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5347ff9e5f
If not used with `final`, override implies `virtual`. Detected via CodeFactor score. Another reference on SO: https://stackoverflow.com/questions/43466863/isnt-virtual-keyword-redundant-when-override-or-final-specifiers-are-used
63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/*
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* Created by Phil on 31/12/2010.
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* Copyright 2010 Two Blue Cubes Ltd. All rights reserved.
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*
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* Distributed under the Boost Software License, Version 1.0. (See accompanying
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* file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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*/
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#include "catch_context.h"
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#include "catch_common.h"
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namespace Catch {
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class Context : public IMutableContext, NonCopyable {
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public: // IContext
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IResultCapture* getResultCapture() override {
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return m_resultCapture;
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}
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IRunner* getRunner() override {
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return m_runner;
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}
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IConfigPtr const& getConfig() const override {
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return m_config;
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}
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~Context() override;
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public: // IMutableContext
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void setResultCapture( IResultCapture* resultCapture ) override {
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m_resultCapture = resultCapture;
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}
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void setRunner( IRunner* runner ) override {
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m_runner = runner;
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}
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void setConfig( IConfigPtr const& config ) override {
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m_config = config;
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}
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friend IMutableContext& getCurrentMutableContext();
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private:
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IConfigPtr m_config;
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IRunner* m_runner = nullptr;
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IResultCapture* m_resultCapture = nullptr;
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};
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IMutableContext *IMutableContext::currentContext = nullptr;
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void IMutableContext::createContext()
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{
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currentContext = new Context();
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}
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void cleanUpContext() {
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delete IMutableContext::currentContext;
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IMutableContext::currentContext = nullptr;
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}
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IContext::~IContext() = default;
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IMutableContext::~IMutableContext() = default;
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Context::~Context() = default;
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}
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