catch2/include/internal/catch_context.h
Neal Coombes f18366150e performance improvement - getCurrentContext
inlined getCurrentContext and getMutableContext
Further work on #1086.
Brings test from 0m37.913 to 0m25.584s
Catch2 is now faster than Catch 1.x!!
2017-11-17 14:55:30 -06:00

61 lines
1.6 KiB
C++

/*
* Created by Phil on 31/12/2010.
* Copyright 2010 Two Blue Cubes Ltd. All rights reserved.
*
* Distributed under the Boost Software License, Version 1.0. (See accompanying
* file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
*/
#ifndef TWOBLUECUBES_CATCH_CONTEXT_H_INCLUDED
#define TWOBLUECUBES_CATCH_CONTEXT_H_INCLUDED
#include <memory>
namespace Catch {
struct IResultCapture;
struct IRunner;
struct IConfig;
struct IMutableContext;
using IConfigPtr = std::shared_ptr<IConfig const>;
struct IContext
{
virtual ~IContext();
virtual IResultCapture* getResultCapture() = 0;
virtual IRunner* getRunner() = 0;
virtual IConfigPtr getConfig() const = 0;
};
struct IMutableContext : IContext
{
virtual ~IMutableContext();
virtual void setResultCapture( IResultCapture* resultCapture ) = 0;
virtual void setRunner( IRunner* runner ) = 0;
virtual void setConfig( IConfigPtr const& config ) = 0;
private:
static IMutableContext *currentContext;
friend IMutableContext& getCurrentMutableContext();
friend void cleanUpContext();
static void createContext();
};
inline IMutableContext& getCurrentMutableContext()
{
if( !IMutableContext::currentContext )
IMutableContext::createContext();
return *IMutableContext::currentContext;
}
inline IContext& getCurrentContext()
{
return getCurrentMutableContext();
}
void cleanUpContext();
}
#endif // TWOBLUECUBES_CATCH_CONTEXT_H_INCLUDED