bug hunting

This commit is contained in:
zzzzrrr 2010-01-22 09:57:49 -05:00
parent 696ef826bd
commit 4338a2be10
6 changed files with 18 additions and 13 deletions

View File

@ -43,6 +43,7 @@ struct Node;
struct Edge; struct Edge;
struct Point { struct Point {
double x, y; double x, y;
/// Default constructor does nothing (for performance). /// Default constructor does nothing (for performance).
@ -118,6 +119,7 @@ struct Point {
// Represents a simple polygon's edge // Represents a simple polygon's edge
struct Edge { struct Edge {
Point* p, *q; Point* p, *q;
/// Constructor /// Constructor

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@ -62,7 +62,7 @@ Orientation Orient2d(Point& pa, Point& pb, Point& pc)
double val = detleft - detright; double val = detleft - detright;
if (val > -EPSILON && val < EPSILON) { if (val > -EPSILON && val < EPSILON) {
return COLLINEAR; return COLLINEAR;
} else if (val > 0) { } else if (val > EPSILON) {
return CCW; return CCW;
} }
return CW; return CW;

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@ -37,9 +37,10 @@ AdvancingFront::AdvancingFront(Node& head, Node& tail)
search_node_ = &head; search_node_ = &head;
} }
Node* AdvancingFront::Locate(const double& x) Node* AdvancingFront::LocateNode(const double& x)
{ {
Node* node = search_node_; Node* node = search_node_;
//printf("L: %p - %p\n", node, node->next);
if (x < node->value) { if (x < node->value) {
//printf("<: - %f,%f - %p\n", x, node->value, node->next); //printf("<: - %f,%f - %p\n", x, node->value, node->next);
@ -76,7 +77,7 @@ Node* AdvancingFront::LocatePoint(const Point* point)
const double px = point->x; const double px = point->x;
Node* node = FindSearchNode(px); Node* node = FindSearchNode(px);
const double nx = node->point->x; const double nx = node->point->x;
printf("AF: %p - %p\n", node, node->next); //printf("LP: %p - %p\n", node, node->next);
if (px == nx) { if (px == nx) {
if (point != node->point) { if (point != node->point) {
@ -104,7 +105,6 @@ Node* AdvancingFront::LocatePoint(const Point* point)
} }
} }
search_node_ = node; search_node_ = node;
printf("\nSN: %p - %p\n", search_node_, search_node_->next);
return node; return node;
} }

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@ -69,7 +69,7 @@ Node* search();
void set_search(Node* node); void set_search(Node* node);
/// Locate insertion point along advancing front /// Locate insertion point along advancing front
Node* Locate(const double& x); Node* LocateNode(const double& x);
Node* LocatePoint(const Point* point); Node* LocatePoint(const Point* point);

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@ -47,13 +47,13 @@ void Sweep::SweepPoints(SweepContext& tcx)
{ {
for (int i = 1; i < tcx.point_count(); i++) { for (int i = 1; i < tcx.point_count(); i++) {
Point& point = *tcx.GetPoint(i); Point& point = *tcx.GetPoint(i);
printf("%i = %f,%f ", i, point.x, point.y); //printf("%i = %f,%f ", i, point.x, point.y);
Node& node = PointEvent(tcx, point); Node& node = PointEvent(tcx, point);
printf("1..."); //printf("1...");
for (int i = 0; i < point.edge_list.size(); i++) { for (int i = 0; i < point.edge_list.size(); i++) {
EdgeEvent(tcx, point.edge_list[i], node); EdgeEvent(tcx, point.edge_list[i], node);
} }
printf("2!\n"); //printf("2!\n");
} }
} }
@ -707,7 +707,7 @@ void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& t,
Triangle& ot = t.NeighborAcross(p); Triangle& ot = t.NeighborAcross(p);
Point& op = *ot.OppositePoint(t, p); Point& op = *ot.OppositePoint(t, p);
if (&t.NeighborAcross(p) == NULL) { if (&ot == NULL) {
// If we want to integrate the fillEdgeEvent do it here // If we want to integrate the fillEdgeEvent do it here
// With current implementation we should never get here // With current implementation we should never get here
//throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle"); //throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
@ -730,6 +730,7 @@ void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& t,
// XXX: I think one of the triangles should be legalized here? // XXX: I think one of the triangles should be legalized here?
} }
} else { } else {
//printf("flip again!\n");
Orientation o = Orient2d(eq, op, ep); Orientation o = Orient2d(eq, op, ep);
t = NextFlipTriangle(tcx, (int)o, t, ot, p, op); t = NextFlipTriangle(tcx, (int)o, t, ot, p, op);
FlipEdgeEvent(tcx, ep, eq, t, p); FlipEdgeEvent(tcx, ep, eq, t, p);
@ -743,6 +744,7 @@ void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& t,
Triangle& Sweep::NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op) Triangle& Sweep::NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op)
{ {
//printf("enum %i,%i\n", o, CCW);
if (o == CCW) { if (o == CCW) {
// ot is not crossing edge after flip // ot is not crossing edge after flip
int edge_index = ot.EdgeIndex(&p, &op); int edge_index = ot.EdgeIndex(&p, &op);
@ -754,6 +756,7 @@ Triangle& Sweep::NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triang
// t is not crossing edge after flip // t is not crossing edge after flip
int edge_index = t.EdgeIndex(&p, &op); int edge_index = t.EdgeIndex(&p, &op);
//printf("edge_index = %i\n", edge_index);
t.delaunay_edge[edge_index] = true; t.delaunay_edge[edge_index] = true;
Legalize(tcx, t); Legalize(tcx, t);
t.ClearDelunayEdges(); t.ClearDelunayEdges();

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@ -99,7 +99,7 @@ void SweepContext::AddToMap(Triangle* triangle)
Node& SweepContext::LocateNode(Point& point) Node& SweepContext::LocateNode(Point& point)
{ {
// TODO implement search tree // TODO implement search tree
return *front_->Locate(point.x); return *front_->LocateNode(point.x);
} }
void SweepContext::CreateAdvancingFront() void SweepContext::CreateAdvancingFront()
@ -132,7 +132,7 @@ void SweepContext::RemoveNode(Node* node)
void SweepContext::MapTriangleToNodes(Triangle& t) void SweepContext::MapTriangleToNodes(Triangle& t)
{ {
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
if (t.GetNeighbor(i) == NULL) { if (!t.GetNeighbor(i)) {
Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i))); Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i)));
if (n) if (n)
n->triangle = &t; n->triangle = &t;