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performance improvement - getCurrentContext
inlined getCurrentContext and getMutableContext Further work on #1086. Brings test from 0m37.913 to 0m25.584s Catch2 is now faster than Catch 1.x!!
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@ -45,21 +45,16 @@ namespace Catch {
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IResultCapture* m_resultCapture = nullptr;
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IResultCapture* m_resultCapture = nullptr;
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};
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};
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namespace {
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IMutableContext *IMutableContext::currentContext = nullptr;
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Context* currentContext = nullptr;
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}
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void IMutableContext::createContext()
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IMutableContext& getCurrentMutableContext() {
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{
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if( !currentContext )
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currentContext = new Context();
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currentContext = new Context();
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return *currentContext;
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}
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IContext& getCurrentContext() {
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return getCurrentMutableContext();
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}
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}
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void cleanUpContext() {
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void cleanUpContext() {
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delete currentContext;
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delete IMutableContext::currentContext;
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currentContext = nullptr;
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IMutableContext::currentContext = nullptr;
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}
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}
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IContext::~IContext() = default;
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IContext::~IContext() = default;
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IMutableContext::~IMutableContext() = default;
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IMutableContext::~IMutableContext() = default;
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@ -15,6 +15,7 @@ namespace Catch {
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struct IResultCapture;
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struct IResultCapture;
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struct IRunner;
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struct IRunner;
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struct IConfig;
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struct IConfig;
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struct IMutableContext;
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using IConfigPtr = std::shared_ptr<IConfig const>;
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using IConfigPtr = std::shared_ptr<IConfig const>;
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@ -33,10 +34,26 @@ namespace Catch {
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virtual void setResultCapture( IResultCapture* resultCapture ) = 0;
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virtual void setResultCapture( IResultCapture* resultCapture ) = 0;
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virtual void setRunner( IRunner* runner ) = 0;
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virtual void setRunner( IRunner* runner ) = 0;
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virtual void setConfig( IConfigPtr const& config ) = 0;
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virtual void setConfig( IConfigPtr const& config ) = 0;
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private:
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static IMutableContext *currentContext;
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friend IMutableContext& getCurrentMutableContext();
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friend void cleanUpContext();
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static void createContext();
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};
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};
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IContext& getCurrentContext();
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inline IMutableContext& getCurrentMutableContext()
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IMutableContext& getCurrentMutableContext();
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{
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if( !IMutableContext::currentContext )
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IMutableContext::createContext();
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return *IMutableContext::currentContext;
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}
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inline IContext& getCurrentContext()
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{
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return getCurrentMutableContext();
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}
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void cleanUpContext();
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void cleanUpContext();
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}
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}
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