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Added Google's support for floating comparison. Refer to http://stackoverflow.com/questions/17333/most-effective-way-for-float-and-double-comparison.
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@ -24,6 +24,7 @@
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#include "internal/catch_notimplemented_exception.h"
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#include "internal/catch_context.h"
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#include "internal/catch_float.hpp"
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#include "internal/catch_test_registry.hpp"
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#include "internal/catch_capture.hpp"
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#include "internal/catch_section.h"
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@ -129,6 +130,9 @@
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#define REQUIRE( expr ) INTERNAL_CATCH_TEST( expr, Catch::ResultDisposition::Normal, "REQUIRE" )
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#define REQUIRE_FALSE( expr ) INTERNAL_CATCH_TEST( expr, Catch::ResultDisposition::Normal | Catch::ResultDisposition::FalseTest, "REQUIRE_FALSE" )
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#define REQUIRE_FLOAT(x, y) FloatingPoint<float>(x).AlmostEquals(FloatingPoint<float>(y))
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#define REQUIRE_DOUBLE(x, y) FloatingPoint<double>(x).AlmostEquals(FloatingPoint<double>(y))
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#define REQUIRE_THROWS( expr ) INTERNAL_CATCH_THROWS( expr, Catch::ResultDisposition::Normal, "REQUIRE_THROWS" )
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#define REQUIRE_THROWS_AS( expr, exceptionType ) INTERNAL_CATCH_THROWS_AS( expr, exceptionType, Catch::ResultDisposition::Normal, "REQUIRE_THROWS_AS" )
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#define REQUIRE_NOTHROW( expr ) INTERNAL_CATCH_NO_THROW( expr, Catch::ResultDisposition::Normal, "REQUIRE_NOTHROW" )
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263
include/internal/catch_float.hpp
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263
include/internal/catch_float.hpp
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#include <iostream>
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// Copyright 2005, Google Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Authors: wan@google.com (Zhanyong Wan), eefacm@gmail.com (Sean Mcafee)
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//
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// The Google C++ Testing Framework (Google Test)
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// This template class serves as a compile-time function from size to
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// type. It maps a size in bytes to a primitive type with that
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// size. e.g.
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//
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// TypeWithSize<4>::UInt
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//
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// is typedef-ed to be unsigned int (unsigned integer made up of 4
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// bytes).
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//
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// Such functionality should belong to STL, but I cannot find it
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// there.
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//
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// Google Test uses this class in the implementation of floating-point
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// comparison.
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//
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// For now it only handles UInt (unsigned int) as that's all Google Test
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// needs. Other types can be easily added in the future if need
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// arises.
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template <size_t size>
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class TypeWithSize {
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public:
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// This prevents the user from using TypeWithSize<N> with incorrect
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// values of N.
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typedef void UInt;
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};
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// The specialization for size 4.
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template <>
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class TypeWithSize<4> {
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public:
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// unsigned int has size 4 in both gcc and MSVC.
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//
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// As base/basictypes.h doesn't compile on Windows, we cannot use
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// uint32, uint64, and etc here.
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typedef int Int;
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typedef unsigned int UInt;
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};
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// The specialization for size 8.
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template <>
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class TypeWithSize<8> {
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public:
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#if GTEST_OS_WINDOWS
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typedef __int64 Int;
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typedef unsigned __int64 UInt;
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#else
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typedef long long Int; // NOLINT
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typedef unsigned long long UInt; // NOLINT
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#endif // GTEST_OS_WINDOWS
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};
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// This template class represents an IEEE floating-point number
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// (either single-precision or double-precision, depending on the
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// template parameters).
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//
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// The purpose of this class is to do more sophisticated number
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// comparison. (Due to round-off error, etc, it's very unlikely that
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// two floating-points will be equal exactly. Hence a naive
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// comparison by the == operation often doesn't work.)
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//
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// Format of IEEE floating-point:
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//
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// The most-significant bit being the leftmost, an IEEE
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// floating-point looks like
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//
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// sign_bit exponent_bits fraction_bits
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//
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// Here, sign_bit is a single bit that designates the sign of the
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// number.
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//
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// For float, there are 8 exponent bits and 23 fraction bits.
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//
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// For double, there are 11 exponent bits and 52 fraction bits.
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//
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// More details can be found at
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// http://en.wikipedia.org/wiki/IEEE_floating-point_standard.
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//
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// Template parameter:
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//
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// RawType: the raw floating-point type (either float or double)
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template <typename RawType>
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class FloatingPoint {
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public:
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// Defines the unsigned integer type that has the same size as the
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// floating point number.
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typedef typename TypeWithSize<sizeof(RawType)>::UInt Bits;
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// Constants.
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// # of bits in a number.
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static const size_t kBitCount = 8*sizeof(RawType);
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// # of fraction bits in a number.
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static const size_t kFractionBitCount =
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std::numeric_limits<RawType>::digits - 1;
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// # of exponent bits in a number.
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static const size_t kExponentBitCount = kBitCount - 1 - kFractionBitCount;
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// The mask for the sign bit.
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static const Bits kSignBitMask = static_cast<Bits>(1) << (kBitCount - 1);
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// The mask for the fraction bits.
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static const Bits kFractionBitMask =
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~static_cast<Bits>(0) >> (kExponentBitCount + 1);
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// The mask for the exponent bits.
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static const Bits kExponentBitMask = ~(kSignBitMask | kFractionBitMask);
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// How many ULP's (Units in the Last Place) we want to tolerate when
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// comparing two numbers. The larger the value, the more error we
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// allow. A 0 value means that two numbers must be exactly the same
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// to be considered equal.
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//
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// The maximum error of a single floating-point operation is 0.5
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// units in the last place. On Intel CPU's, all floating-point
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// calculations are done with 80-bit precision, while double has 64
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// bits. Therefore, 4 should be enough for ordinary use.
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//
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// See the following article for more details on ULP:
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// http://www.cygnus-software.com/papers/comparingfloats/comparingfloats.htm.
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static const size_t kMaxUlps = 4;
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// Constructs a FloatingPoint from a raw floating-point number.
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//
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// On an Intel CPU, passing a non-normalized NAN (Not a Number)
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// around may change its bits, although the new value is guaranteed
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// to be also a NAN. Therefore, don't expect this constructor to
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// preserve the bits in x when x is a NAN.
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explicit FloatingPoint(const RawType& x) { u_.value_ = x; }
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// Static methods
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// Reinterprets a bit pattern as a floating-point number.
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//
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// This function is needed to test the AlmostEquals() method.
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static RawType ReinterpretBits(const Bits bits) {
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FloatingPoint fp(0);
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fp.u_.bits_ = bits;
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return fp.u_.value_;
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}
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// Returns the floating-point number that represent positive infinity.
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static RawType Infinity() {
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return ReinterpretBits(kExponentBitMask);
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}
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// Non-static methods
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// Returns the bits that represents this number.
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const Bits &bits() const { return u_.bits_; }
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// Returns the exponent bits of this number.
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Bits exponent_bits() const { return kExponentBitMask & u_.bits_; }
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// Returns the fraction bits of this number.
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Bits fraction_bits() const { return kFractionBitMask & u_.bits_; }
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// Returns the sign bit of this number.
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Bits sign_bit() const { return kSignBitMask & u_.bits_; }
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// Returns true iff this is NAN (not a number).
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bool is_nan() const {
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// It's a NAN if the exponent bits are all ones and the fraction
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// bits are not entirely zeros.
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return (exponent_bits() == kExponentBitMask) && (fraction_bits() != 0);
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}
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// Returns true iff this number is at most kMaxUlps ULP's away from
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// rhs. In particular, this function:
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//
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// - returns false if either number is (or both are) NAN.
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// - treats really large numbers as almost equal to infinity.
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// - thinks +0.0 and -0.0 are 0 DLP's apart.
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bool AlmostEquals(const FloatingPoint& rhs) const {
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// The IEEE standard says that any comparison operation involving
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// a NAN must return false.
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if (is_nan() || rhs.is_nan()) return false;
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return DistanceBetweenSignAndMagnitudeNumbers(u_.bits_, rhs.u_.bits_)
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<= kMaxUlps;
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}
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private:
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// The data type used to store the actual floating-point number.
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union FloatingPointUnion {
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RawType value_; // The raw floating-point number.
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Bits bits_; // The bits that represent the number.
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};
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// Converts an integer from the sign-and-magnitude representation to
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// the biased representation. More precisely, let N be 2 to the
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// power of (kBitCount - 1), an integer x is represented by the
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// unsigned number x + N.
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//
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// For instance,
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//
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// -N + 1 (the most negative number representable using
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// sign-and-magnitude) is represented by 1;
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// 0 is represented by N; and
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// N - 1 (the biggest number representable using
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// sign-and-magnitude) is represented by 2N - 1.
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//
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// Read http://en.wikipedia.org/wiki/Signed_number_representations
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// for more details on signed number representations.
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static Bits SignAndMagnitudeToBiased(const Bits &sam) {
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if (kSignBitMask & sam) {
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// sam represents a negative number.
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return ~sam + 1;
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} else {
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// sam represents a positive number.
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return kSignBitMask | sam;
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}
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}
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// Given two numbers in the sign-and-magnitude representation,
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// returns the distance between them as an unsigned number.
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static Bits DistanceBetweenSignAndMagnitudeNumbers(const Bits &sam1,
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const Bits &sam2) {
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const Bits biased1 = SignAndMagnitudeToBiased(sam1);
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const Bits biased2 = SignAndMagnitudeToBiased(sam2);
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return (biased1 >= biased2) ? (biased1 - biased2) : (biased2 - biased1);
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}
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FloatingPointUnion u_;
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};
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