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Testbed: global config variable to set the window size
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@ -1,5 +1,5 @@
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/*
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* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
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* Poly2Tri Copyright (c) 2009-2022, Poly2Tri Contributors
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* https://github.com/jhasse/poly2tri
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*
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* All rights reserved.
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@ -55,7 +55,7 @@ void GenerateRandomPointDistribution(size_t num_points, double min, double max,
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vector<Point*>& out_polyline,
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vector<vector<Point*>>& out_holes,
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vector<Point*>& out_steiner);
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void Init();
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void Init(int window_width, int window_height);
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void ShutDown(int return_code);
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void MainLoop(const double zoom);
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void Draw(const double zoom);
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@ -69,6 +69,10 @@ double rotate_y = 0.0,
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rotate_z = 0.0;
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const double rotations_per_tick = 0.2;
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/// Default window size
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constexpr int default_window_width = 800;
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constexpr int default_window_height = 600;
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/// Screen center x
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double cx = 0.0;
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/// Screen center y
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@ -136,7 +140,7 @@ int main(int argc, char* argv[])
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}
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}
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Init();
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Init(default_window_width, default_window_height);
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/*
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* Perform triangulation!
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@ -281,14 +285,11 @@ void GenerateRandomPointDistribution(size_t num_points, double min, double max,
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}
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}
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void Init()
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void Init(int window_width, int window_height)
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{
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const int window_width = 800,
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window_height = 600;
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if (glfwInit() != GL_TRUE)
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ShutDown(1);
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// 800 x 600, 16 bit color, no depth, alpha or stencil buffers, windowed
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// width x height, 16 bit color, no depth, alpha or stencil buffers, windowed
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window = glfwCreateWindow(window_width, window_height, "Poly2Tri - C++", NULL, NULL);
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if (!window)
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ShutDown(1);
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@ -374,7 +375,7 @@ void Draw(const double zoom)
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// reset zoom
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Point center = Point(cx, cy);
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ResetZoom(zoom, center.x, center.y, 800, 600);
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ResetZoom(zoom, center.x, center.y, (double)default_window_width, (double)default_window_height);
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for (int i = 0; i < triangles.size(); i++) {
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Triangle& t = *triangles[i];
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@ -415,7 +416,7 @@ void DrawMap(const double zoom)
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// reset zoom
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Point center = Point(cx, cy);
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ResetZoom(zoom, center.x, center.y, 800, 600);
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ResetZoom(zoom, center.x, center.y, (double)default_window_width, (double)default_window_height);
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list<Triangle*>::iterator it;
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for (it = map.begin(); it != map.end(); it++) {
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