/* * Created by Phil on 31/12/2010. * Copyright 2010 Two Blue Cubes Ltd. All rights reserved. * * Distributed under the Boost Software License, Version 1.0. (See accompanying * file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) */ #include "catch_context.h" #include "catch_common.h" namespace Catch { class Context : public IMutableContext, NonCopyable { public: // IContext virtual IResultCapture* getResultCapture() override { return m_resultCapture; } virtual IRunner* getRunner() override { return m_runner; } virtual IConfigPtr getConfig() const override { return m_config; } public: // IMutableContext virtual void setResultCapture( IResultCapture* resultCapture ) override { m_resultCapture = resultCapture; } virtual void setRunner( IRunner* runner ) override { m_runner = runner; } virtual void setConfig( IConfigPtr const& config ) override { m_config = config; } friend IMutableContext& getCurrentMutableContext(); private: IConfigPtr m_config; IRunner* m_runner = nullptr; IResultCapture* m_resultCapture = nullptr; }; namespace { Context* currentContext = nullptr; } IMutableContext& getCurrentMutableContext() { if( !currentContext ) currentContext = new Context(); return *currentContext; } IContext& getCurrentContext() { return getCurrentMutableContext(); } void cleanUpContext() { delete currentContext; currentContext = nullptr; } }