delete nodes from memory

This commit is contained in:
zzzzrrr 2010-04-23 10:44:20 -04:00
parent fe67bffee8
commit 15db727895
2 changed files with 13 additions and 12 deletions

View File

@ -87,7 +87,8 @@ Node& Sweep::PointEvent(SweepContext& tcx, Point& point)
// Only need to check +epsilon since point never have smaller // Only need to check +epsilon since point never have smaller
// x value than node due to how we fetch nodes from the front // x value than node due to how we fetch nodes from the front
if (point.x <= node.point->x + EPSILON) { if (point.x <= node.point->x + EPSILON) {
Fill(tcx, node, true); Fill(tcx, node);
tcx.RemoveNode(&node);
} }
//tcx.AddNode(new_node); //tcx.AddNode(new_node);
@ -187,7 +188,7 @@ Node& Sweep::NewFrontTriangle(SweepContext& tcx, Point& point, Node& node)
* @param tcx * @param tcx
* @param node - middle node, that is the bottom of the hole * @param node - middle node, that is the bottom of the hole
*/ */
void Sweep::Fill(SweepContext& tcx, Node& node, bool point_event) void Sweep::Fill(SweepContext& tcx, Node& node)
{ {
Triangle* triangle = new Triangle(*node.prev->point, *node.point, *node.next->point); Triangle* triangle = new Triangle(*node.prev->point, *node.point, *node.next->point);
@ -206,10 +207,6 @@ void Sweep::Fill(SweepContext& tcx, Node& node, bool point_event)
if (!Legalize(tcx, *triangle)) { if (!Legalize(tcx, *triangle)) {
tcx.MapTriangleToNodes(*triangle); tcx.MapTriangleToNodes(*triangle);
} }
if(point_event) {
tcx.RemoveNode(&node);
}
} }
@ -228,8 +225,10 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
while (node->next) { while (node->next) {
double angle = HoleAngle(*node); double angle = HoleAngle(*node);
if (angle > M_PI_2 || angle < -M_PI_2) break; if (angle > M_PI_2 || angle < -M_PI_2) break;
Fill(tcx, *node, false); Fill(tcx, *node);
Node *temp = node;
node = node->next; node = node->next;
delete temp;
} }
// Fill left holes // Fill left holes
@ -238,8 +237,10 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
while (node->prev) { while (node->prev) {
double angle = HoleAngle(*node); double angle = HoleAngle(*node);
if (angle > M_PI_2 || angle < -M_PI_2) break; if (angle > M_PI_2 || angle < -M_PI_2) break;
Fill(tcx, *node, false); Fill(tcx, *node);
Node *temp = node;
node = node->prev; node = node->prev;
delete temp;
} }
// Fill right basins // Fill right basins
@ -525,7 +526,7 @@ void Sweep::FillBasinReq(SweepContext& tcx, Node* node)
return; return;
} }
Fill(tcx, *node, false); Fill(tcx, *node);
if (node->prev == tcx.basin.left_node && node->next == tcx.basin.right_node) { if (node->prev == tcx.basin.left_node && node->next == tcx.basin.right_node) {
return; return;
@ -608,7 +609,7 @@ void Sweep::FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
void Sweep::FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node) void Sweep::FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
{ {
Fill(tcx, *node.next, false); Fill(tcx, *node.next);
if (node.next->point != edge->p) { if (node.next->point != edge->p) {
// Next above or below edge? // Next above or below edge?
if (Orient2d(*edge->q, *node.next->point, *edge->p) == CCW) { if (Orient2d(*edge->q, *node.next->point, *edge->p) == CCW) {
@ -688,7 +689,7 @@ void Sweep::FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
void Sweep::FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node) void Sweep::FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
{ {
Fill(tcx, *node.prev, false); Fill(tcx, *node.prev);
if (node.prev->point != edge->p) { if (node.prev->point != edge->p) {
// Next above or below edge? // Next above or below edge?
if (Orient2d(*edge->q, *node.prev->point, *edge->p) == CW) { if (Orient2d(*edge->q, *node.prev->point, *edge->p) == CW) {

View File

@ -64,7 +64,7 @@ void EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Poin
Node& NewFrontTriangle(SweepContext& tcx, Point& point, Node& node); Node& NewFrontTriangle(SweepContext& tcx, Point& point, Node& node);
void Fill(SweepContext& tcx, Node& node, bool point_event); void Fill(SweepContext& tcx, Node& node);
bool Legalize(SweepContext& tcx, Triangle& t); bool Legalize(SweepContext& tcx, Triangle& t);