Phil Nash
39d37d9f34
Timer resolution is now nanoseconds
2017-08-04 12:22:16 +01:00
Phil Nash
c7028f7bc7
Made most of Timer class inline - and export getCurrentMicrosecondsSinceEpoch()
2017-08-04 12:16:05 +01:00
Phil Nash
e749724a11
A load more C++11 tweaks - mostly moving initialisations from constructors to inline
2017-04-25 19:30:53 +01:00
Phil Nash
242022460d
Use std::chrono for Timer to eliminate platform dependency
2017-04-25 12:24:34 +01:00
Phil Nash
67005d290c
Removed more redundant compatibility stuff from timer
2017-04-25 12:13:16 +01:00
Martin Hořeňovský
c6e5738d54
Remove c++98 backcompat from timer
2017-04-25 11:25:49 +02:00
Phil Nash
211b330346
Don’t unconditionally #include <stdint.h> (as earlier MSVC don’t have it)
2017-04-25 08:43:14 +01:00
Phil Nash
2bf30e9e5a
Use (locally defined) UInt64 instead of uint64_t
...
- typedefs long long for MSVC
- typedefs uint64_t otherwise
Should probably do finer grained compiler checking - but this should at least be better than what was there before
2017-04-11 15:06:25 +01:00
Phil Nash
fcf5ef0db6
Changed time function name to reflect that it actually returns Microseconds as reported in #323
2014-09-03 19:20:23 +01:00
Phil Nash
638cf9feb4
Separated out catch_platform.h
2013-08-16 19:08:39 +01:00
Phil Nash
6339254cb2
First cut of Timer class.
...
- started integrating with reporters (now (optionally) supported in console reporter).
- introduced Node<> template to help with cumulative reporting and used it instead of ThreadedSectionInfo.
2013-08-07 18:56:35 +01:00