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This fixes multiple issues with random generators, with the most
important one being that multiple nested generators could return
values from the same sequence, due to internal implementation
details of `GENERATE`, and how they interact with test case
paths.
The cost of doing this is that given this simple `TEST_CASE`,
```cpp
TEST_CASE("foo") {
auto i = GENERATE(take(10, random(0, 100));
SECTION("A") {
auto j = GENERATE(take(10, random(0, 100));
}
SECTION("B") {
auto k = GENERATE(take(10, random(0, 100));
}
}
```
`k` will have different values between running the test as
a whole, e.g. with `./tests "foo"`, and running only the "B"
section with `./tests "foo" -c "B"`.
I consider this an acceptable cost, because the only alternative
would be very messy to implement, and add a lot of brittle and
complex code for relatively little benefit.
If this calculation changes, we will need to instead walk
the current tracker tree whenever a random generator is being
constructed, check for random generators on the path to root,
and take a seed from them.