/* * Created by Martin on 30/08/2017. * * Distributed under the Boost Software License, Version 1.0. (See accompanying * file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) */ #ifndef TWOBLUECUBES_CATCH_RANDOM_NUMBER_GENERATOR_H_INCLUDED #define TWOBLUECUBES_CATCH_RANDOM_NUMBER_GENERATOR_H_INCLUDED #include namespace Catch { // This is a simple implementation of C++11 Uniform Random Number // Generator. It does not provide all operators, because Catch2 // does not use it, but it should behave as expected inside stdlib's // distributions. // The implementation is based on the PCG family (http://pcg-random.org) class SimplePcg32 { using state_type = std::uint64_t; public: using result_type = std::uint32_t; static constexpr result_type (min)() { return 0; } static constexpr result_type (max)() { return static_cast(-1); } // Provide some default initial state for the default constructor SimplePcg32():SimplePcg32(0xed743cc4U) {} explicit SimplePcg32(result_type seed_); void seed(result_type seed_); void discard(uint64_t skip); result_type operator()(); private: friend bool operator==(SimplePcg32 const& lhs, SimplePcg32 const& rhs); friend bool operator!=(SimplePcg32 const& lhs, SimplePcg32 const& rhs); // In theory we also need operator<< and operator>> // In practice we do not use them, so we will skip them for now std::uint64_t m_state; // This part of the state determines which "stream" of the numbers // is chosen -- we take it as a constant for Catch2, so we only // need to deal with seeding the main state. // Picked by reading 8 bytes from `/dev/random` :-) static const std::uint64_t s_inc = (0x13ed0cc53f939476ULL << 1ULL) | 1ULL; }; } // end namespace Catch #endif // TWOBLUECUBES_CATCH_RANDOM_NUMBER_GENERATOR_H_INCLUDED