This means that all tabs used in indentation are now 4 spaces and that
there should be no more trailing whitespace.
Ill also look into creating a pre-commit hook that will prevent this
from happening in the future.
Fixes#105
Rewrote main wrapping loop. Now uses iterators instead of indices and intermediate strings.
Differentiates between chars to wrap before, after or instead of.
Doesn’t preserve trailing newlines.
Wraps or more characters.
Dropped support for using tab character as an indent setting control char.
Hopefully avoids all the undefined behaviour and other bugs of the previous implementation.
Don't duplicate Catch::isDebuggerActive() check many times, do it just once
in CATCH_BREAK_INTO_DEBUGGER() definition and use a separate CATCH_TRAP()
macro for the really platform-dependent part.
* Empty strings are now direct constructed as `std::string()`, not as empty string literals.
* `startsWith` and `endsWith` no longer construct new a string. This should be an improvement
for libstdc++ when using older standards, as it doesn't use SSO but COW and thus even short
strings are expensive to first create.
* Various places now use char literal instead of string literals containing single char.
** `startsWith` and `endsWith` now also have overload that takes single char.
Generally the performance improvements under VS2015 are small, as going from short string
to char is mostly meaningless because of SSO (Catch doesn't push string handling that hard)
and previous commit removed most string handling if tests pass, which is the expect case.
This fixes the case when we pass signal to previously registered
handler, and it needs to transform the signal into different one.
Still problematic: What if the signal handler we replaced does not
terminate the application? We can end up in a weird state and loop
forever.
Possible solution: Deregister our signal handlers, CALL the previous
signal handler explicitly and if control returns, abort. This would
however complicate our code quite a bit, as we would have to parse the
sigaction we delegate to, decide whether to use signal handler or signal
action, etc...