2012-09-05 18:41:47 +02:00
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#!/usr/bin/env python
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# encoding: utf-8
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# waf 1.6.10
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VERSION='0.3.3'
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import sys
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APPNAME='p2t'
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top = '.'
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out = 'build'
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CPP_SOURCES = ['poly2tri/common/shapes.cc',
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'poly2tri/sweep/cdt.cc',
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'poly2tri/sweep/advancing_front.cc',
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'poly2tri/sweep/sweep_context.cc',
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'poly2tri/sweep/sweep.cc',
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'testbed/main.cc']
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from waflib.Tools.compiler_cxx import cxx_compiler
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cxx_compiler['win32'] = ['g++']
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#Platform specific libs
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if sys.platform == 'win32':
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# MS Windows
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sys_libs = ['glfw', 'opengl32']
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elif sys.platform == 'darwin':
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# Apple OSX
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sys_libs = ['glfw']
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else:
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# GNU/Linux, BSD, etc
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sys_libs = ['glfw', 'GL']
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def options(opt):
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print(' set_options')
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opt.load('compiler_cxx')
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def configure(conf):
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print(' calling the configuration')
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conf.load('compiler_cxx')
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conf.env.CXXFLAGS = ['-O3', '-ffast-math']
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conf.env.DEFINES_P2T = ['P2T']
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conf.env.LIB_P2T = sys_libs
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if sys.platform == 'darwin':
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conf.env.FRAMEWORK = ['OpenGL', 'Cocoa']
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def build(bld):
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print(' building')
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bld.program(features = 'cxx cxxprogram', source=CPP_SOURCES, target = 'p2t', uselib = 'P2T')
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