mirror of
https://github.com/jhasse/poly2tri.git
synced 2024-11-26 15:26:12 +01:00
fixed triangulate
This commit is contained in:
parent
f06c23d4e8
commit
2abca79e6e
@ -170,8 +170,8 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
|
||||
})
|
||||
|
||||
if(drawCDT) {
|
||||
//val draw = if(drawcdtMesh) slCDT.triangleMesh else slCDT.triangles
|
||||
val draw = slCDT.testTri
|
||||
val draw = if(drawcdtMesh) slCDT.triangleMesh else slCDT.triangles
|
||||
//val draw = slCDT.testTri
|
||||
draw.foreach( t => {
|
||||
val triangle = new Polygon
|
||||
triangle.addPoint(t.points(0).x, t.points(0).y)
|
||||
@ -180,6 +180,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
|
||||
g.setColor(red)
|
||||
g.draw(triangle)
|
||||
})
|
||||
|
||||
slCDT.debugTriangles.foreach( t => {
|
||||
val triangle = new Polygon
|
||||
triangle.addPoint(t.points(0).x, t.points(0).y)
|
||||
@ -188,6 +189,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
|
||||
g.setColor(blue)
|
||||
g.draw(triangle)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
if(drawSegs) {
|
||||
|
@ -107,6 +107,7 @@ object CDT {
|
||||
|
||||
class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Triangle) {
|
||||
|
||||
|
||||
// Triangle list
|
||||
def triangles = mesh.triangles
|
||||
def triangleMesh = mesh.map
|
||||
@ -128,18 +129,6 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
||||
// Finalize triangulation
|
||||
finalization
|
||||
|
||||
val testTri = new ArrayBuffer[Triangle]
|
||||
|
||||
val p1 = Point(200, 300)
|
||||
val p2 = Point(500, 300)
|
||||
|
||||
val p3 = Point(250, 500)
|
||||
val p4 = Point(350, 400)
|
||||
val p5 = Point(400, 350)
|
||||
|
||||
val pts = Array(p3, p4, p5)
|
||||
triangulate(pts, List(p1, p2), testTri)
|
||||
|
||||
// Implement sweep-line
|
||||
private def sweep {
|
||||
|
||||
@ -148,9 +137,11 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
||||
// Process Point event
|
||||
var triangle = pointEvent(point)
|
||||
// Process edge events
|
||||
if(triangle != null)
|
||||
point.edges.foreach(e => triangle = edgeEvent(e, triangle))
|
||||
if(i == CDT.clearPoint) {cleanTri = triangle; mesh.debug += cleanTri}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Final step in the sweep-line CDT algo
|
||||
@ -159,7 +150,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
||||
|
||||
mesh.map.foreach(m => m.markEdges)
|
||||
mesh clean cleanTri
|
||||
//mesh.map.foreach(m => m.edges.foreach(e => if(e) mesh.debug += m))
|
||||
|
||||
}
|
||||
|
||||
// Point event
|
||||
@ -170,11 +161,11 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
||||
// Projected point hits advancing front; create new triangle
|
||||
val pts = Array(point, node.point, node.next.point)
|
||||
val triangle = new Triangle(pts)
|
||||
|
||||
mesh.map += triangle
|
||||
|
||||
// Legalize
|
||||
val newNode = legalization(triangle, node)
|
||||
|
||||
// Fill in adjacent triangles if required
|
||||
scanAFront(newNode)
|
||||
newNode.triangle
|
||||
@ -189,7 +180,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
||||
|
||||
// Remove intersected triangles
|
||||
if(firstTriangle != null && !firstTriangle.contains(edge)) {
|
||||
|
||||
println("collect")
|
||||
// Collect intersected triangles
|
||||
val tList = new ArrayBuffer[Triangle]
|
||||
tList += firstTriangle
|
||||
@ -213,15 +204,11 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
||||
val lPoints = new ArrayBuffer[Point]
|
||||
val rPoints = new ArrayBuffer[Point]
|
||||
|
||||
val ahead = (edge.p.x > edge.q.x)
|
||||
val point1 = if(ahead) edge.q else edge.p
|
||||
val point2 = if(ahead) edge.p else edge.q
|
||||
|
||||
// Collect points left and right of edge
|
||||
tList.foreach(t => {
|
||||
t.points.foreach(p => {
|
||||
if(p != edge.q && p != edge.p) {
|
||||
if(t.orient(point1, point2, p) > 0 ) {
|
||||
if(t.orient(edge.q, edge.p, p) > 0 ) {
|
||||
// Keep duplicate points out
|
||||
if(!lPoints.contains(p)) {
|
||||
lPoints += p
|
||||
@ -237,12 +224,16 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
||||
|
||||
// Triangulate empty areas.
|
||||
val T1 = new ArrayBuffer[Triangle]
|
||||
triangulate(lPoints.toArray, List(point1, point2), T1)
|
||||
triangulate(lPoints.toArray, List(edge.q, edge.p), T1)
|
||||
val T2 = new ArrayBuffer[Triangle]
|
||||
triangulate(rPoints.toArray, List(point1, point2), T2)
|
||||
triangulate(rPoints.toArray, List(edge.q, edge.p), T2)
|
||||
|
||||
// Update advancing front
|
||||
|
||||
val ahead = (edge.p.x > edge.q.x)
|
||||
val point1 = if(ahead) edge.q else edge.p
|
||||
val point2 = if(ahead) edge.p else edge.q
|
||||
|
||||
var first: Triangle = null
|
||||
val sNode = aFront.locatePoint(point1)
|
||||
val eNode = aFront.locatePoint(point2)
|
||||
@ -266,7 +257,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
||||
first
|
||||
|
||||
} else if(firstTriangle == null) {
|
||||
|
||||
println("intersect")
|
||||
// No triangles are intersected by the edge; edge must lie outside the mesh
|
||||
// Apply constraint; traverse the AFront, and build triangles
|
||||
|
||||
@ -311,6 +302,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
||||
triangle
|
||||
|
||||
} else {
|
||||
println("contains")
|
||||
// Mark constrained edge
|
||||
firstTriangle mark(edge.p, edge.q)
|
||||
triangle
|
||||
@ -332,17 +324,18 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Marc Vigo Anglada's triangulate pseudo-polygon algo
|
||||
private def triangulate(P: Array[Point], ab: List[Point], T: ArrayBuffer[Triangle]) {
|
||||
|
||||
val a = ab.first
|
||||
val b = ab.last
|
||||
var c = if(!P.isEmpty) P.first else null
|
||||
var i = 0
|
||||
|
||||
if(P.size > 1) {
|
||||
var i = 0
|
||||
var c = P.first
|
||||
for(j <- 1 until P.size) {
|
||||
if(illegal(a, c, b, P(j))) {
|
||||
if(illegal(a, P(j), b, c)) {
|
||||
c = P(j)
|
||||
i = j
|
||||
}
|
||||
@ -354,13 +347,14 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
||||
}
|
||||
|
||||
if(!P.isEmpty) {
|
||||
val left = if(Util.orient(a, b, c) > 0) true else false
|
||||
val p2 = if(left) c else b
|
||||
val p3 = if(left) b else c
|
||||
val points = Array(a, p2, p3)
|
||||
val left = Util.orient(a, b, P(i)) < 0
|
||||
val pB = if(left) P(i) else b
|
||||
val pC = if(left) b else P(i)
|
||||
val points = Array(a, pB, pC)
|
||||
T += new Triangle(points)
|
||||
mesh.map += T.last
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Scan left and right along AFront to fill holes
|
||||
@ -418,6 +412,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
||||
|
||||
if(cosA < 0 && cosB < 0)
|
||||
return true
|
||||
|
||||
if(cosA > 0 && cosB > 0)
|
||||
return false
|
||||
|
||||
@ -435,11 +430,13 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
||||
private def legalization(t1: Triangle, node: Node): Node = {
|
||||
|
||||
val t2 = node.triangle
|
||||
|
||||
val point = t1.points(0)
|
||||
val oPoint = t2 oppositePoint t1
|
||||
|
||||
if(illegal(t1.points(1), oPoint, t1.points(2), t1.points(0))) {
|
||||
|
||||
println("legalize")
|
||||
// Flip edge and rotate everything clockwise
|
||||
t1.legalize(oPoint)
|
||||
t2.legalize(oPoint, point)
|
||||
@ -458,7 +455,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
||||
t2.markNeighbor(t1)
|
||||
|
||||
// Update advancing front
|
||||
aFront.insertLegalized(point, t1, node)
|
||||
aFront.insertLegalized(t1.points(1), t1, node)
|
||||
|
||||
} else {
|
||||
|
||||
|
@ -58,7 +58,7 @@ class Triangle(val points: Array[Point]) {
|
||||
else if((p1 == points(0) && p2 == points(1)) || (p1 == points(1) && p2 == points(0)))
|
||||
neighbors(2) = t
|
||||
else {
|
||||
throw new Exception("Neighbor pointer error, please report!")
|
||||
throw new Exception("Neighbor error, please report!")
|
||||
}
|
||||
}
|
||||
|
||||
@ -92,6 +92,8 @@ class Triangle(val points: Array[Point]) {
|
||||
else {
|
||||
t.printDebug
|
||||
printDebug
|
||||
println(area + " | " + t.area)
|
||||
|
||||
throw new Exception("Point location error, please report")
|
||||
}
|
||||
|
||||
@ -121,7 +123,6 @@ class Triangle(val points: Array[Point]) {
|
||||
|
||||
// Locate first triangle crossed by constrained edge
|
||||
def locateFirst(edge: Segment): Triangle = {
|
||||
|
||||
val p = edge.p
|
||||
val q = edge.q
|
||||
val e = p - q
|
||||
@ -248,11 +249,14 @@ class Triangle(val points: Array[Point]) {
|
||||
points(2) = points(1)
|
||||
points(1) = points(0)
|
||||
points(0) = nPoint
|
||||
} else {
|
||||
} else if (oPoint == points(2)) {
|
||||
points(0) = points(2)
|
||||
points(2) = points(1)
|
||||
points(1) = nPoint
|
||||
} else {
|
||||
throw new Exception("legalization error")
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Make legalized triangle will not be collinear
|
||||
@ -324,4 +328,10 @@ class Triangle(val points: Array[Point]) {
|
||||
}
|
||||
}
|
||||
|
||||
def area = {
|
||||
val b = points(0).x - points(1).x
|
||||
val h = points(2).y - points(1).y
|
||||
(b*h*0.5f)
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ object Util {
|
||||
|
||||
val d = (p2 - p1) cross (p1 - p3)
|
||||
|
||||
if(d <= COLLINEAR_SLOP)
|
||||
if(Math.abs(d) <= COLLINEAR_SLOP)
|
||||
true
|
||||
else
|
||||
false
|
||||
|
Loading…
Reference in New Issue
Block a user