/* * Created by Phil on 27/12/2010. * Copyright 2010 Two Blue Cubes Ltd. All rights reserved. * * Distributed under the Boost Software License, Version 1.0. (See accompanying * file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) * */ #ifndef TWOBLUECUBES_CATCH_DEBUGGER_HPP_INCLUDED #define TWOBLUECUBES_CATCH_DEBUGGER_HPP_INCLUDED #include "catch_debugger.h" #include #ifdef CATCH_PLATFORM_MAC #include #include #include #include #include namespace Catch{ // The following function is taken directly from the following technical note: // http://developer.apple.com/library/mac/#qa/qa2004/qa1361.html // Returns true if the current process is being debugged (either // running under the debugger or has a debugger attached post facto). bool isDebuggerActive(){ int mib[4]; struct kinfo_proc info; size_t size; // Initialize the flags so that, if sysctl fails for some bizarre // reason, we get a predictable result. info.kp_proc.p_flag = 0; // Initialize mib, which tells sysctl the info we want, in this case // we're looking for information about a specific process ID. mib[0] = CTL_KERN; mib[1] = KERN_PROC; mib[2] = KERN_PROC_PID; mib[3] = getpid(); // Call sysctl. size = sizeof(info); if( sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0) != 0 ) { Catch::cerr() << "\n** Call to sysctl failed - unable to determine if debugger is active **\n" << std::endl; return false; } // We're being debugged if the P_TRACED flag is set. return ( (info.kp_proc.p_flag & P_TRACED) != 0 ); } } // namespace Catch #elif defined(_MSC_VER) extern "C" __declspec(dllimport) int __stdcall IsDebuggerPresent(); namespace Catch { bool isDebuggerActive() { return IsDebuggerPresent() != 0; } } #elif defined(__MINGW32__) extern "C" __declspec(dllimport) int __stdcall IsDebuggerPresent(); namespace Catch { bool isDebuggerActive() { return IsDebuggerPresent() != 0; } } #else namespace Catch { inline bool isDebuggerActive() { return false; } } #endif // Platform #ifdef CATCH_PLATFORM_WINDOWS extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA( const char* ); namespace Catch { void writeToDebugConsole( std::string const& text ) { ::OutputDebugStringA( text.c_str() ); } } #else namespace Catch { void writeToDebugConsole( std::string const& text ) { // !TBD: Need a version for Mac/ XCode and other IDEs Catch::cout() << text; } } #endif // Platform #endif // TWOBLUECUBES_CATCH_DEBUGGER_HPP_INCLUDED