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ReusableStringStream holds a std::ostringstream internally, but only exposes the ostream interface. It caches a pool of ostringstreams in a vector which is currently global, but will be made thread-local. Altogether this should enable both runtime and compile-time benefits. although more work is needed to realise the compile time opportunities. |
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Benchmark | ||
SelfTest | ||
XCode/OCTest | ||
Where did the projects go.txt |