catch2/include/internal/benchmark/catch_clock.hpp
Martin Hořeňovský e340ab8db6
Various improvements to the benchmarking support
* Units from <ratio> are no longer redeclared in our own namespace
* The default clock is `steady_clock`, not `high_resolution_clock`,
because, as HH says "high_resolution_clock is useless. If you want
measure the passing of time, use steady_clock. If you want user
friendly time, use system_clock".
* Benchmarking support is opt-in, not opt-out, to avoid the large
(~10%) compile time penalty.
* Benchmarking-related options in CLI are always present, to decrease
the amount of code that is only compiled conditionally and making
the whole shebang more maintainble.
2019-06-06 21:28:56 +02:00

41 lines
1.1 KiB
C++

/*
* Created by Joachim on 16/04/2019.
* Adapted from donated nonius code.
*
* Distributed under the Boost Software License, Version 1.0. (See accompanying
* file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
*/
// Clocks
#ifndef TWOBLUECUBES_CATCH_CLOCK_HPP_INCLUDED
#define TWOBLUECUBES_CATCH_CLOCK_HPP_INCLUDED
#include <chrono>
#include <ratio>
namespace Catch {
namespace Benchmark {
template <typename Clock>
using ClockDuration = typename Clock::duration;
template <typename Clock>
using FloatDuration = std::chrono::duration<double, typename Clock::period>;
template <typename Clock>
using TimePoint = typename Clock::time_point;
using default_clock = std::chrono::steady_clock;
template <typename Clock>
struct now {
TimePoint<Clock> operator()() const {
return Clock::now();
}
};
using fp_seconds = std::chrono::duration<double, std::ratio<1>>;
} // namespace Benchmark
} // namespace Catch
#endif // TWOBLUECUBES_CATCH_CLOCK_HPP_INCLUDED