computing the allowed relative margin from the
Approx's value.
---
[Home](Readme.md#top)

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@@ -98,7 +98,7 @@ is equivalent with the out-of-the-box experience.
## Bazel support
When `CATCH_CONFIG_BAZEL_SUPPORT` is defined or when `BAZEL_TEST=1` (which is set by the Bazel inside of a test environment),
When `CATCH_CONFIG_BAZEL_SUPPORT` is defined or when `BAZEL_TEST=1` (which is set by the Bazel inside of a test environment),
Catch2 will register a `JUnit` reporter writing to a path pointed by `XML_OUTPUT_FILE` provided by Bazel.
> `CATCH_CONFIG_BAZEL_SUPPORT` was [introduced](https://github.com/catchorg/Catch2/pull/2399) in Catch2 3.0.1.

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@@ -125,7 +125,7 @@ information that you will need for updating Catch2's documentation, and
possibly some generic advise as well.
### Technicalities
### Technicalities
First, the technicalities:

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@@ -33,7 +33,7 @@ public:
CATCH_REGISTER_LISTENER(testRunListener)
```
_Note that you should not use any assertion macros within a Listener!_
_Note that you should not use any assertion macros within a Listener!_
[You can find the list of events that the listeners can react to on its
own page](reporter-events.md#top).

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@@ -153,49 +153,8 @@ are:
> `WithinRel` matcher was introduced in Catch2 2.10.0
`WithinAbs` creates a matcher that accepts floating point numbers whose
difference with `target` is less than the `margin`.
`WithinULP` creates a matcher that accepts floating point numbers that
are no more than `maxUlpDiff`
[ULPs](https://en.wikipedia.org/wiki/Unit_in_the_last_place)
away from the `target` value. The short version of what this means
is that there is no more than `maxUlpDiff - 1` representable floating
point numbers between the argument for matching and the `target` value.
**Important**: The WithinULP matcher requires the platform to use the
[IEEE-754](https://en.wikipedia.org/wiki/IEEE_754) representation for
floating point numbers.
`WithinRel` creates a matcher that accepts floating point numbers that
are _approximately equal_ with the `target` with tolerance of `eps.`
Specifically, it matches if
`|arg - target| <= eps * max(|arg|, |target|)` holds. If you do not
specify `eps`, `std::numeric_limits<FloatingPoint>::epsilon * 100`
is used as the default.
In practice, you will often want to combine multiple of these matchers,
together for an assertion, because all 3 options have edge cases where
they behave differently than you would expect. As an example, under
the `WithinRel` matcher, a `0.` only ever matches a `0.` (or `-0.`),
regardless of the relative tolerance specified. Thus, if you want to
handle numbers that are "close enough to 0 to be 0", you have to combine
it with the `WithinAbs` matcher.
For example, to check that our computation matches known good value
within 0.1%, or is close enough (no different to 5 decimal places)
to zero, we would write this assertion:
```cpp
REQUIRE_THAT( computation(input),
Catch::Matchers::WithinRel(expected, 0.001)
|| Catch::Matchers::WithinAbs(0, 0.000001) );
```
> floating point matchers live in `catch2/matchers/catch_matchers_floating.hpp`
For more details, read [the docs on comparing floating point
numbers](comparing-floating-point-numbers.md#floating-point-matchers).
### Miscellaneous matchers
@@ -285,12 +244,12 @@ in which case a range is accepted if any of its elements is accepted
by the provided matcher.
`AllMatch`, `NoneMatch`, and `AnyMatch` match ranges for which either
all, none, or any of the contained elements matches the given matcher,
all, none, or any of the contained elements matches the given matcher,
respectively.
`AllTrue`, `NoneTrue`, and `AnyTrue` match ranges for which either
all, none, or any of the contained elements are `true`, respectively.
It works for ranges of `bool`s and ranges of elements (explicitly)
all, none, or any of the contained elements are `true`, respectively.
It works for ranges of `bool`s and ranges of elements (explicitly)
convertible to `bool`.
## Writing custom matchers (old style)

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@@ -72,7 +72,7 @@ A header-only template engine for modern C++.
A C++17 template header-only library for the abstraction of memory access patterns.
### [libcluon](https://github.com/chrberger/libcluon)
A single-header-only library written in C++14 to glue distributed software components (UDP, TCP, shared memory) supporting natively Protobuf, LCM/ZCM, MsgPack, and JSON for dynamic message transformations in-between.
A single-header-only library written in C++14 to glue distributed software components (UDP, TCP, shared memory) supporting natively Protobuf, LCM/ZCM, MsgPack, and JSON for dynamic message transformations in-between.
### [MNMLSTC Core](https://github.com/mnmlstc/core)
A small and easy to use C++11 library that adds a functionality set that will be available in C++14 and later, as well as some useful additions.

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@@ -2,6 +2,7 @@
# Release notes
**Contents**<br>
[3.1.1](#311)<br>
[3.1.0](#310)<br>
[3.0.1](#301)<br>
[2.13.7](#2137)<br>
@@ -50,6 +51,39 @@
[Even Older versions](#even-older-versions)<br>
## 3.1.1
### Improvements
* Added `Catch::getSeed` function that user code can call to retrieve current rng-seed
* Better detection of compiler support for `-ffile-prefix-map` (#2517)
* Catch2's shared libraries now have `SOVERSION` set (#2516)
* `catch2/catch_all.hpp` convenience header no longer transitively includes `windows.h` (#2432, #2526)
### Fixes
* Fixed compilation on Universal Windows Platform
* Fixed compilation on VxWorks (#2515)
* Fixed compilation on Cygwin (#2540)
* Remove unused variable in reporter registration (#2538)
* Fixed some symbol visibility issues with dynamic library on Windows (#2527)
* Suppressed `-Wuseless-cast` warnings in `REQUIRE_THROWS*` macros (#2520, #2521)
* This was triggered when the potentially throwing expression evaluates to `void`
* Fixed "warning: storage class is not first" with `nvc++` (#2533)
* Fixed handling of `DL_PATHS` argument to `catch_discover_tests` on MacOS (#2483)
* Suppressed `*-avoid-c-arrays` clang-tidy warning in `TEMPLATE_TEST_CASE` (#2095, #2536)
### Miscellaneous
* Fixed CMake install step for Catch2 build as dynamic library (#2485)
* Raised minimum CMake version to 3.10 (#2523)
* Expect the minimum CMake version to increase once more in next few releases.
* Whole bunch of doc updates and fixes
* #1444, #2497, #2547, #2549, and more
* Added support for building Catch2 with Meson (#2530, #2539)
## 3.1.0
### Improvements

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@@ -138,7 +138,7 @@ benchmarking itself fails.
> Introduced in Catch2 3.0.1.
Listings events are events that correspond to the test binary being
invoked with `--list-foo` flag.
invoked with `--list-foo` flag.
There are currently 3 listing events, one for reporters, one for tests,
and one for tags. Note that they are not exclusive to each other.

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@@ -3,7 +3,7 @@
## Defining test fixtures
Although Catch allows you to group tests together as sections within a test case, it can still be convenient, sometimes, to group them using a more traditional test fixture. Catch fully supports this too. You define the test fixture as a simple structure:
Although Catch allows you to group tests together as [sections within a test case](test-cases-and-sections.md), it can still be convenient, sometimes, to group them using a more traditional test fixture. Catch fully supports this too. You define the test fixture as a simple structure:
```c++
class UniqueTestsFixture {
@@ -130,9 +130,9 @@ struct Template_Foo_2 {
};
TEMPLATE_PRODUCT_TEST_CASE_METHOD_SIG(
Template_Fixture_2,
"A TEMPLATE_PRODUCT_TEST_CASE_METHOD_SIG based test run that succeeds",
"[class][template][product][nttp]",
Template_Fixture_2,
"A TEMPLATE_PRODUCT_TEST_CASE_METHOD_SIG based test run that succeeds",
"[class][template][product][nttp]",
((typename T, size_t S), T, S),
(std::array, Template_Foo_2),
((int,2), (float,6))) {

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@@ -100,7 +100,7 @@ before we move on.
It accepts a boolean expression, and uses expression templates to
internally decompose it, so that it can be individually stringified
on test failure.
On the last point, note that there are more testing macros available,
because not all useful checks can be expressed as a simple boolean
expression. As an example, checking that an expression throws an exception
@@ -178,7 +178,7 @@ To continue on the vector example above, you could add a check that
}
```
Another way to look at sections is that they are a way to define a tree
Another way to look at sections is that they are a way to define a tree
of paths through the test. Each section represents a node, and the final
tree is walked in depth-first manner, with each path only visiting only
one leaf node.