poly2tri/python/include/gl.pxd

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2009-11-12 02:06:09 +01:00
# OpenGL Declarations
#
# Copyright (C) 2006,2007,2008 PySoy Group
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see http://www.gnu.org/licenses
cdef extern from "GL/glew.h" :
ctypedef enum:
# Boolean Values
GL_FALSE
GL_TRUE
# Data types
GL_BYTE
GL_UNSIGNED_BYTE
GL_SHORT
GL_UNSIGNED_SHORT
GL_INT
GL_UNSIGNED_INT
GL_FLOAT
GL_2_BYTES
GL_3_BYTES
GL_4_BYTES
GL_DOUBLE
# Primitives
GL_POINTS
GL_LINES
GL_LINE_LOOP
GL_LINE_STRIP
GL_TRIANGLES
GL_TRIANGLE_STRIP
GL_TRIANGLE_FAN
GL_QUADS
GL_QUAD_STRIP
GL_POLYGON
# Vertex Arrays
GL_VERTEX_ARRAY
GL_NORMAL_ARRAY
GL_COLOR_ARRAY
GL_INDEX_ARRAY
GL_TEXTURE_COORD_ARRAY
GL_EDGE_FLAG_ARRAY
GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_TYPE
GL_VERTEX_ARRAY_STRIDE
GL_NORMAL_ARRAY_TYPE
GL_NORMAL_ARRAY_STRIDE
GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_TYPE
GL_COLOR_ARRAY_STRIDE
GL_INDEX_ARRAY_TYPE
GL_INDEX_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_COORD_ARRAY_STRIDE
GL_EDGE_FLAG_ARRAY_STRIDE
GL_VERTEX_ARRAY_POINTER
GL_NORMAL_ARRAY_POINTER
GL_COLOR_ARRAY_POINTER
GL_INDEX_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_POINTER
# Vertex Buffer Objects
GL_BUFFER_SIZE_ARB
GL_BUFFER_USAGE_ARB
GL_ARRAY_BUFFER_ARB
GL_ELEMENT_ARRAY_BUFFER_ARB
GL_ARRAY_BUFFER_BINDING_ARB
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
GL_COLOR_ARRAY_BUFFER_BINDING_ARB
GL_INDEX_ARRAY_BUFFER_BINDING_ARB
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
GL_READ_ONLY_ARB
GL_WRITE_ONLY_ARB
GL_READ_WRITE_ARB
GL_BUFFER_ACCESS_ARB
GL_BUFFER_MAPPED_ARB
GL_BUFFER_MAP_POINTER_ARB
GL_STREAM_DRAW_ARB
GL_STREAM_READ_ARB
GL_STREAM_COPY_ARB
GL_STATIC_DRAW_ARB
GL_STATIC_READ_ARB
GL_STATIC_COPY_ARB
GL_DYNAMIC_DRAW_ARB
GL_DYNAMIC_READ_ARB
GL_DYNAMIC_COPY_ARB
# Matrix Mode
GL_MATRIX_MODE
GL_MODELVIEW
GL_PROJECTION
GL_TEXTURE
# Points
GL_POINT_SMOOTH
GL_POINT_SIZE
GL_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_RANGE
# Lines
GL_LINE_SMOOTH
GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT
GL_LINE_WIDTH
GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE
# Polygons
GL_POINT
GL_LINE
GL_FILL
GL_CW
GL_CCW
GL_FRONT
GL_BACK
GL_POLYGON_MODE
GL_POLYGON_SMOOTH
GL_POLYGON_STIPPLE
GL_EDGE_FLAG
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_FRONT_FACE
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_UNITS
GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_FILL
# Display Lists
GL_COMPILE
GL_COMPILE_AND_EXECUTE
GL_LIST_BASE
GL_LIST_INDEX
GL_LIST_MODE
# Depth buffer
GL_NEVER
GL_LESS
GL_EQUAL
GL_LEQUAL
GL_GREATER
GL_NOTEQUAL
GL_GEQUAL
GL_ALWAYS
GL_DEPTH_TEST
GL_DEPTH_BITS
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_WRITEMASK
GL_DEPTH_COMPONENT
# Lighting
GL_LIGHTING
GL_LIGHT0
GL_LIGHT1
GL_LIGHT2
GL_LIGHT3
GL_LIGHT4
GL_LIGHT5
GL_LIGHT6
GL_LIGHT7
GL_SPOT_EXPONENT
GL_SPOT_CUTOFF
GL_CONSTANT_ATTENUATION
GL_LINEAR_ATTENUATION
GL_QUADRATIC_ATTENUATION
GL_AMBIENT
GL_DIFFUSE
GL_SPECULAR
GL_SHININESS
GL_EMISSION
GL_POSITION
GL_SPOT_DIRECTION
GL_AMBIENT_AND_DIFFUSE
GL_COLOR_INDEXES
GL_LIGHT_MODEL_TWO_SIDE
GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_AMBIENT
GL_FRONT_AND_BACK
GL_SHADE_MODEL
GL_FLAT
GL_SMOOTH
GL_COLOR_MATERIAL
GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER
GL_NORMALIZE
# User clipping planes
GL_CLIP_PLANE0
GL_CLIP_PLANE1
GL_CLIP_PLANE2
GL_CLIP_PLANE3
GL_CLIP_PLANE4
GL_CLIP_PLANE5
# Accumulation buffer
GL_ACCUM_RED_BITS
GL_ACCUM_GREEN_BITS
GL_ACCUM_BLUE_BITS
GL_ACCUM_ALPHA_BITS
GL_ACCUM_CLEAR_VALUE
GL_ACCUM
GL_ADD
GL_LOAD
GL_MULT
GL_RETURN
# Alpha testing
GL_ALPHA_TEST
GL_ALPHA_TEST_REF
GL_ALPHA_TEST_FUNC
# Blending
GL_BLEND
GL_BLEND_SRC
GL_BLEND_DST
GL_ZERO
GL_ONE
GL_SRC_COLOR
GL_ONE_MINUS_SRC_COLOR
GL_SRC_ALPHA
GL_ONE_MINUS_SRC_ALPHA
GL_DST_ALPHA
GL_ONE_MINUS_DST_ALPHA
GL_DST_COLOR
GL_ONE_MINUS_DST_COLOR
GL_SRC_ALPHA_SATURATE
# Render Mode
GL_FEEDBACK
GL_RENDER
GL_SELECT
# Feedback
GL_2D
GL_3D
GL_3D_COLOR
GL_3D_COLOR_TEXTURE
GL_4D_COLOR_TEXTURE
GL_POINT_TOKEN
GL_LINE_TOKEN
GL_LINE_RESET_TOKEN
GL_POLYGON_TOKEN
GL_BITMAP_TOKEN
GL_DRAW_PIXEL_TOKEN
GL_COPY_PIXEL_TOKEN
GL_PASS_THROUGH_TOKEN
GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE
# Selection
GL_SELECTION_BUFFER_POINTER
GL_SELECTION_BUFFER_SIZE
# Fog
GL_FOG
GL_FOG_MODE
GL_FOG_DENSITY
GL_FOG_COLOR
GL_FOG_INDEX
GL_FOG_START
GL_FOG_END
GL_LINEAR
GL_EXP
GL_EXP2
# Logic Ops
GL_LOGIC_OP
GL_INDEX_LOGIC_OP
GL_COLOR_LOGIC_OP
GL_LOGIC_OP_MODE
GL_CLEAR
GL_SET
GL_COPY
GL_COPY_INVERTED
GL_NOOP
GL_INVERT
GL_AND
GL_NAND
GL_OR
GL_NOR
GL_XOR
GL_EQUIV
GL_AND_REVERSE
GL_AND_INVERTED
GL_OR_REVERSE
GL_OR_INVERTED
# Stencil
GL_STENCIL_BITS
GL_STENCIL_TEST
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FUNC
GL_STENCIL_VALUE_MASK
GL_STENCIL_FAIL
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_WRITEMASK
GL_STENCIL_INDEX
GL_KEEP
GL_REPLACE
GL_INCR
GL_DECR
# Buffers, Pixel Drawing/Reading
GL_NONE
GL_LEFT
GL_RIGHT
#GL_FRONT
#GL_BACK
#GL_FRONT_AND_BACK
GL_FRONT_LEFT
GL_FRONT_RIGHT
GL_BACK_LEFT
GL_BACK_RIGHT
GL_AUX0
GL_AUX1
GL_AUX2
GL_AUX3
GL_COLOR_INDEX
GL_RED
GL_GREEN
GL_BLUE
GL_ALPHA
GL_LUMINANCE
GL_LUMINANCE_ALPHA
GL_ALPHA_BITS
GL_RED_BITS
GL_GREEN_BITS
GL_BLUE_BITS
GL_INDEX_BITS
GL_SUBPIXEL_BITS
GL_AUX_BUFFERS
GL_READ_BUFFER
GL_DRAW_BUFFER
GL_DOUBLEBUFFER
GL_STEREO
GL_BITMAP
GL_COLOR
GL_DEPTH
GL_STENCIL
GL_DITHER
GL_RGB
GL_RGBA
# Implementation limits
GL_MAX_LIST_NESTING
GL_MAX_EVAL_ORDER
GL_MAX_LIGHTS
GL_MAX_CLIP_PLANES
GL_MAX_TEXTURE_SIZE
GL_MAX_PIXEL_MAP_TABLE
GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_STACK_DEPTH
GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_VIEWPORT_DIMS
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
# Gets
GL_ATTRIB_STACK_DEPTH
GL_CLIENT_ATTRIB_STACK_DEPTH
GL_COLOR_CLEAR_VALUE
GL_COLOR_WRITEMASK
GL_CURRENT_INDEX
GL_CURRENT_COLOR
GL_CURRENT_NORMAL
GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_DISTANCE
GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_TEXTURE_COORDS
GL_INDEX_CLEAR_VALUE
GL_INDEX_MODE
GL_INDEX_WRITEMASK
GL_MODELVIEW_MATRIX
GL_MODELVIEW_STACK_DEPTH
GL_NAME_STACK_DEPTH
GL_PROJECTION_MATRIX
GL_PROJECTION_STACK_DEPTH
GL_RENDER_MODE
GL_RGBA_MODE
GL_TEXTURE_MATRIX
GL_TEXTURE_STACK_DEPTH
GL_VIEWPORT
# Evaluators
GL_AUTO_NORMAL
GL_MAP1_COLOR_4
GL_MAP1_INDEX
GL_MAP1_NORMAL
GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4
GL_MAP2_COLOR_4
GL_MAP2_INDEX
GL_MAP2_NORMAL
GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4
GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS
GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS
GL_COEFF
GL_ORDER
GL_DOMAIN
# Hints
GL_PERSPECTIVE_CORRECTION_HINT
GL_POINT_SMOOTH_HINT
GL_LINE_SMOOTH_HINT
GL_POLYGON_SMOOTH_HINT
GL_FOG_HINT
GL_DONT_CARE
GL_FASTEST
GL_NICEST
# Scissor box
GL_SCISSOR_BOX
GL_SCISSOR_TEST
# Pixel Mode / Transfer
GL_MAP_COLOR
GL_MAP_STENCIL
GL_INDEX_SHIFT
GL_INDEX_OFFSET
GL_RED_SCALE
GL_RED_BIAS
GL_GREEN_SCALE
GL_GREEN_BIAS
GL_BLUE_SCALE
GL_BLUE_BIAS
GL_ALPHA_SCALE
GL_ALPHA_BIAS
GL_DEPTH_SCALE
GL_DEPTH_BIAS
GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_A_TO_A_SIZE
GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_A_TO_A
GL_PACK_ALIGNMENT
GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH
GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS
GL_PACK_SWAP_BYTES
GL_UNPACK_ALIGNMENT
GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SWAP_BYTES
GL_ZOOM_X
GL_ZOOM_Y
# Texture mapping
GL_TEXTURE_ENV
GL_TEXTURE_ENV_MODE
GL_TEXTURE_1D
GL_TEXTURE_2D
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_ENV_COLOR
GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T
GL_TEXTURE_GEN_MODE
GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_WIDTH
GL_TEXTURE_HEIGHT
GL_TEXTURE_BORDER
GL_TEXTURE_COMPONENTS
GL_TEXTURE_RED_SIZE
GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_INTENSITY_SIZE
GL_NEAREST_MIPMAP_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINEAR_MIPMAP_LINEAR
GL_OBJECT_LINEAR
GL_OBJECT_PLANE
GL_EYE_LINEAR
GL_EYE_PLANE
GL_SPHERE_MAP
GL_DECAL
GL_MODULATE
GL_NEAREST
GL_REPEAT
GL_CLAMP
GL_S
GL_T
GL_R
GL_Q
GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_Q
# Utility
GL_VENDOR
GL_RENDERER
GL_VERSION
GL_EXTENSIONS
# Errors
GL_NO_ERROR
GL_INVALID_ENUM
GL_INVALID_VALUE
GL_INVALID_OPERATION
GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
GL_OUT_OF_MEMORY
# glPush/PopAttrib bits
GL_CURRENT_BIT
GL_POINT_BIT
GL_LINE_BIT
GL_POLYGON_BIT
GL_POLYGON_STIPPLE_BIT
GL_PIXEL_MODE_BIT
GL_LIGHTING_BIT
GL_FOG_BIT
GL_DEPTH_BUFFER_BIT
GL_ACCUM_BUFFER_BIT
GL_STENCIL_BUFFER_BIT
GL_VIEWPORT_BIT
GL_TRANSFORM_BIT
GL_ENABLE_BIT
GL_COLOR_BUFFER_BIT
GL_HINT_BIT
GL_EVAL_BIT
GL_LIST_BIT
GL_TEXTURE_BIT
GL_SCISSOR_BIT
GL_ALL_ATTRIB_BITS
##### OpenGL 1.1 #####
GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_2D
GL_TEXTURE_PRIORITY
GL_TEXTURE_RESIDENT
GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_2D
GL_TEXTURE_INTERNAL_FORMAT
GL_ALPHA4
GL_ALPHA8
GL_ALPHA12
GL_ALPHA16
GL_LUMINANCE4
GL_LUMINANCE8
GL_LUMINANCE12
GL_LUMINANCE16
GL_LUMINANCE4_ALPHA4
GL_LUMINANCE6_ALPHA2
GL_LUMINANCE8_ALPHA8
GL_LUMINANCE12_ALPHA4
GL_LUMINANCE12_ALPHA12
GL_LUMINANCE16_ALPHA16
GL_INTENSITY
GL_INTENSITY4
GL_INTENSITY8
GL_INTENSITY12
GL_INTENSITY16
GL_R3_G3_B2
GL_RGB4
GL_RGB5
GL_RGB8
GL_RGB10
GL_RGB12
GL_RGB16
GL_RGBA2
GL_RGBA4
GL_RGB5_A1
GL_RGBA8
GL_RGB10_A2
GL_RGBA12
GL_RGBA16
GL_CLIENT_PIXEL_STORE_BIT
GL_CLIENT_VERTEX_ARRAY_BIT
GL_ALL_CLIENT_ATTRIB_BITS
GL_CLIENT_ALL_ATTRIB_BITS
##### OpenGL 1.2 #####
GL_RESCALE_NORMAL
GL_CLAMP_TO_EDGE
GL_MAX_ELEMENTS_VERTICES
GL_MAX_ELEMENTS_INDICES
GL_BGR
GL_BGRA
GL_UNSIGNED_BYTE_3_3_2
GL_UNSIGNED_BYTE_2_3_3_REV
GL_UNSIGNED_SHORT_5_6_5
GL_UNSIGNED_SHORT_5_6_5_REV
GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_UNSIGNED_INT_8_8_8_8
GL_UNSIGNED_INT_8_8_8_8_REV
GL_UNSIGNED_INT_10_10_10_2
GL_UNSIGNED_INT_2_10_10_10_REV
GL_LIGHT_MODEL_COLOR_CONTROL
GL_SINGLE_COLOR
GL_SEPARATE_SPECULAR_COLOR
GL_TEXTURE_MIN_LOD
GL_TEXTURE_MAX_LOD
GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_MAX_LEVEL
GL_SMOOTH_POINT_SIZE_RANGE
GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_SMOOTH_LINE_WIDTH_RANGE
GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_ALIASED_POINT_SIZE_RANGE
GL_ALIASED_LINE_WIDTH_RANGE
GL_PACK_SKIP_IMAGES
GL_PACK_IMAGE_HEIGHT
GL_UNPACK_SKIP_IMAGES
GL_UNPACK_IMAGE_HEIGHT
GL_TEXTURE_3D
GL_PROXY_TEXTURE_3D
GL_TEXTURE_DEPTH
GL_TEXTURE_WRAP_R
GL_MAX_3D_TEXTURE_SIZE
GL_TEXTURE_BINDING_3D
# GL_ARB_imaging
GL_CONSTANT_COLOR
GL_ONE_MINUS_CONSTANT_COLOR
GL_CONSTANT_ALPHA
GL_ONE_MINUS_CONSTANT_ALPHA
GL_COLOR_TABLE
GL_POST_CONVOLUTION_COLOR_TABLE
GL_POST_COLOR_MATRIX_COLOR_TABLE
GL_PROXY_COLOR_TABLE
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
GL_COLOR_TABLE_SCALE
GL_COLOR_TABLE_BIAS
GL_COLOR_TABLE_FORMAT
GL_COLOR_TABLE_WIDTH
GL_COLOR_TABLE_RED_SIZE
GL_COLOR_TABLE_GREEN_SIZE
GL_COLOR_TABLE_BLUE_SIZE
GL_COLOR_TABLE_ALPHA_SIZE
GL_COLOR_TABLE_LUMINANCE_SIZE
GL_COLOR_TABLE_INTENSITY_SIZE
GL_CONVOLUTION_1D
GL_CONVOLUTION_2D
GL_SEPARABLE_2D
GL_CONVOLUTION_BORDER_MODE
GL_CONVOLUTION_FILTER_SCALE
GL_CONVOLUTION_FILTER_BIAS
GL_REDUCE
GL_CONVOLUTION_FORMAT
GL_CONVOLUTION_WIDTH
GL_CONVOLUTION_HEIGHT
GL_MAX_CONVOLUTION_WIDTH
GL_MAX_CONVOLUTION_HEIGHT
GL_POST_CONVOLUTION_RED_SCALE
GL_POST_CONVOLUTION_GREEN_SCALE
GL_POST_CONVOLUTION_BLUE_SCALE
GL_POST_CONVOLUTION_ALPHA_SCALE
GL_POST_CONVOLUTION_RED_BIAS
GL_POST_CONVOLUTION_GREEN_BIAS
GL_POST_CONVOLUTION_BLUE_BIAS
GL_POST_CONVOLUTION_ALPHA_BIAS
GL_CONSTANT_BORDER
GL_REPLICATE_BORDER
GL_CONVOLUTION_BORDER_COLOR
GL_COLOR_MATRIX
GL_COLOR_MATRIX_STACK_DEPTH
GL_MAX_COLOR_MATRIX_STACK_DEPTH
GL_POST_COLOR_MATRIX_RED_SCALE
GL_POST_COLOR_MATRIX_GREEN_SCALE
GL_POST_COLOR_MATRIX_BLUE_SCALE
GL_POST_COLOR_MATRIX_ALPHA_SCALE
GL_POST_COLOR_MATRIX_RED_BIAS
GL_POST_COLOR_MATRIX_GREEN_BIAS
GL_POST_COLOR_MATRIX_BLUE_BIAS
GL_POST_COLOR_MATRIX_ALPHA_BIAS
GL_HISTOGRAM
GL_PROXY_HISTOGRAM
GL_HISTOGRAM_WIDTH
GL_HISTOGRAM_FORMAT
GL_HISTOGRAM_RED_SIZE
GL_HISTOGRAM_GREEN_SIZE
GL_HISTOGRAM_BLUE_SIZE
GL_HISTOGRAM_ALPHA_SIZE
GL_HISTOGRAM_LUMINANCE_SIZE
GL_HISTOGRAM_SINK
GL_MINMAX
GL_MINMAX_FORMAT
GL_MINMAX_SINK
GL_TABLE_TOO_LARGE
GL_BLEND_EQUATION
GL_MIN
GL_MAX
GL_FUNC_ADD
GL_FUNC_SUBTRACT
GL_FUNC_REVERSE_SUBTRACT
GL_BLEND_COLOR
##### OpenGL 1.3 #####
# multitexture
GL_TEXTURE0
GL_TEXTURE1
GL_TEXTURE2
GL_TEXTURE3
GL_TEXTURE4
GL_TEXTURE5
GL_TEXTURE6
GL_TEXTURE7
GL_TEXTURE8
GL_TEXTURE9
GL_TEXTURE10
GL_TEXTURE11
GL_TEXTURE12
GL_TEXTURE13
GL_TEXTURE14
GL_TEXTURE15
GL_TEXTURE16
GL_TEXTURE17
GL_TEXTURE18
GL_TEXTURE19
GL_TEXTURE20
GL_TEXTURE21
GL_TEXTURE22
GL_TEXTURE23
GL_TEXTURE24
GL_TEXTURE25
GL_TEXTURE26
GL_TEXTURE27
GL_TEXTURE28
GL_TEXTURE29
GL_TEXTURE30
GL_TEXTURE31
GL_ACTIVE_TEXTURE
GL_CLIENT_ACTIVE_TEXTURE
GL_MAX_TEXTURE_UNITS
# texture_cube_map
GL_NORMAL_MAP
GL_REFLECTION_MAP
GL_TEXTURE_CUBE_MAP
GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_PROXY_TEXTURE_CUBE_MAP
GL_MAX_CUBE_MAP_TEXTURE_SIZE
# texture_compression
GL_COMPRESSED_ALPHA
GL_COMPRESSED_LUMINANCE
GL_COMPRESSED_LUMINANCE_ALPHA
GL_COMPRESSED_INTENSITY
GL_COMPRESSED_RGB
GL_COMPRESSED_RGBA
GL_TEXTURE_COMPRESSION_HINT
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_TEXTURE_COMPRESSED
GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_TEXTURE_FORMATS
# multisample
GL_MULTISAMPLE
GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_ALPHA_TO_ONE
GL_SAMPLE_COVERAGE
GL_SAMPLE_BUFFERS
GL_SAMPLES
GL_SAMPLE_COVERAGE_VALUE
GL_SAMPLE_COVERAGE_INVERT
GL_MULTISAMPLE_BIT
# transpose_matrix
GL_TRANSPOSE_MODELVIEW_MATRIX
GL_TRANSPOSE_PROJECTION_MATRIX
GL_TRANSPOSE_TEXTURE_MATRIX
GL_TRANSPOSE_COLOR_MATRIX
# texture_env_combine
GL_COMBINE
GL_COMBINE_RGB
GL_COMBINE_ALPHA
GL_SOURCE0_RGB
GL_SOURCE1_RGB
GL_SOURCE2_RGB
GL_SOURCE0_ALPHA
GL_SOURCE1_ALPHA
GL_SOURCE2_ALPHA
GL_OPERAND0_RGB
GL_OPERAND1_RGB
GL_OPERAND2_RGB
GL_OPERAND0_ALPHA
GL_OPERAND1_ALPHA
GL_OPERAND2_ALPHA
GL_RGB_SCALE
GL_ADD_SIGNED
GL_INTERPOLATE
GL_SUBTRACT
GL_CONSTANT
GL_PRIMARY_COLOR
GL_PREVIOUS
# texture_env_dot3
GL_DOT3_RGB
GL_DOT3_RGBA
# texture_border_clamp
GL_CLAMP_TO_BORDER
# GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
GL_TEXTURE0_ARB
GL_TEXTURE1_ARB
GL_TEXTURE2_ARB
GL_TEXTURE3_ARB
GL_TEXTURE4_ARB
GL_TEXTURE5_ARB
GL_TEXTURE6_ARB
GL_TEXTURE7_ARB
GL_TEXTURE8_ARB
GL_TEXTURE9_ARB
GL_TEXTURE10_ARB
GL_TEXTURE11_ARB
GL_TEXTURE12_ARB
GL_TEXTURE13_ARB
GL_TEXTURE14_ARB
GL_TEXTURE15_ARB
GL_TEXTURE16_ARB
GL_TEXTURE17_ARB
GL_TEXTURE18_ARB
GL_TEXTURE19_ARB
GL_TEXTURE20_ARB
GL_TEXTURE21_ARB
GL_TEXTURE22_ARB
GL_TEXTURE23_ARB
GL_TEXTURE24_ARB
GL_TEXTURE25_ARB
GL_TEXTURE26_ARB
GL_TEXTURE27_ARB
GL_TEXTURE28_ARB
GL_TEXTURE29_ARB
GL_TEXTURE30_ARB
GL_TEXTURE31_ARB
GL_ACTIVE_TEXTURE_ARB
GL_CLIENT_ACTIVE_TEXTURE_ARB
GL_MAX_TEXTURE_UNITS_ARB
# GLU quadratic flags
GLU_SMOOTH
GLU_FLAT
GLU_NONE
# GLEW response flags
GLEW_OK
GLEW_NO_ERROR
GLEW_ERROR_NO_GL_VERSION
GLEW_ERROR_GL_VERSION_10_ONLY
GLEW_ERROR_GLX_VERSION_11_ONLY
# GLEW rendering flags
GLEW_EXT_vertex_array
GLEW_ARB_vertex_buffer_object
# Data types
ctypedef unsigned int GLenum
ctypedef unsigned char GLboolean
ctypedef unsigned int GLbitfield
ctypedef void GLvoid
ctypedef signed char GLbyte
ctypedef short GLshort
ctypedef int GLint
ctypedef unsigned char GLubyte
ctypedef unsigned short GLushort
ctypedef unsigned int GLuint
ctypedef int GLsizei
ctypedef float GLfloat
ctypedef float GLclampf
ctypedef double GLdouble
ctypedef double GLclampd
ctypedef char GLchar
ctypedef unsigned int GLhandleARB
ctypedef long GLintptrARB
ctypedef long GLsizeiptrARB
ctypedef void GLUquadricObj
# Miscellaneous
cdef void glClearIndex ( GLfloat c )
cdef void glClearColor ( GLclampf, GLclampf, GLclampf,
GLclampf )
cdef void glClear ( GLbitfield )
cdef void glIndexMask ( GLuint )
cdef void glColorMask ( GLboolean, GLboolean, GLboolean,
GLboolean )
cdef void glAlphaFunc ( GLenum, GLclampf )
cdef void glBlendFunc ( GLenum, GLenum )
cdef void glLogicOp ( GLenum )
cdef void glCullFace ( GLenum )
cdef void glFrontFace ( GLenum )
cdef void glPointSize ( GLfloat )
cdef void glLineWidth ( GLfloat )
cdef void glLineStipple ( GLint, GLushort )
cdef void glPolygonMode ( GLenum, GLenum )
cdef void glPolygonOffset ( GLfloat, GLfloat )
cdef void glPolygonStipple ( GLubyte* )
cdef void glGetPolygonStipple ( GLubyte* )
cdef void glEdgeFlag ( GLboolean )
cdef void glEdgeFlagv ( GLboolean* )
cdef void glScissor ( GLint, GLint, GLsizei, GLsizei )
cdef void glClipPlane ( GLenum, GLdouble* )
cdef void glGetClipPlane ( GLenum plane, GLdouble *equation )
cdef void glDrawBuffer ( GLenum )
cdef void glReadBuffer ( GLenum )
cdef void glEnable ( GLenum )
cdef void glDisable ( GLenum )
cdef GLboolean glIsEnabled ( GLenum cap )
cdef void glEnableClientState ( GLenum )
cdef void glDisableClientState ( GLenum )
cdef void glGetBooleanv ( GLenum, GLboolean* )
cdef void glGetDoublev ( GLenum, GLdouble* )
cdef void glGetFloatv ( GLenum, GLfloat* )
cdef void glGetIntegerv ( GLenum, GLint* )
cdef void glPushAttrib ( GLbitfield )
cdef void glPopAttrib ( )
cdef void glPushClientAttrib ( GLbitfield ) # OpenGL 1.1
cdef void glPopClientAttrib ( ) # OpenGL 1.1
cdef GLint glRenderMode ( GLenum )
cdef GLenum glGetError ( )
cdef GLubyte *glGetString ( GLenum )
cdef void glFinish ( )
cdef void glFlush ( )
cdef void glHint ( GLenum, GLenum )
# Depth Buffer
cdef void glClearDepth ( GLclampd )
cdef void glDepthFunc ( GLenum )
# Transformations
cdef void glMatrixMode( GLenum )
cdef void glOrtho( GLdouble left, GLdouble right, \
GLdouble bottom, GLdouble top, \
GLdouble near_val, GLdouble far_val )
cdef void glViewport( GLint, GLint, GLsizei, GLsizei height )
cdef void glPushMatrix()
cdef void glPopMatrix()
cdef void glLoadIdentity()
cdef void glLoadMatrixf( GLfloat* )
cdef void glMultMatrixf( GLfloat* )
cdef void glScalef( GLfloat, GLfloat, GLfloat )
cdef void glTranslatef( GLfloat, GLfloat, GLfloat )
# Legacy Functions
cdef void glBegin( GLenum )
cdef void glEnd()
cdef void glVertex2f( GLfloat, GLfloat y )
cdef void glVertex3f( GLfloat, GLfloat, GLfloat z )
cdef void glNormal3f( GLfloat, GLfloat, GLfloat z )
cdef void glColor3f( GLfloat r, GLfloat g, GLfloat b )
cdef void glColor3ub( GLubyte r, GLubyte g, GLubyte b )
cdef void glColor4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
# Vertex Array Functions
cdef void glVertexPointer ( GLint, GLenum, GLsizei, GLvoid* )
cdef void glNormalPointer ( GLenum, GLsizei, GLvoid* )
cdef void glColorPointer ( GLint, GLenum, GLsizei, GLvoid* )
cdef void glTexCoordPointer ( GLint, GLenum, GLsizei, GLvoid* )
cdef void glDrawArrays ( GLenum, GLint, GLsizei )
cdef void glDrawElements ( GLenum, GLsizei, GLenum, GLvoid* )
# VBO Functions
cdef void glBindBufferARB ( GLenum, GLuint )
cdef void glDeleteBuffersARB ( GLsizei, GLuint* )
cdef void glGenBuffersARB ( GLsizei, GLuint* )
cdef void glBufferDataARB ( GLenum, GLsizeiptrARB, GLvoid*,
GLenum )
cdef void glBufferSubDataARB ( GLenum, GLintptrARB,
GLsizeiptrARB, GLvoid* )
cdef void glGetBufferSubDataARB ( GLenum, GLintptrARB,
GLsizeiptrARB, GLvoid* )
cdef void *glMapBufferARB ( GLenum, GLenum )
cdef void glGetBufferParameterivARB ( GLenum, GLenum, GLint* )
cdef void glGetBufferPointervARB ( GLenum, GLenum, GLvoid** )
cdef GLboolean glIsBufferARB ( GLuint )
cdef GLboolean glUnmapBufferARB ( GLenum )
# Lighting
cdef void glShadeModel ( GLenum )
cdef void glLightf ( GLenum, GLenum, GLfloat )
cdef void glLighti ( GLenum, GLenum, GLint )
cdef void glLightfv ( GLenum, GLenum, GLfloat* )
cdef void glLightiv ( GLenum, GLenum, GLint* )
cdef void glGetLightfv ( GLenum, GLenum, GLfloat* )
cdef void glGetLightiv ( GLenum, GLenum, GLint* )
cdef void glLightModelf ( GLenum, GLfloat )
cdef void glLightModeli ( GLenum, GLint )
cdef void glLightModelfv ( GLenum, GLfloat* )
cdef void glLightModeliv ( GLenum, GLint* )
cdef void glMaterialf ( GLenum, GLenum, GLfloat )
cdef void glMateriali ( GLenum, GLenum, GLint )
cdef void glMaterialfv ( GLenum, GLenum, GLfloat* )
cdef void glMaterialiv ( GLenum, GLenum, GLint* )
cdef void glGetMaterialfv ( GLenum, GLenum, GLfloat* )
cdef void glGetMaterialiv ( GLenum, GLenum, GLint* )
cdef void glColorMaterial ( GLenum, GLenum )
# Texture Mapping
cdef void glTexParameterf ( GLenum, GLenum, GLfloat )
cdef void glTexParameteri ( GLenum, GLenum, GLint )
cdef void glTexImage1D ( GLenum, GLint, GLint, GLsizei, GLint, GLenum,
GLenum, GLvoid* )
cdef void glTexImage2D ( GLenum, GLint, GLint, GLsizei, GLsizei, GLint,
GLenum, GLenum, GLvoid* )
cdef void glTexImage3D ( GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei,
GLint, GLenum, GLenum, GLvoid* )
cdef void glGenTextures ( GLsizei, GLuint* )
cdef void glDeleteTextures ( GLsizei, GLuint* )
cdef void glBindTexture ( GLenum, GLuint )
cdef void glPrioritizeTextures( GLsizei, GLuint*, GLclampf* )
cdef GLboolean glAreTexturesResident( GLsizei, GLuint*, GLboolean* )
cdef GLboolean glIsTexture ( GLuint )
cdef void glTexSubImage1D ( GLenum, GLint, GLint, GLsizei, GLenum,
GLenum, GLvoid* )
cdef void glTexSubImage2D ( GLenum, GLint, GLint, GLint, GLsizei, GLsizei,
GLenum, GLenum, GLvoid* )
cdef void glTexSubImage3D ( GLenum, GLint, GLint, GLint, GLint, GLsizei,
GLsizei, GLsizei, GLenum, GLenum, GLvoid* )
cdef void glCopyTexImage1D ( GLenum, GLint, GLenum, GLint, GLint,
GLsizei, GLint )
cdef void glCopyTexImage2D ( GLenum, GLint, GLenum, GLint, GLint,
GLsizei, GLsizei, GLint )
cdef void glCopyTexSubImage1D( GLenum, GLint, GLint, GLint, GLint, GLsizei )
cdef void glCopyTexSubImage2D( GLenum, GLint, GLint, GLint, GLint, GLint,
GLsizei, GLsizei )
cdef void glCopyTexSubImage3D( GLenum, GLint, GLint, GLint, GLint, GLint,
GLint, GLsizei, GLsizei )
# GLU
cdef void gluPerspective( GLdouble, GLdouble,
GLdouble, GLdouble )
cdef void gluSphere( GLUquadricObj*, GLdouble, GLint, GLint )
cdef void gluCylinder( GLUquadricObj*, GLdouble, GLdouble, GLdouble,
GLint, GLint )
cdef GLUquadricObj* gluNewQuadric( )
cdef void gluDeleteQuadric( GLUquadricObj* )
cdef void gluQuadricNormals( GLUquadricObj*, GLenum )
cdef void gluQuadricTexture( GLUquadricObj*, GLenum )
# GLEW
cdef GLenum glewInit ( )
cdef GLboolean glewIsSupported ( char* )
cdef extern from "GL/glu.h":
ctypedef enum:
# TessCallback
GLU_TESS_BEGIN
GLU_BEGIN
GLU_TESS_VERTEX
GLU_VERTEX
GLU_TESS_END
GLU_END
GLU_TESS_ERROR
GLU_TESS_EDGE_FLAG
GLU_EDGE_FLAG
GLU_TESS_COMBINE
GLU_TESS_BEGIN_DATA
GLU_TESS_VERTEX_DATA
GLU_TESS_END_DATA
GLU_TESS_ERROR_DATA
GLU_TESS_EDGE_FLAG_DATA
GLU_TESS_COMBINE_DATA
# TessProperty
GLU_TESS_WINDING_RULE
# TessWinding
GLU_TESS_WINDING_NONZERO
ctypedef struct GLUtesselator "GLUtesselator"
cdef GLUtesselator* gluNewTess ()
ctypedef void (*_GLUfuncptr)()
cdef void gluTessCallback (GLUtesselator*, GLenum, _GLUfuncptr)
cdef void gluTessNormal (GLUtesselator*, GLdouble, GLdouble, GLdouble)
cdef void gluTessProperty (GLUtesselator*, GLenum, GLdouble)
cdef void gluTessBeginPolygon (GLUtesselator*, GLvoid*)
cdef void gluTessBeginContour (GLUtesselator*)
cdef void gluTessVertex (GLUtesselator*, GLdouble *, GLvoid*)
cdef void gluTessEndContour (GLUtesselator*)
cdef void gluTessEndPolygon (GLUtesselator*)