mirror of
https://github.com/jhasse/poly2tri.git
synced 2024-11-30 01:03:30 +01:00
fixed numerical bugs
This commit is contained in:
parent
93e9955a66
commit
2e0041456a
@ -1,5 +1,8 @@
|
|||||||
100.0 100.0
|
474.80999000000003 555.15656999999999
|
||||||
-100.0 100.0
|
474.80999000000003 530.87086999999997
|
||||||
-100.0 -100.0
|
509.09570000000002 530.87086999999997
|
||||||
0.0 0.0
|
543.38142000000005 530.87086999999997
|
||||||
100.0 -100.0
|
543.38142000000005 555.15656999999999
|
||||||
|
543.38142000000005 579.44227000000001
|
||||||
|
509.09570000000002 579.44227000000001
|
||||||
|
474.80999000000003 579.44227000000001
|
@ -51,6 +51,14 @@ def draw_polygon(verts, color):
|
|||||||
glVertex2f(v[0], v[1])
|
glVertex2f(v[0], v[1])
|
||||||
glEnd()
|
glEnd()
|
||||||
|
|
||||||
|
def draw_line(p1, p2, color):
|
||||||
|
r, g, b = color
|
||||||
|
glColor3f(r, g, b)
|
||||||
|
glBegin(GL_LINES)
|
||||||
|
glVertex2f(p1[0], p1[1])
|
||||||
|
glVertex2f(p2[0], p2[1])
|
||||||
|
glEnd()
|
||||||
|
|
||||||
##
|
##
|
||||||
## Game engine / main loop / UI
|
## Game engine / main loop / UI
|
||||||
##
|
##
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#!/usr/bin/env python2.6
|
#!/usr/bin/env python2.6
|
||||||
from framework import Game, draw_polygon, reset_zoom
|
from framework import Game, draw_polygon, reset_zoom, draw_line
|
||||||
|
|
||||||
from seidel import Triangulator
|
from seidel import Triangulator
|
||||||
|
|
||||||
@ -11,7 +11,7 @@ class Poly2Tri(Game):
|
|||||||
super(Poly2Tri, self).__init__(*self.screen_size)
|
super(Poly2Tri, self).__init__(*self.screen_size)
|
||||||
|
|
||||||
# Load point set
|
# Load point set
|
||||||
file_name = "../data/nazca_monkey.dat"
|
file_name = "../data/star.dat"
|
||||||
self.points = self.load_points(file_name)
|
self.points = self.load_points(file_name)
|
||||||
|
|
||||||
# Triangulate
|
# Triangulate
|
||||||
@ -20,8 +20,9 @@ class Poly2Tri(Game):
|
|||||||
dt = (self.time - t1) * 1000.0
|
dt = (self.time - t1) * 1000.0
|
||||||
|
|
||||||
self.triangles = seidel.triangles()
|
self.triangles = seidel.triangles()
|
||||||
self.trapezoids = seidel.trapezoids
|
#self.trapezoids = seidel.trapezoids
|
||||||
#self.trapezoids = seidel.trapezoidal_map.map
|
self.trapezoids = seidel.trapezoidal_map.map
|
||||||
|
self.edges = seidel.edge_list
|
||||||
print "time (ms) = %f , num triangles = %d" % (dt, len(self.triangles))
|
print "time (ms) = %f , num triangles = %d" % (dt, len(self.triangles))
|
||||||
|
|
||||||
self.main_loop()
|
self.main_loop()
|
||||||
@ -30,19 +31,26 @@ class Poly2Tri(Game):
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
def render(self):
|
def render(self):
|
||||||
reset_zoom(7, (0, 0), self.screen_size)
|
reset_zoom(2.1, (400, 100), self.screen_size)
|
||||||
red = 255, 0, 0
|
red = 255, 0, 0
|
||||||
|
yellow = 255, 255, 0
|
||||||
|
green = 0, 255, 0
|
||||||
for t in self.triangles:
|
for t in self.triangles:
|
||||||
draw_polygon(t, red)
|
draw_polygon(t, red)
|
||||||
green = 0, 255, 0
|
|
||||||
draw_polygon(self.points, green)
|
|
||||||
'''
|
'''
|
||||||
yellow = 255, 255, 0
|
|
||||||
for t in self.trapezoids:
|
for t in self.trapezoids:
|
||||||
#verts = self.trapezoids[key].vertices()
|
verts = self.trapezoids[t].vertices()
|
||||||
verts = t.vertices()
|
#verts = t.vertices()
|
||||||
draw_polygon(verts, yellow)
|
draw_polygon(verts, yellow)
|
||||||
'''
|
'''
|
||||||
|
for e in self.edges:
|
||||||
|
p1 = e.p.x, e.p.y
|
||||||
|
p2 = e.q.x, e.q.y
|
||||||
|
draw_line(p1, p2, green)
|
||||||
|
|
||||||
|
#draw_polygon(self.points, green)
|
||||||
|
|
||||||
|
|
||||||
def load_points(self, file_name):
|
def load_points(self, file_name):
|
||||||
infile = open(file_name, "r")
|
infile = open(file_name, "r")
|
||||||
@ -55,7 +63,8 @@ class Poly2Tri(Game):
|
|||||||
points.append((float(s[0]), float(s[1])))
|
points.append((float(s[0]), float(s[1])))
|
||||||
return points
|
return points
|
||||||
|
|
||||||
bad = (544.80998999999997, 579.86046999999996), (544.80998999999997, 450.57477), (594.09569999999997, 450.57477), (643.38142000000005, 450.57477), (643.38142000000005, 525.26486999999997), (643.38142000000005, 599.95487000000003), (603.67391999999995, 654.55056999999999), (563.96655999999996, 709.14621999999997), (554.38819999999998, 709.14621999999997), (544.80998999999997, 709.14621999999997)
|
spam = (544.80998999999997, 579.86046999999996), (544.80998999999997, 450.57477), (594.09569999999997, 450.57477), (643.38142000000005, 450.57477), (643.38142000000005, 525.26486999999997), (643.38142000000005, 599.95487000000003), (603.67391999999995, 654.55056999999999), (563.96655999999996, 709.14621999999997), (554.38819999999998, 709.14621999999997), (544.80998999999997, 709.14621999999997)
|
||||||
|
eggs = [474.80999000000003, 555.15656999999999], [474.80999000000003, 530.87086999999997], [509.09570000000002, 530.87086999999997], [543.38142000000005, 530.87086999999997], [543.38142000000005, 555.15656999999999], [543.38142000000005, 579.44227000000001], [509.09570000000002, 579.44227000000001], [474.80999000000003, 579.44227000000001]
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
demo = Poly2Tri()
|
demo = Poly2Tri()
|
121
python/seidel.py
121
python/seidel.py
@ -38,7 +38,7 @@ from math import atan2
|
|||||||
## (Ported from poly2tri)
|
## (Ported from poly2tri)
|
||||||
##
|
##
|
||||||
|
|
||||||
# Shear transform. Can effect numerical robustness
|
# Shear transform. May effect numerical robustness
|
||||||
SHEAR = 1e-6
|
SHEAR = 1e-6
|
||||||
|
|
||||||
class Point(object):
|
class Point(object):
|
||||||
@ -81,6 +81,9 @@ class Point(object):
|
|||||||
def less(self, p):
|
def less(self, p):
|
||||||
return self.x < p.x
|
return self.x < p.x
|
||||||
|
|
||||||
|
def neq(self, other):
|
||||||
|
return other.x != self.x or other.y != self.y
|
||||||
|
|
||||||
def clone(self):
|
def clone(self):
|
||||||
return Point(self.x, self.y)
|
return Point(self.x, self.y)
|
||||||
|
|
||||||
@ -89,20 +92,22 @@ class Edge(object):
|
|||||||
def __init__(self, p, q):
|
def __init__(self, p, q):
|
||||||
self.p = p
|
self.p = p
|
||||||
self.q = q
|
self.q = q
|
||||||
self.slope = 0.0 if (q.x - p.x) == 0.0 else (q.y - p.y)/(q.x - p.x)
|
self.slope = (q.y - p.y) / (q.x - p.x)
|
||||||
self.b = p.y - (p.x * self.slope)
|
self.b = p.y - (p.x * self.slope)
|
||||||
self.above, self.below = None, None
|
self.above, self.below = None, None
|
||||||
self.mpoints = []
|
self.mpoints = []
|
||||||
self.mpoints.append(p)
|
self.mpoints.append(p)
|
||||||
self.mpoints.append(q)
|
self.mpoints.append(q)
|
||||||
|
|
||||||
|
##
|
||||||
|
## NOTE Rounding accuracy significantly effects numerical robustness!!!
|
||||||
|
##
|
||||||
|
|
||||||
def is_above(self, point):
|
def is_above(self, point):
|
||||||
# NOTE rounding can effect numerical robustness
|
return (round(point.y, 2) < round(self.slope * point.x + self.b, 2))
|
||||||
return (round(point.y, 10) < round(self.slope * point.x + self.b, 10))
|
|
||||||
|
|
||||||
def is_below(self, point):
|
def is_below(self, point):
|
||||||
# NOTE rounding can effect numerical robustness
|
return (round(point.y, 2) > round(self.slope * point.x + self.b, 2))
|
||||||
return (round(point.y, 10) > round(self.slope * point.x + self.b, 10))
|
|
||||||
|
|
||||||
def intersect(self, c, d):
|
def intersect(self, c, d):
|
||||||
a = self.p
|
a = self.p
|
||||||
@ -127,13 +132,13 @@ class Trapezoid(object):
|
|||||||
self.right_point = right_point
|
self.right_point = right_point
|
||||||
self.top = top
|
self.top = top
|
||||||
self.bottom = bottom
|
self.bottom = bottom
|
||||||
self.hash = hash(self)
|
|
||||||
self.upper_left = None
|
self.upper_left = None
|
||||||
self.upper_right = None
|
self.upper_right = None
|
||||||
self.lower_left = None
|
self.lower_left = None
|
||||||
self.lower_right = None
|
self.lower_right = None
|
||||||
self.inside = True
|
self.inside = True
|
||||||
self.sink = None
|
self.sink = None
|
||||||
|
self.key = hash(self)
|
||||||
|
|
||||||
def update_left(self, ul, ll):
|
def update_left(self, ul, ll):
|
||||||
self.upper_left = ul
|
self.upper_left = ul
|
||||||
@ -193,6 +198,7 @@ def line_intersect(edge, x):
|
|||||||
class Triangulator(object):
|
class Triangulator(object):
|
||||||
|
|
||||||
def __init__(self, poly_line):
|
def __init__(self, poly_line):
|
||||||
|
assert len(poly_line) > 3, "Number of points must be > 3"
|
||||||
self.polygons = []
|
self.polygons = []
|
||||||
self.trapezoids = []
|
self.trapezoids = []
|
||||||
self.xmono_poly = []
|
self.xmono_poly = []
|
||||||
@ -221,7 +227,7 @@ class Triangulator(object):
|
|||||||
traps = self.query_graph.follow_edge(edge)
|
traps = self.query_graph.follow_edge(edge)
|
||||||
for t in traps:
|
for t in traps:
|
||||||
# Remove old trapezods
|
# Remove old trapezods
|
||||||
del self.trapezoidal_map.map[t.hash]
|
del self.trapezoidal_map.map[t.key]
|
||||||
# Bisect old trapezoids and create new
|
# Bisect old trapezoids and create new
|
||||||
cp = t.contains(edge.p)
|
cp = t.contains(edge.p)
|
||||||
cq = t.contains(edge.q)
|
cq = t.contains(edge.q)
|
||||||
@ -239,12 +245,9 @@ class Triangulator(object):
|
|||||||
self.query_graph.case4(t.sink, edge, tlist)
|
self.query_graph.case4(t.sink, edge, tlist)
|
||||||
# Add new trapezoids to map
|
# Add new trapezoids to map
|
||||||
for t in tlist:
|
for t in tlist:
|
||||||
self.trapezoidal_map.map[t.hash] = t
|
self.trapezoidal_map.map[t.key] = t
|
||||||
self.trapezoidal_map.clear()
|
self.trapezoidal_map.clear()
|
||||||
|
|
||||||
#TODO remove invalid/extra trapezoids
|
|
||||||
#print len(self.trapezoidal_map.map)
|
|
||||||
|
|
||||||
# Mark outside trapezoids w/ depth-first search
|
# Mark outside trapezoids w/ depth-first search
|
||||||
for k, t in self.trapezoidal_map.map.items():
|
for k, t in self.trapezoidal_map.map.items():
|
||||||
self.mark_outside(t)
|
self.mark_outside(t)
|
||||||
@ -281,30 +284,30 @@ class Triangulator(object):
|
|||||||
t.trim_neighbors()
|
t.trim_neighbors()
|
||||||
|
|
||||||
def init_edges(self, points):
|
def init_edges(self, points):
|
||||||
edges = []
|
edge_list = []
|
||||||
for i in range(len(points)-1):
|
size = len(points)
|
||||||
p = Point(points[i][0], points[i][1])
|
for i in range(size):
|
||||||
q = Point(points[i+1][0], points[i+1][1])
|
j = i + 1 if i < size-1 else 0
|
||||||
edges.append(Edge(p, q))
|
p = points[i][0], points[i][1]
|
||||||
p = Point(points[0][0], points[0][1])
|
q = points[j][0], points[j][1]
|
||||||
q = Point(points[-1][0], points[-1][1])
|
edge_list.append((p, q))
|
||||||
edges.append(Edge(p, q))
|
return self.order_edges(edge_list)
|
||||||
return self.order_edges(edges)
|
|
||||||
|
|
||||||
def order_edges(self, edge_list):
|
def order_edges(self, edge_list):
|
||||||
edges = []
|
edges = []
|
||||||
for e in edge_list:
|
for e in edge_list:
|
||||||
p = self.shear_transform(e.p)
|
p = shear_transform(e[0])
|
||||||
q = self.shear_transform(e.q)
|
q = shear_transform(e[1])
|
||||||
if p.x > q.x:
|
if p.x > q.x:
|
||||||
edges.append(Edge(q, p))
|
edges.append(Edge(q, p))
|
||||||
elif p.x < q.x:
|
else:
|
||||||
edges.append(Edge(p, q))
|
edges.append(Edge(p, q))
|
||||||
|
# Randomized incremental algorithm
|
||||||
shuffle(edges)
|
shuffle(edges)
|
||||||
return edges
|
return edges
|
||||||
|
|
||||||
def shear_transform(self, point):
|
def shear_transform(point):
|
||||||
return Point(point.x + SHEAR * point.y, point.y)
|
return Point(point[0] + SHEAR * point[1], point[1])
|
||||||
|
|
||||||
def merge_sort(l):
|
def merge_sort(l):
|
||||||
if len(l)>1 :
|
if len(l)>1 :
|
||||||
@ -422,29 +425,29 @@ class TrapezoidalMap(object):
|
|||||||
if e.q.y < min.y: min = Point(min.x, e.q.y - margin)
|
if e.q.y < min.y: min = Point(min.x, e.q.y - margin)
|
||||||
top = Edge(Point(min.x, max.y), Point(max.x, max.y))
|
top = Edge(Point(min.x, max.y), Point(max.x, max.y))
|
||||||
bottom = Edge(Point(min.x, min.y), Point(max.x, min.y))
|
bottom = Edge(Point(min.x, min.y), Point(max.x, min.y))
|
||||||
left = bottom.p
|
left = top.p
|
||||||
right = top.q
|
right = top.q
|
||||||
trap = Trapezoid(left, right, top, bottom)
|
trap = Trapezoid(left, right, top, bottom)
|
||||||
self.map[hash(trap)] = trap
|
self.map[trap.key] = trap
|
||||||
return trap
|
return trap
|
||||||
|
|
||||||
class Node(object):
|
class Node(object):
|
||||||
|
|
||||||
def __init__(self, left, right):
|
def __init__(self, lchild, rchild):
|
||||||
self.parent_list = []
|
self.parent_list = []
|
||||||
self.left = left
|
self.lchild = lchild
|
||||||
self.right = right
|
self.rchild = rchild
|
||||||
if left != None:
|
if lchild != None:
|
||||||
left.parent_list.append(self)
|
lchild.parent_list.append(self)
|
||||||
if right != None:
|
if rchild != None:
|
||||||
right.parent_list.append(self)
|
rchild.parent_list.append(self)
|
||||||
|
|
||||||
def replace(self, node):
|
def replace(self, node):
|
||||||
for parent in node.parent_list:
|
for parent in node.parent_list:
|
||||||
if parent.left is node:
|
if parent.lchild is node:
|
||||||
parent.left = self
|
parent.lchild = self
|
||||||
else:
|
else:
|
||||||
parent.right = self
|
parent.rchild = self
|
||||||
self.parent_list += node.parent_list
|
self.parent_list += node.parent_list
|
||||||
|
|
||||||
class Sink(Node):
|
class Sink(Node):
|
||||||
@ -458,9 +461,9 @@ class Sink(Node):
|
|||||||
return self
|
return self
|
||||||
|
|
||||||
def isink(trapezoid):
|
def isink(trapezoid):
|
||||||
if trapezoid.sink != None:
|
if trapezoid.sink is None:
|
||||||
return trapezoid.sink
|
|
||||||
return Sink(trapezoid)
|
return Sink(trapezoid)
|
||||||
|
return trapezoid.sink
|
||||||
|
|
||||||
class XNode(Node):
|
class XNode(Node):
|
||||||
|
|
||||||
@ -470,8 +473,8 @@ class XNode(Node):
|
|||||||
|
|
||||||
def locate(self, edge):
|
def locate(self, edge):
|
||||||
if edge.p.x >= self.point.x:
|
if edge.p.x >= self.point.x:
|
||||||
return self.right.locate(edge)
|
return self.rchild.locate(edge)
|
||||||
return self.left.locate(edge)
|
return self.lchild.locate(edge)
|
||||||
|
|
||||||
class YNode(Node):
|
class YNode(Node):
|
||||||
|
|
||||||
@ -481,14 +484,12 @@ class YNode(Node):
|
|||||||
|
|
||||||
def locate(self, edge):
|
def locate(self, edge):
|
||||||
if self.edge.is_above(edge.p):
|
if self.edge.is_above(edge.p):
|
||||||
return self.right.locate(edge)
|
return self.rchild.locate(edge)
|
||||||
elif self.edge.is_below(edge.p):
|
if self.edge.is_below(edge.p):
|
||||||
return self.left.locate(edge)
|
return self.lchild.locate(edge)
|
||||||
else:
|
|
||||||
if edge.slope < self.edge.slope:
|
if edge.slope < self.edge.slope:
|
||||||
return self.right.locate(edge)
|
return self.rchild.locate(edge)
|
||||||
else:
|
return self.lchild.locate(edge)
|
||||||
return self.left.locate(edge)
|
|
||||||
|
|
||||||
class QueryGraph:
|
class QueryGraph:
|
||||||
|
|
||||||
@ -500,20 +501,18 @@ class QueryGraph:
|
|||||||
|
|
||||||
def follow_edge(self, edge):
|
def follow_edge(self, edge):
|
||||||
trapezoids = [self.locate(edge)]
|
trapezoids = [self.locate(edge)]
|
||||||
j = 0
|
while(edge.q.x > trapezoids[-1].right_point.x):
|
||||||
while(edge.q.x > trapezoids[j].right_point.x):
|
if edge.is_above(trapezoids[-1].right_point):
|
||||||
if edge.is_above(trapezoids[j].right_point):
|
trapezoids.append(trapezoids[-1].upper_right)
|
||||||
trapezoids.append(trapezoids[j].upper_right)
|
|
||||||
else:
|
else:
|
||||||
trapezoids.append(trapezoids[j].lower_right)
|
trapezoids.append(trapezoids[-1].lower_right)
|
||||||
j += 1
|
|
||||||
return trapezoids
|
return trapezoids
|
||||||
|
|
||||||
def replace(self, sink, node):
|
def replace(self, sink, node):
|
||||||
if not sink.parent_list:
|
if sink.parent_list:
|
||||||
self.head = node
|
|
||||||
else:
|
|
||||||
node.replace(sink)
|
node.replace(sink)
|
||||||
|
else:
|
||||||
|
self.head = node
|
||||||
|
|
||||||
def case1(self, sink, edge, tlist):
|
def case1(self, sink, edge, tlist):
|
||||||
yNode = YNode(edge, isink(tlist[1]), isink(tlist[2]))
|
yNode = YNode(edge, isink(tlist[1]), isink(tlist[2]))
|
||||||
@ -554,13 +553,13 @@ class MonotoneMountain:
|
|||||||
self.head = point
|
self.head = point
|
||||||
self.size = 1
|
self.size = 1
|
||||||
elif self.size is 1:
|
elif self.size is 1:
|
||||||
if point != self.head:
|
if point.neq(self.head):
|
||||||
self.tail = point
|
self.tail = point
|
||||||
self.tail.prev = self.head
|
self.tail.prev = self.head
|
||||||
self.head.next = self.tail
|
self.head.next = self.tail
|
||||||
self.size = 2
|
self.size = 2
|
||||||
else:
|
else:
|
||||||
if point != self.tail:
|
if point.neq(self.tail):
|
||||||
self.tail.next = point
|
self.tail.next = point
|
||||||
point.prev = self.tail
|
point.prev = self.tail
|
||||||
self.tail = point
|
self.tail = point
|
||||||
@ -599,7 +598,7 @@ class MonotoneMountain:
|
|||||||
self.convex_points.append(a)
|
self.convex_points.append(a)
|
||||||
if self.valid(c):
|
if self.valid(c):
|
||||||
self.convex_points.append(c)
|
self.convex_points.append(c)
|
||||||
assert(self.size <= 3, "Triangulation bug, please report")
|
#assert self.size <= 3, "Triangulation bug, please report"
|
||||||
|
|
||||||
def valid(self, p):
|
def valid(self, p):
|
||||||
return p != self.head and p != self.tail and self.is_convex(p)
|
return p != self.head and p != self.tail and self.is_convex(p)
|
||||||
|
@ -237,6 +237,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
|
|||||||
// Correctly adjust for pan and zoom
|
// Correctly adjust for pan and zoom
|
||||||
if(mouseButton == 1) {
|
if(mouseButton == 1) {
|
||||||
val point = mousePos/scaleFactor + Point(deltaX, deltaY)
|
val point = mousePos/scaleFactor + Point(deltaX, deltaY)
|
||||||
|
println(point)
|
||||||
slCDT.addPoint(point)
|
slCDT.addPoint(point)
|
||||||
slCDT.triangulate
|
slCDT.triangulate
|
||||||
}
|
}
|
||||||
@ -333,8 +334,8 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
|
|||||||
val clearPoint = Point(365, 427)
|
val clearPoint = Point(365, 427)
|
||||||
loadModel(dude, -1f, Point(100f, -200f), 10, clearPoint)
|
loadModel(dude, -1f, Point(100f, -200f), 10, clearPoint)
|
||||||
case "../data/basic.dat" =>
|
case "../data/basic.dat" =>
|
||||||
val clearPoint = Point(365, 427)
|
val clearPoint = Point(500, 450)
|
||||||
loadModel(basic, -1f, Point(400f, 300f), 10, clearPoint)
|
loadModel(basic, -5f, Point(500, 450), 10, clearPoint)
|
||||||
case _ =>
|
case _ =>
|
||||||
}
|
}
|
||||||
currentModel = model
|
currentModel = model
|
||||||
|
Loading…
Reference in New Issue
Block a user