Martin Hořeňovský
535da5c513
Introduce Catch's own RNG based on the PCG family of RNGs
...
In the future, we will also want to introduce our own
`uniform_int_distribution` and `uniform_real_distribution` to get
repeatable test runs across different platforms.
2019-10-07 19:56:23 +02:00
Phil Nash
35a57b070f
Replaced use of std::rand with std::mt19937
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This uses a global instance of the RNG
2018-06-15 14:35:47 +01:00
Martin Hořeňovský
4f9123dc20
Remove self-include in header
2017-11-03 22:34:49 +01:00
Sebastian Grottel
96c5de678d
RandomNumberGenerator::result_type
should be unsigned (#1050 )
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`result_type` must be unsigned:
http://en.cppreference.com/w/cpp/concept/UniformRandomBitGenerator
Using a signed type causes an infinite loop working with MS Visual Studio 2017, targetting: v140, WindowsTargetPlatformVersion 10.0.15063.0, Debug, x64
2017-10-31 14:26:36 +01:00
Phil Nash
2eb93f47f7
enclosed more min/ max in parentheses to default MFC macros
2017-10-13 13:46:39 +01:00
Martin Hořeňovský
0673b9be35
Split RNG related things into its own file
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This further removes 2 function declarations from the common path
2017-08-30 15:32:44 +02:00